GPU Performance - Gaming Workloads

Our gaming test suite (revamped last year) involves six different games:

  • Civlization VI (DX12)
  • Dota 2
  • F1 2017
  • Grand Theft Auto V
  • Middle Earth: Shadow of War
  • Far Cry 5

Most system reviews take a handful of games and process them at one resolution / quality settings for comparison purposes. Recently, we have seen many pre-built systems coming out with varying gaming capabilities. Hence, it has become imperative to give consumers an idea of how a given system performs over a range of resolutions and quality settings for each game. With our latest suite, we are able to address this aspect.

Civilization VI (DX12)

The Civilization series of turn-based strategy games is very popular. For such games, the frame rate is not necessarily an important factor in the gaming experience. However, with Civilization VI, Firaxis has cranked up the visual fidelity to make the game more attractive. As a result, the game can be taxing on the GPU as well as the CPU, particularly in the DirectX 12 mode.

Civilization VI (DirectX 12) Performance

We processed the built-in benchmark at two different resolutions (1080p and 2160p), and with two different quality settings (medium and ultra, with the exact differences detailed here). It is no surprise that the discrete GPU-equipped systems are much further ahead.

Dota 2

Dota 2 has been featuring in our mini-PC and notebook reviews for a few years now, but, it still continues to be a very relevant game. Our evaluation was limited to a custom replay file at 1080p resolution with enthusiast settings ('best-looking' preset). We have now revamped our testing to include multiple resolutions - This brings out the fact that the game is CPU-limited in many configurations.

Dota 2 allows for multiple renderers - we use the DirectX 11 mode. The rendering settings are set to 'enthusiast level' (best-looking, which has all options turned on, and at Ultra level, except for the Shadow Quality set to 'High'). We cycle through different resolutions after setting the monitor resolution to match the desired resolution. The core scripts and replay files are sourced from Jonathan Liebig's original Dota 2 benchmarking instructions which used a sequence of frames from Match 3061101068.​

Dota 2 - Enthusiast Quality Performance

F1 2017

Our gaming system reviews have always had a representative racing game in it. While our previous benchmark suite for PCs featured Dirt 2, we have moved on to the more recent F1 2017 from Codemasters for our revamp.

F1 2017 - Ultra Quality Performance

The supplied example benchmark (with some minor tweaks) is processed at four different resolutions while maintaining the graphics settings at the built-in 'Ultra' level. We see the same scenario of the dGPU systems marching well ahead of the Bean Canyon NUC.

Grand Theft Auto V

GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU. For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence.

Grand Theft Auto V Performance

We processed the benchmark across various resolutions and quality settings (detailed here). The results are presented above.

Middle Earth: Shadow of War

Middle Earth: Shadow of War is an action RPG. In our previous gaming benchmarks suite, we used its prequel - Shadow of Mordor. Produced by Monolith and using the new LithTech Firebird engine and numerous detail add-ons, Shadow of War goes for detail and complexity. The graphics settings include standard options such as Graphical Quality, Lighting, Mesh, Motion Blur, Shadow Quality, Textures, Vegetation Range, Depth of Field, Transparency and Tessellation. There are standard presets as well. The game also includes a 'Dynamic Resolution' option that automatically alters graphics quality to hit a pre-set frame rate. We benchmarked the game at four different resolutions - 4K, 1440p, 1080p, and 720p. Two standard presets - Ultra and Medium - were used at each resolution after turning off the dynamic resolution option.

Middle Earth: Shadow of War Performance

Far Cry 5

Ubisoft's Far Cry 5 is an action-adventure first-person shooter game released in March 2018. The game comes with an in-built benchmark and has standard pre-sets for quality settings. We benchmarked the game at four different resolutions - 720p, 1080p, 1440p, and 2160p. Two preset quality settings were processed at each resolution - normal and ultra.

Far Cry 5 Performance

Overall, the Iris Plus Graphics 655 in the Core i7-8559U is a decent upgrade over the Iris Pro Graphics 580 in the Core i7-6770HQ. However, discete GPUs are a must for playable frame rates in any of the games considered above.

Miscellaneous Performance Metrics GPU Performance for Workstation Workloads - SPECviewperf 13
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  • DimeCadmium - Thursday, April 4, 2019 - link

    You do realize the skull doesn't have to be visible?
  • PeachNCream - Thursday, April 4, 2019 - link

    It's not just the morbid case cover that bothers me. The fact is that the brand name in general is something that discourages my interest in an otherwise solid computing device. I don't need death or bones or corpse-like branding on my computer parts. That kind of thing has a way of crawling into your head and sticking around in there. It may seem trivial, but to someone that has had to see and deal with real world violence, it just isn't something I want associated with something I use for work and play at home.
  • GreenReaper - Thursday, April 4, 2019 - link

    What I want to know is this: where are all these canyons? Time was, codenames were based on actual locations, but nowadays I'm not sure. There's nothing on Google Maps...
  • mikato - Thursday, April 4, 2019 - link

    Me too. And if Bean Canyon isn't a real place, then I can't understand how such a ridiculous name would be used for a CPU.
  • MrCommunistGen - Wednesday, April 3, 2019 - link

    I'm not at all disagreeing with your point -- Intel has made pretty substantial gains in efficiency -- but we should all just remember that the CPUs in both systems are probably blowing WAY past their TDP (non-turbo) ratings to achieve the performance we're seeing in these benchmarks.
  • MrCommunistGen - Wednesday, April 3, 2019 - link

    I kept not finding the Power Consumption figures in the article. Under a full CPU + GPU load it looks like Bean Canyon is pulling ~72W at the wall and Skull Canyon is pulling ~77W at the wall.

    Still impressive since Bean Canyon tends to be a bit faster and has a smaller GPU configuration.
  • IntelUser2000 - Wednesday, April 3, 2019 - link

    Skull Canyon just sucks. It should be performing 30-50% faster than this one. No wonder nothing outside of a single Intel NUC used it. The previous two Iris Pros sucked too. Each generation made it worse.
  • FATCamaro - Wednesday, April 3, 2019 - link

    These make a Mac mini look like a deal.
  • cacnoff - Wednesday, April 3, 2019 - link

    Ganesh,

    "Perhaps an additional Thunderbolt 3 controller directly attached to the CPU's PCIe lanes could make the platform look even more attractive."

    This is a 14nm U-Series Part, there are no CPU PCIe lanes on it. Maybe complain about the U-Series parts not having pcie on the cpu package rather than about the NUC not having a feature that is impossible to support.
  • jordanclock - Wednesday, April 3, 2019 - link

    You sure about that? Ark pretty clearly lists the 8559U has having 16 PCIe lanes.

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