The Test

While the GeForce GTX 1650 is rolling out as a fully custom launch, the nature of the entry-level segment means that boards will be very similar across the board. For one, going beyond 75W TDP would require an external PCIe power connector. So the 75W ZOTAC GeForce GTX 1650 with boost clocks dialed 30MHz down to reference is a good approximation for a generic reference GTX 1650, allowing us to keep testing and analysis as apples-to-apples as possible. While not perfect, this should be reasonably accurate for a virtual reference card as we look at reference-to-reference comparisons.

Overall, as this primarily covers cards in the low- to mid-range, all game benchmarking is done at 1080p, looking at performance on our standard 1080p Ultra settings, as well as high and medium options that are better suited for these sorts of sub-$150 cards.

Test Setup
CPU Intel Core i7-7820X @ 4.3GHz
Motherboard Gigabyte X299 AORUS Gaming 7 (F9g)
PSU Corsair AX860i
Storage OCZ Toshiba RD400 (1TB)
Memory G.Skill TridentZ
DDR4-3200 4 x 8GB (16-18-18-38)
Case NZXT Phantom 630 Windowed Edition
Monitor LG 27UD68P-B
Video Cards ZOTAC GAMING GeForce GTX 1650 OC
NVIDIA GeForce GTX 1650 (4GB)

AMD Radeon RX 570 8GB
AMD Radeon RX 570 4GB
AMD Radeon RX 460 4GB (14 CU)
AMD Radeon RX 370 (2 GB)
NVIDIA GeForce GTX 1660 Ti
NVIDIA GeForce GTX 1660
NVIDIA GeForce GTX 1060 6GB Founders Edition (1260 cores)
NVIDIA GeForce GTX 1060 3GB (1152 cores)
NVIDIA GeForce GTX 1050 Ti (4GB)
NVIDIA GeForce GTX 1050 2GB
NVIDIA GeForce GTX 960 (2GB)
NVIDIA GeForce GTX 950
NVIDIA GeForce GTX 750 Ti
Video Drivers NVIDIA Release 430.39
AMD Radeon Software Adrenalin 2019 Edition 19.4.3
OS Windows 10 x64 Pro (1803)
Spectre and Meltdown Patched

Driver-wise, in addition to not being made available before launch, the 430.39 release was not the smoothest either, with a 430.59 hotfix coming out just this week to resolve bugs and performance issues. In our testing, we did observe some flickering in Ashes.

Meet the ZOTAC GeForce GTX 1650 OC Battlefield 1
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  • dromoxen - Monday, May 20, 2019 - link

    Its the current person mopping the floor who designed AMD's last generation of gfx cards.
    Another reason to buy this Crda is that you may not want the heat produced . I for one have started to use a 10w NUC in prefernece to a 75w HTPC just becuase the heating effect is less . UK,not jamaica or Saudi
  • plonk420 - Friday, May 3, 2019 - link

    thanks for all the compute benches! yuuuugely appreciated!
  • ads295 - Friday, May 3, 2019 - link

    Can I use this to play ten year old games in full glory at 1440p?
  • Ryan Smith - Friday, May 3, 2019 - link

    Easily. Heck, depending on the game, you could probably get away with doing that on an iGPU.
  • Ashinjuka - Saturday, May 4, 2019 - link

    Probably not full-glory S.T.A.L.K.E.R. Definitely not full-glory S.T.A.L.K.E.R. with graphics mods.
  • SaturnusDK - Friday, May 3, 2019 - link

    Quite frankly at the $150, no one, and I do mean no one should buy this card. Even if you refurb an old OEM system the price difference up to an RX570 lets you buy a decent 80+ certified power supply and have a system that is more powerful and probably more power efficient at the same time. A standard OEM PSU in a an old computer is so inefficient that just replacing it makes up for more than the power consumption difference between a 1650 and an RX570. And gives you at least 15% more performance for the same amount of money spent.
  • Oxford Guy - Saturday, May 4, 2019 - link

    I doubt anyone should have purchased the 960 and yet it's the 5th most popular Steam card.

    This place didn't even bother to review it.
  • RSAUser - Friday, May 3, 2019 - link

    A 1060 costs the same price as this 1650 here, I see no reason to buy it. Terrible value for money.
  • RSAUser - Friday, May 3, 2019 - link

    You can't compare the 1650 to the 950, they're priced completely differently at launch. Stop going directly with the product number. The 1650 is between 960 and 970.
  • linuxgeex - Friday, May 3, 2019 - link

    "Notably, B-frames incorporate information about both the frame before them and the frame after them, allowing for greater space savings versus simpler uni-directional P-frames."

    No. H.264 and H.265 (AVC/HEVC) have (optional) bi-directional P-Frames. That increases the complexity of the search required to create a B-Frame which would use significantly less data than a P-Frame. A lower-capability GPU may not be able to perform that search in real time, and in that case there's no point implementing it, even if it would increase compression efficiency, because the selling point of hardware HEVC compression is that it can be done in real time.
    B-Frames are simpler than P-Frames. Not the other way around.
    To be clear: I-Frames are effectively a still shot of the scene, like a JPEG.
    P-Frames hold motion data with references to I-Frames and P-Frames - they encode linear motion for blocks in the image, they encode replacement blocks for new data needed to replace changes, ie when something moves over a background and reveals what was behind it.
    If B-Frames are used, then intermediate frames are calculated between the P-Frames and their references based on their encoded block motion data. These result in what are called "tweens" in animation - images that are partway between a start and an end. The B-Frames encode small fixes for errors in the guessed (by linear interpolation) intermediate frames. The less motion there is, and the more linear the motion is, the more accurate the interpolated frames are and the more B-Frames you can have between P-Frames before the B-Frames become necessarily larger than a new P-Frame would have been. Generating those B-Frames and estimating / discarding them based on whether they can be as efficient as the P-Frames is a lot of work even when the P-Frames don't have bidirectional references. HEVC allows for more than just bidirectional (2 frame) motion prediction references. It allows using an P-Frame to inherit any other P-Frame's motion references and it allows P-Frames to target a B-Frame for motion estimation. That introduces an order of magnitude more search possibilities than H.264/AVC. HEVC with B-Frames disabled basically performs at a similar efficiency to AVC because all those options are off the table.

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