Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

We see performance parity between the chips at 4K, but for all other resolutions and settings, the OC chip again still can't make it to the level of the 7700K, often sitting midway between the 7700K at stock and the 2600K at stock.

Gaming: Strange Brigade (DX12) Gaming: Far Cry 5
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  • nandnandnand - Friday, May 10, 2019 - link

    Just get a 12 or 16-core Ryzen in 2+ months.
  • mode_13h - Saturday, May 11, 2019 - link

    If you get a gun, you'll just have to waste more money on ammo.

    And the thing about targets is they don't shoot back. So, it gets boring pretty quickly. Paintball is more fun.
  • Ghodzilla5150 - Saturday, May 11, 2019 - link

    I just built an AMD Rig with a Ryzen 7 2700X, ASRock X470 Taichi Ultimate, Sapphire Nitro+ RX 590, 32gb G.SKILL RIPJAWS Series V & 2x 1TB M.2 drives (1 for OS and other for Gaming). Boots to Win 10 Pro in 8 seconds. Blazing fast in games.

    I just bought a Smith & Wesson 686 Plus 357 Magnum so I know what it's like to want a gun as well. I'm looking at getting a LMT Valkyrie 224.
  • mode_13h - Saturday, May 11, 2019 - link

    Get a Ryzen 9 with 16 cores.
  • MrCommunistGen - Friday, May 10, 2019 - link

    I'm in almost exactly the same boat. I have a 3770K on Z77 running at 4.2GHz. That's all that I could get out of my chip without thermal throttling under heavy load with a 212 EVO... already running the lowest possible voltage that it is stable. Remounted the cooler several times, upgraded the fan, and switched out the paste to Thermal Grizzly but it didn't help enough to get me to 4.3GHz.
    I considered throwing a bigger cooler at it but decided to save that money for my next build instead.

    Running 1440p 75Hz Freesync (only 48-75Hz range) display that I picked up before Vega launched with the intention of buying Vega when it released -- but I missed buying it at launch, then it was unavailable, then it was expensive, then the crypto boom meant you couldn't get one... so I bought a 1080Ti instead. Even with the newly added Freesync compatibility I'm getting a reasonable bit of stutter that frustrates me.

    Strongly considering Zen2 when it comes out. I never seriously considered upgrading to anything else so far, not Haswell through KBL due to lack of performance increase for the price, and not CFL or CFL-R due to high cost. 2700X just doesn't quite have enough single-thread performance increase, but based on the swirling rumors I think Zen2 will get there.
  • Polyclot - Saturday, May 11, 2019 - link

    I have a 2600k/z77-a. I was under the impression that the mobo wouldn't go above 4.2. At least that's where I'm at. Love the combo. No complaints
  • CaedenV - Saturday, May 11, 2019 - link

    Nope, the cap is for the non-K chips. There you have a 42x multiplier cap with a 100 MHz clock, so you are limited to 4.2... unless you also change the base clock, but that causes other issues that are not worth the effort to address.
    If you have a K chip, the only limits are your RAM, and cooling. Almost all Sandy chips can hit 4.5GHz, with a majority capable of going above 4.8!
  • XXxPro_bowler420xXx - Saturday, May 11, 2019 - link

    I have a non k 3770 running at 4.2ghz all core, 4.4 single. It's also undervolted to 1.08V and hits a MAX temp of 55-56C after months of use on a corsair AIO and liquid metal . Usually runs in the high 40s under load. Before de-lidding it, it ran in the high 60s at 4.2ghz on a corsair air cooler and arctic mx4 paste. Why are your temperatures so high?

    AsRock z77 extreme 4 and 16GB 2133 ram.
  • XXxPro_bowler420xXx - Saturday, May 11, 2019 - link

    Also I agree with you on zen 2. Finally a worthy successor.
  • CaedenV - Saturday, May 11, 2019 - link

    Yep, if I were to upgrade today, it would be an AMD chip. And that is hard to say/admit with all of my inner Intel fanboy.

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