CPU Performance: Rendering Tests

Rendering is often a key target for processor workloads, lending itself to a professional environment. It comes in different formats as well, from 3D rendering through rasterization, such as games, or by ray tracing, and invokes the ability of the software to manage meshes, textures, collisions, aliasing, physics (in animations), and discarding unnecessary work. Most renderers offer CPU code paths, while a few use GPUs and select environments use FPGAs or dedicated ASICs. For big studios however, CPUs are still the hardware of choice.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: Performance Render

An advanced performance based renderer for software such as 3ds Max and Cinema 4D, the Corona benchmark renders a generated scene as a standard under its 1.3 software version. Normally the GUI implementation of the benchmark shows the scene being built, and allows the user to upload the result as a ‘time to complete’.

We got in contact with the developer who gave us a command line version of the benchmark that does a direct output of results. Rather than reporting time, we report the average number of rays per second across six runs, as the performance scaling of a result per unit time is typically visually easier to understand.

The Corona benchmark website can be found at https://corona-renderer.com/benchmark

Corona 1.3 Benchmark

We can see the sizeable difference in performance between the 7700K and the 2600K, coming from microarchitecture updates and frequency, however even overclocking the 2600K only halves that gap.

Blender 2.79b: 3D Creation Suite

A high profile rendering tool, Blender is open-source allowing for massive amounts of configurability, and is used by a number of high-profile animation studios worldwide. The organization recently released a Blender benchmark package, a couple of weeks after we had narrowed our Blender test for our new suite, however their test can take over an hour. For our results, we run one of the sub-tests in that suite through the command line - a standard ‘bmw27’ scene in CPU only mode, and measure the time to complete the render.

Blender can be downloaded at https://www.blender.org/download/

Blender 2.79b bmw27_cpu Benchmark

Similarly with Blender, the overclock only cuts the defecit in half between the 2600K and 7700K at stock performance. Add in an overclock to the 7700K, and that gap gets wider.

LuxMark v3.1: LuxRender via Different Code Paths

As stated at the top, there are many different ways to process rendering data: CPU, GPU, Accelerator, and others. On top of that, there are many frameworks and APIs in which to program, depending on how the software will be used. LuxMark, a benchmark developed using the LuxRender engine, offers several different scenes and APIs.

In our test, we run the simple ‘Ball’ scene on both the C++ and OpenCL code paths, but in CPU mode. This scene starts with a rough render and slowly improves the quality over two minutes, giving a final result in what is essentially an average ‘kilorays per second’.

LuxMark v3.1 C++
LuxMark v3.1 OpenCL

POV-Ray 3.7.1: Ray Tracing

The Persistence of Vision ray tracing engine is another well-known benchmarking tool, which was in a state of relative hibernation until AMD released its Zen processors, to which suddenly both Intel and AMD were submitting code to the main branch of the open source project. For our test, we use the built-in benchmark for all-cores, called from the command line.

POV-Ray can be downloaded from http://www.povray.org/

POV-Ray 3.7.1 Benchmark

POV-Ray is a little different, just because AVX2 is playing a part here in how well the newer processors perform. POV-Ray also prefers cores over threads, so having eight real cores means the 9700K gets a nice big lead.

CPU Performance: System Tests CPU Performance: Office Tests
Comments Locked

213 Comments

View All Comments

  • amrs - Saturday, May 11, 2019 - link

    But what speed of RAM did you stuff it with? Fallout 4 has been shown to benefit from RAM faster than DDR3-1600.
  • Mr Perfect - Monday, May 13, 2019 - link

    DDR3-1600, as luck would have it. Do you have a link handy for those benchmarks?
  • Hyper72 - Friday, May 10, 2019 - link

    I'm sitting here with an aging Ivy - 3630QM, that can't be overclocked. I'm really dreaming of an upgrade!
  • eek2121 - Saturday, May 11, 2019 - link

    Wait for AMD then. Apparently (according to AMD) are going to quadruple (at least for Rome, which uses the same Zen 2 architecture) and only half that is core count.
  • Targon - Sunday, May 12, 2019 - link

    What many are expecting from Ryzen 3rd generation at this point: a significant IPC boost(anywhere from 10-15 percent), and potentially 5GHz on 8 or even 12 cores. Not enough information to know if the 16 core version will be able to hit 5GHz on all cores or not right now. Considering that Ryzen 2700X is hitting 4.3GHz on 8 cores, 12 cores@5GHz will be a significant boost combined with the IPC improvements as well.

    May 27th is soon enough to get the official clocks and core counts, and then we get to wait for independent benchmarks on overclocking on X370, X470, and then X570.
  • Zoomer - Thursday, June 13, 2019 - link

    I see I purchased my SB pricematched to MC in 2011 (thanks NCIX! and RIP). Maybe it'll make it a decade. Will give time for DDR5 to mature. Don't want to be stuck on a platform with obsolete DDR4.
  • StevoLincolnite - Friday, May 10, 2019 - link

    I am running Sandy-Bridge-E... So even less of a need to upgrade... 6-cores, PCI-3.0, Quad-Channel DDR3... Overclocks to 5Ghz if I need...

    I could upgrade, but I haven't reached a point where it's holding me back yet in gaming.
  • mode_13h - Saturday, May 11, 2019 - link

    But if something wants AVX2, you're SOL.
  • StevoLincolnite - Saturday, May 11, 2019 - link

    Haven't come across it yet. When that day comes... I imagine it will be the same when I dragged my feet when CPU's with SSE, SSE2, SSE3 and so on came out... I will upgrade when the need arises.
  • mode_13h - Tuesday, May 14, 2019 - link

    I think Oculus requires it, as they were fairly explicit in their platform requirements of >= Haswell, which is the first gen with AVX2.

Log in

Don't have an account? Sign up now