Final Fantasy XV (DX11)

Upon arriving to PC earlier this, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console, fruits of their successful partnership with NVIDIA, with hardly any hint of the troubles during Final Fantasy XV's original production and development.

In preparation for the launch, Square Enix opted to release a standalone benchmark that they have since updated. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to utilize OCAT. Upon release, the standalone benchmark received criticism for performance issues and general bugginess, as well as confusing graphical presets and performance measurement by 'score'. In its original iteration, the graphical settings could not be adjusted, leaving the user to the presets that were tied to resolution and hidden settings such as GameWorks features.

Since then, Square Enix has patched the benchmark with custom graphics settings and bugfixes to be more accurate in profiling in-game performance and graphical options, though leaving the 'score' measurement. For our testing, we enable or adjust settings to the 'Highest', 'High', or 'Medium' options except for NVIDIA-specific features and 'Model LOD', the latter of which is left at standard. For High, we also turn off the hi-res assets, while for Medium we also turn off 'Geomapping' (terrain tessellation). Final Fantasy XV also supports HDR, and it will support DLSS at some later date.

Final Fantasy XV - 1920x1080 - Ultra Quality

Final Fantasy XV - 1920x1080 - High Quality

Final Fantasy XV - 1920x1080 - Average Quality

Final Fantasy XV - 99th Percentile - 1920x1080 - Ultra Quality

Final Fantasy XV - 99th Percentile - 1920x1080 - High Quality

Final Fantasy XV - 99th Percentile - 1920x1080 - Average Quality

Final Fantasy V is another title that tends to prefer more VRAM, and with ultra settings and high-res textures, all the 2GB cards drop off in their 99th percentiles, reflecting the stuttering experience. The GTX 1650 is almost on par with RX 570 here at the higher settings.

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  • Haawser - Thursday, May 9, 2019 - link

    No they can't. The higher tier RTX cards are not selling well because they're too expensive, and so is the 1650. You're some kind of delusional if you think Nvidia can charge whatever they want.
  • ballsystemlord - Thursday, May 9, 2019 - link

    Spelling and grammar corrections (Only 2, good work):

    "This is where a lot of NVIDIA's previously touted "25% bitrate savings" for Turing come from."
    Should be "comes":
    "This is where a lot of NVIDIA's previously touted "25% bitrate savings" for Turing comes from."

    "Though the greater cooling requirements for a higher power card does means forgoing the small form factor."
    Extra s:
    "Though the greater cooling requirements for a higher power card does mean forgoing the small form factor."
  • pcgpus - Saturday, October 5, 2019 - link

    interesting review, but GTX1650 is too exepnsive according to RX570 (and RX has better performance).

    If you want to watch more results check this link (results from few services in 3 resolutions and 21 games):

    https://warmbit.blogspot.com/2019/10/gtx1650-vs-gt...

    To translate just use Google translate from right side of site.
  • GoSolarQuotes - Tuesday, February 25, 2020 - link

    https://www.gosolarquotes.com.au/
  • Rockfella.Killswitch - Tuesday, October 27, 2020 - link

    I purchased the Zotac 1650 OC for Rs. 12920 (USD 175.39) and later found out the 1650 super is 30% faster than 1650 and the a measly 3/4% slower than the 1660! Returned and got the 1650 Super Zotac.
  • Rockfella.Killswitch - Tuesday, October 27, 2020 - link

    I purchased the Zotac 1650 OC for Rs. 12920 (USD 175.39) and later found out the 1650 super is 30% faster than 1650 and the a measly 3/4% slower than the 1660! Returned and got the 1650 Super Zotac for 192.75 USD (14199 INR)

    **

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