Our New Testing Suite for 2019 and 2020

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  • Power
  • Memory
  • Office
  • System
  • Render
  • Encoding
  • Web
  • Legacy
  • Integrated Gaming
  • CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running POV-Ray as our main test for Power, as it seems to hit deep into the system and is very consistent. In order to limit the number of cores for power, we use an affinity mask driven from the command line.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new, when feasible)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Integrated and CPU Gaming

We have recently automated around a dozen games at four different performance levels. A good number of games will have frame time data, however due to automation complications, some will not. The idea is that we get a good overview of a number of different genres and engines for testing. So far we have the following games automated:

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
World of Tanks enCore Driving / Action Feb
2018
DX11 768p
Minimum
1080p
Medium
1080p
Ultra
4K
Ultra
Final Fantasy XV JRPG Mar
2018
DX11 720p
Standard
1080p
Standard
4K
Standard
8K
Standard
Shadow of War Action / RPG Sep
2017
DX11 720p
Ultra
1080p
Ultra
4K
High
8K
High
F1 2018 Racing Aug
2018
DX11 720p
Low
1080p
Med
4K
High
4K
Ultra
Civilization VI RTS Oct
2016
DX12 1080p
Ultra
4K
Ultra
8K
Ultra
16K
Low
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard
Strange Brigade* FPS Aug
2018
DX12
Vulkan
720p
Low
1080p
Medium
1440p
High
4K
Ultra
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
Far Cry 5 FPS Mar
2018
DX11 720p
Low
1080p
Normal
1440p
High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

For our CPU Gaming tests, we will be running on an NVIDIA GTX 1080. For the CPU benchmarks, we use an RX460 as we now have several units for concurrent testing.

In previous years we tested multiple GPUs on a small number of games – this time around, due to a Twitter poll I did which turned out exactly 50:50, we are doing it the other way around: more games, fewer GPUs.

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Updates

As always, we do take requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Bed and Setup CPU Performance: System Tests
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  • XXxPro_bowler420xXx - Saturday, May 11, 2019 - link

    I am running a 3570 as my computer here at school. With a $50 1050Ti and 16gb of ram.
  • godrilla - Friday, May 10, 2019 - link

    I would love to see a 6 core i7 980xe overclocked to 4.3 ghz with 2 ghz 12 gig ram triple channel memory vs all these quad cores. < my rig. Playing all games at max settings for example shadow of Tomb Raider max settings at 3440x1440p getting 60fps gsync helps with frame variance smoothness. Metro Exodus extreme settings plus tesselation, physx and hairworks getting average 60fps same resolution with 1080ti ftw3.
  • Ratman6161 - Friday, May 10, 2019 - link

    "there is only one or two reasons to stick to that old system, even when overclocked. The obvious reason is cost"

    I have to disagree with that statement. My reason for my trusty 2600K still running is that its a wonderful "hand-me-down" system. I was running my 2600K as my primary system right up until I went Ryzen. At that point, my old system became my wife's new system. I toned down the overclock to 4.2 Ghz so I could slap a cheap but quiet cooler on it and for her uses (MS Office, email, web browsing, etc) it is a great system and plenty fast enough. My old Samsung 850 EVO SDD went along with it since in my newer system I've got a 960 EVO, but other than gaining that SSD along the way, its had no significant upgrades since 2011.

    For someone who could easily get by on something like an i3-8100 or i5-7xxx, the 2600K hand-me-down is a great option.
  • WJMazepas - Friday, May 10, 2019 - link

    My main PC still have a i5-760 so i believe its time to upgrade
  • xrror - Friday, May 10, 2019 - link

    lol indeed!
  • HStewart - Friday, May 10, 2019 - link

    Personally I have not owned or cared for a desktop since my Dual Xeon 5150, it 12 years old and for a while until later i7's came out it was fastest machine in around. Back then I was into 3D rendering and even built a render farm - also serious into games with latest NVidia Graphics cards.

    But since then I went mobile and less graphics and try to less games but still like get out Command & Conquer and Company of Hero's - never much a first person shooter. So for me a higher end laptop would do me fine - for a longest time Lenovo Y50 was good - but Lenovo for me had build issues... but when the Dell XPS 13 2in1 came out it was great for some things portability was great and still use it because it nice to travel with documents and such. But I wanted a faster machine so when the Dell XPS 15 2in1 was announce, I jump onto bandwagon almost fully loaded 4k screen is probably a waste on it because I am getting older - graphics is slightly better than the 3 year old Y50, but CPU is extremely faster than the Lenovo. Some older games have trouble with GPU, and professional graphics like Vue 2016 have trouble with GPU.

    But I will be 60 in couple of years and need to grow up from games.

    I think my next computer is going to be something different, I want a portable always online - cellular device - I thought about a iPad with cellular but I think I am going wait for Lakefield device, small device with long battery life and connected. My experience with iOS and Android over time is always the same thing - great when first started out - but later there battery drop and performance drops with OS upgrades - when if you think about it no different than with Windows. Even though I am a technical person, never a Linux person - just does not fit with me even when I try it.
  • eva02langley - Friday, May 10, 2019 - link

    GTA V is 5 years old... your game suites is horrible. At this point, I would just do a 3Dmark benchmark.
  • Qasar - Saturday, May 11, 2019 - link

    eva02... the games they test.. i dont even play them.....
  • eastcoast_pete - Friday, May 10, 2019 - link

    Thanks Ian! The most disappointing aspect of the newer Intel i7s vs. Sandy Bridge is the underwhelming progress on performance/Wh. How much more efficiency did the multiple changes in manufacturing and design really gain? Judging by the numbers, not that much. The amazing thing about Sandy Bridge was that it did boost performance, and did so at significantly improved perf/Wh. At this moment, we seem to be back to Athlon vs. P4 days: the progress is most noticeable with the chips that say "AMD" on them.
  • Qwertilot - Friday, May 10, 2019 - link

    In general, I think they did gain a lot of perf/Wh. Just not at the very top end. They've been pushing the clocks on the recent i7's incredibly hard.

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