Compute & Synthetics

Shifting gears, we'll look at the compute and synthetic aspects of the GTX 1650. As we've seen the GTX 1660 Ti and GTX 1660 already, we aren't expecting anything too surprising here.

Beginning with CompuBench 2.0, the latest iteration of Kishonti's GPU compute benchmark suite offers a wide array of different practical compute workloads, and we’ve decided to focus on level set segmentation, optical flow modeling, and N-Body physics simulations.

Compute: CompuBench 2.0 - Level Set Segmentation 256

Compute: CompuBench 2.0 - N-Body Simulation 1024K

Compute: CompuBench 2.0 - Optical Flow

Moving on, we'll also look at single precision floating point performance with FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance.

Compute: Folding @ Home Single Precision

Next is Geekbench 4's GPU compute suite. A multi-faceted test suite, Geekbench 4 runs seven different GPU sub-tests, ranging from face detection to FFTs, and then averages out their scores via their geometric mean. As a result Geekbench 4 isn't testing any one workload, but rather is an average of many different basic workloads.

Compute: Geekbench 4 - GPU Compute - Total Score

In lieu of Blender, which has yet to officially release a stable version with CUDA 10 support, we have the LuxRender-based LuxMark (OpenCL) and V-Ray (OpenCL and CUDA).

Compute/ProViz: LuxMark 3.1 - LuxBall and Hotel

Compute/ProViz: V-Ray Benchmark 1.0.8

We'll also take a quick look at tessellation performance.

Synthetic: TessMark, Image Set 4, 64x Tessellation

Finally, for looking at texel and pixel fillrate, we have the Beyond3D Test Suite. This test offers a slew of additional tests – many of which we use behind the scenes or in our earlier architectural analysis – but for now we’ll stick to simple pixel and texel fillrates.

Synthetic: Beyond3D Suite - Pixel Fillrate

Synthetic: Beyond3D Suite - Integer Texture Fillrate (INT8)

Synthetic: Beyond3D Suite - Floating Point Texture Fillrate (FP32)

Total War: Warhammer II Power, Temperature, and Noise
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  • dromoxen - Monday, May 20, 2019 - link

    Its the current person mopping the floor who designed AMD's last generation of gfx cards.
    Another reason to buy this Crda is that you may not want the heat produced . I for one have started to use a 10w NUC in prefernece to a 75w HTPC just becuase the heating effect is less . UK,not jamaica or Saudi
  • plonk420 - Friday, May 3, 2019 - link

    thanks for all the compute benches! yuuuugely appreciated!
  • ads295 - Friday, May 3, 2019 - link

    Can I use this to play ten year old games in full glory at 1440p?
  • Ryan Smith - Friday, May 3, 2019 - link

    Easily. Heck, depending on the game, you could probably get away with doing that on an iGPU.
  • Ashinjuka - Saturday, May 4, 2019 - link

    Probably not full-glory S.T.A.L.K.E.R. Definitely not full-glory S.T.A.L.K.E.R. with graphics mods.
  • SaturnusDK - Friday, May 3, 2019 - link

    Quite frankly at the $150, no one, and I do mean no one should buy this card. Even if you refurb an old OEM system the price difference up to an RX570 lets you buy a decent 80+ certified power supply and have a system that is more powerful and probably more power efficient at the same time. A standard OEM PSU in a an old computer is so inefficient that just replacing it makes up for more than the power consumption difference between a 1650 and an RX570. And gives you at least 15% more performance for the same amount of money spent.
  • Oxford Guy - Saturday, May 4, 2019 - link

    I doubt anyone should have purchased the 960 and yet it's the 5th most popular Steam card.

    This place didn't even bother to review it.
  • RSAUser - Friday, May 3, 2019 - link

    A 1060 costs the same price as this 1650 here, I see no reason to buy it. Terrible value for money.
  • RSAUser - Friday, May 3, 2019 - link

    You can't compare the 1650 to the 950, they're priced completely differently at launch. Stop going directly with the product number. The 1650 is between 960 and 970.
  • linuxgeex - Friday, May 3, 2019 - link

    "Notably, B-frames incorporate information about both the frame before them and the frame after them, allowing for greater space savings versus simpler uni-directional P-frames."

    No. H.264 and H.265 (AVC/HEVC) have (optional) bi-directional P-Frames. That increases the complexity of the search required to create a B-Frame which would use significantly less data than a P-Frame. A lower-capability GPU may not be able to perform that search in real time, and in that case there's no point implementing it, even if it would increase compression efficiency, because the selling point of hardware HEVC compression is that it can be done in real time.
    B-Frames are simpler than P-Frames. Not the other way around.
    To be clear: I-Frames are effectively a still shot of the scene, like a JPEG.
    P-Frames hold motion data with references to I-Frames and P-Frames - they encode linear motion for blocks in the image, they encode replacement blocks for new data needed to replace changes, ie when something moves over a background and reveals what was behind it.
    If B-Frames are used, then intermediate frames are calculated between the P-Frames and their references based on their encoded block motion data. These result in what are called "tweens" in animation - images that are partway between a start and an end. The B-Frames encode small fixes for errors in the guessed (by linear interpolation) intermediate frames. The less motion there is, and the more linear the motion is, the more accurate the interpolated frames are and the more B-Frames you can have between P-Frames before the B-Frames become necessarily larger than a new P-Frame would have been. Generating those B-Frames and estimating / discarding them based on whether they can be as efficient as the P-Frames is a lot of work even when the P-Frames don't have bidirectional references. HEVC allows for more than just bidirectional (2 frame) motion prediction references. It allows using an P-Frame to inherit any other P-Frame's motion references and it allows P-Frames to target a B-Frame for motion estimation. That introduces an order of magnitude more search possibilities than H.264/AVC. HEVC with B-Frames disabled basically performs at a similar efficiency to AVC because all those options are off the table.

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