Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

For Ashes we see performance differences between the chips all the way up to 4K, however the 7700K and 2600K overclocked perform almost the same at 4K. From 1440p and down however, the OC doesn't quite make the grade when being put against the 7700K, showing the difference between the two architectures and platforms.

Gaming: Civilization 6 (DX12) Gaming: Strange Brigade (DX12)
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  • nandnandnand - Friday, May 10, 2019 - link

    Just get a 12 or 16-core Ryzen in 2+ months.
  • mode_13h - Saturday, May 11, 2019 - link

    If you get a gun, you'll just have to waste more money on ammo.

    And the thing about targets is they don't shoot back. So, it gets boring pretty quickly. Paintball is more fun.
  • Ghodzilla5150 - Saturday, May 11, 2019 - link

    I just built an AMD Rig with a Ryzen 7 2700X, ASRock X470 Taichi Ultimate, Sapphire Nitro+ RX 590, 32gb G.SKILL RIPJAWS Series V & 2x 1TB M.2 drives (1 for OS and other for Gaming). Boots to Win 10 Pro in 8 seconds. Blazing fast in games.

    I just bought a Smith & Wesson 686 Plus 357 Magnum so I know what it's like to want a gun as well. I'm looking at getting a LMT Valkyrie 224.
  • mode_13h - Saturday, May 11, 2019 - link

    Get a Ryzen 9 with 16 cores.
  • MrCommunistGen - Friday, May 10, 2019 - link

    I'm in almost exactly the same boat. I have a 3770K on Z77 running at 4.2GHz. That's all that I could get out of my chip without thermal throttling under heavy load with a 212 EVO... already running the lowest possible voltage that it is stable. Remounted the cooler several times, upgraded the fan, and switched out the paste to Thermal Grizzly but it didn't help enough to get me to 4.3GHz.
    I considered throwing a bigger cooler at it but decided to save that money for my next build instead.

    Running 1440p 75Hz Freesync (only 48-75Hz range) display that I picked up before Vega launched with the intention of buying Vega when it released -- but I missed buying it at launch, then it was unavailable, then it was expensive, then the crypto boom meant you couldn't get one... so I bought a 1080Ti instead. Even with the newly added Freesync compatibility I'm getting a reasonable bit of stutter that frustrates me.

    Strongly considering Zen2 when it comes out. I never seriously considered upgrading to anything else so far, not Haswell through KBL due to lack of performance increase for the price, and not CFL or CFL-R due to high cost. 2700X just doesn't quite have enough single-thread performance increase, but based on the swirling rumors I think Zen2 will get there.
  • Polyclot - Saturday, May 11, 2019 - link

    I have a 2600k/z77-a. I was under the impression that the mobo wouldn't go above 4.2. At least that's where I'm at. Love the combo. No complaints
  • CaedenV - Saturday, May 11, 2019 - link

    Nope, the cap is for the non-K chips. There you have a 42x multiplier cap with a 100 MHz clock, so you are limited to 4.2... unless you also change the base clock, but that causes other issues that are not worth the effort to address.
    If you have a K chip, the only limits are your RAM, and cooling. Almost all Sandy chips can hit 4.5GHz, with a majority capable of going above 4.8!
  • XXxPro_bowler420xXx - Saturday, May 11, 2019 - link

    I have a non k 3770 running at 4.2ghz all core, 4.4 single. It's also undervolted to 1.08V and hits a MAX temp of 55-56C after months of use on a corsair AIO and liquid metal . Usually runs in the high 40s under load. Before de-lidding it, it ran in the high 60s at 4.2ghz on a corsair air cooler and arctic mx4 paste. Why are your temperatures so high?

    AsRock z77 extreme 4 and 16GB 2133 ram.
  • XXxPro_bowler420xXx - Saturday, May 11, 2019 - link

    Also I agree with you on zen 2. Finally a worthy successor.
  • CaedenV - Saturday, May 11, 2019 - link

    Yep, if I were to upgrade today, it would be an AMD chip. And that is hard to say/admit with all of my inner Intel fanboy.

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