CPU Performance: Rendering Tests

Rendering is often a key target for processor workloads, lending itself to a professional environment. It comes in different formats as well, from 3D rendering through rasterization, such as games, or by ray tracing, and invokes the ability of the software to manage meshes, textures, collisions, aliasing, physics (in animations), and discarding unnecessary work. Most renderers offer CPU code paths, while a few use GPUs and select environments use FPGAs or dedicated ASICs. For big studios however, CPUs are still the hardware of choice.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: Performance Render

An advanced performance based renderer for software such as 3ds Max and Cinema 4D, the Corona benchmark renders a generated scene as a standard under its 1.3 software version. Normally the GUI implementation of the benchmark shows the scene being built, and allows the user to upload the result as a ‘time to complete’.

We got in contact with the developer who gave us a command line version of the benchmark that does a direct output of results. Rather than reporting time, we report the average number of rays per second across six runs, as the performance scaling of a result per unit time is typically visually easier to understand.

The Corona benchmark website can be found at https://corona-renderer.com/benchmark

Corona 1.3 Benchmark

We can see the sizeable difference in performance between the 7700K and the 2600K, coming from microarchitecture updates and frequency, however even overclocking the 2600K only halves that gap.

Blender 2.79b: 3D Creation Suite

A high profile rendering tool, Blender is open-source allowing for massive amounts of configurability, and is used by a number of high-profile animation studios worldwide. The organization recently released a Blender benchmark package, a couple of weeks after we had narrowed our Blender test for our new suite, however their test can take over an hour. For our results, we run one of the sub-tests in that suite through the command line - a standard ‘bmw27’ scene in CPU only mode, and measure the time to complete the render.

Blender can be downloaded at https://www.blender.org/download/

Blender 2.79b bmw27_cpu Benchmark

Similarly with Blender, the overclock only cuts the defecit in half between the 2600K and 7700K at stock performance. Add in an overclock to the 7700K, and that gap gets wider.

LuxMark v3.1: LuxRender via Different Code Paths

As stated at the top, there are many different ways to process rendering data: CPU, GPU, Accelerator, and others. On top of that, there are many frameworks and APIs in which to program, depending on how the software will be used. LuxMark, a benchmark developed using the LuxRender engine, offers several different scenes and APIs.

In our test, we run the simple ‘Ball’ scene on both the C++ and OpenCL code paths, but in CPU mode. This scene starts with a rough render and slowly improves the quality over two minutes, giving a final result in what is essentially an average ‘kilorays per second’.

LuxMark v3.1 C++
LuxMark v3.1 OpenCL

POV-Ray 3.7.1: Ray Tracing

The Persistence of Vision ray tracing engine is another well-known benchmarking tool, which was in a state of relative hibernation until AMD released its Zen processors, to which suddenly both Intel and AMD were submitting code to the main branch of the open source project. For our test, we use the built-in benchmark for all-cores, called from the command line.

POV-Ray can be downloaded from http://www.povray.org/

POV-Ray 3.7.1 Benchmark

POV-Ray is a little different, just because AVX2 is playing a part here in how well the newer processors perform. POV-Ray also prefers cores over threads, so having eight real cores means the 9700K gets a nice big lead.

CPU Performance: System Tests CPU Performance: Office Tests
Comments Locked

213 Comments

View All Comments

  • djayjp - Friday, May 10, 2019 - link

    Hey, I know! Let's benchmark a CPU at 4K+ using a mid-range GPU! Brilliant....
  • Ian Cutress - Friday, May 10, 2019 - link

    Guess what, there are gaming benchmarks at a wide range of resolutions!
  • eva02langley - Friday, May 10, 2019 - link

    I am not sure what is the goal of this? Is it for saying that Sandy Bridge is still relevant, Intel IPC is bad or games developers are lazy?

    One thing for sure, it is time to move on from GTA V. You cannot get anything from those numbers.

    Times to have games that are from 2018 and 2019 only. You cannot just bench old games so your database can be built upon. It doesn't represent the consumer reality.
  • BushLin - Saturday, May 11, 2019 - link

    Yeah, why benchmark a game where the results can be compared against all GPUs and CPUs from the last decade. </s>
  • StevoLincolnite - Sunday, May 12, 2019 - link

    GTA 5 is still demanding.
    Millions of gamers still play GTA 5.

    It is one of the most popular games of all time.

    Ergo... It is entirely relevant having GTA 5 benchies.
  • djayjp - Friday, May 10, 2019 - link

    Then the GPU is still totally relevant.
  • MDD1963 - Saturday, May 11, 2019 - link

    Of course it is....; no one plays at 720P anymore....
  • PeachNCream - Sunday, May 12, 2019 - link

    I'd argue that hardly anyone ever played PC games at that resolution. 720p is 1280x720. Computer screens went from 4:3 resolutions to 16:10 and when that was the case, most commonly the lower resolution panels were 1280x800. When 16:9 ended up taking over, the most common lower resolution was 1366x768. Very few PC monitors were ever actually hit 720p. Even most of the low res cheap TVs out there were 1366 or 1360x768.
  • Zoomer - Friday, June 14, 2019 - link

    Doesn't matter, the performance will be similar.
  • fep_coder - Friday, May 10, 2019 - link

    My threshold for a CPU upgrade has always been 2x performance increase. It's sad that it took this many generations of CPUs to get near that point. Almost all of the systems in my upgrade chain (friends and family) are Sandy Bridge based. I guess that it's finally time to start spending money again.

Log in

Don't have an account? Sign up now