Grand Theft Auto V

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th PCTL - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th PCTL - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality

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  • GeoffreyA - Sunday, July 7, 2019 - link

    Many thanks, Ryan, to you and the team for all the hard work. We do appreciate it.
  • catavalon21 - Sunday, July 7, 2019 - link

    Hoping for really competitive results in the mid-range for compute, that AMD doesn't have drivers that support the new architecture is absurd. To not even run on some older computer work means this was clearly not ready for prime time. Shame on you, Lisa.

    I write this, very disappointed that the choice of a mid range GPU right now isn't much more difficult.
  • catavalon21 - Sunday, July 7, 2019 - link

    ...older COMPUTE work...<sigh>
  • just4U - Sunday, July 7, 2019 - link

    Holy crap.. I wasn't actually expecting Amd to come close to Nvidia with these. (Regardless of the hype by Amd) The 5700XT is just a smidge slower than the 2070S.. and it's quite a impressive jump over the RX580/90s they replace.
  • catavalon21 - Sunday, July 7, 2019 - link

    My whining about compute aside, you're right. The 5700XT competes very well against the 2070S - better than I hoped for.
  • DanNeely - Sunday, July 7, 2019 - link

    Yeah. AMD's showing is strong enough I'm wondering if we'll see farther NVidia price cuts in the near future.
  • Kevin G - Sunday, July 7, 2019 - link

    They are indeed impressive agains nVidia's Super cards but by pricing they're more of a Vega 56/64 replacement.
  • just4U - Sunday, July 7, 2019 - link

    I was considering it from a new norm on video card pricing as to me their upper mid range and don't appear to compete with Vega multipurpose cards to replace them.
  • tipoo - Sunday, July 7, 2019 - link

    Looks like that completely outsized Particle Physics subscore was real, from multiple results coming in. Interesting. Given AMD seems to be going for a hybrid RT approach for RDNA 2.0 in 2020, I wonder if this was a half step towards building out this portion of the chip for it.

    https://browser.geekbench.com/v4/compute/4259036

    Under OpenCL, it beats a 2080TI under CUDA, in that one subtest.
  • mildewman - Sunday, July 7, 2019 - link

    Can someone explain to me why Navi requires twice the number of transistors (10.3B) compared to Polaris (5.7B) for the same number of CU's ?

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