Battlefield 1 (DX11)

Battlefield 1 returns from the 2017 benchmark suite, the 2017 benchmark suite with a bang as DICE brought gamers the long-awaited AAA World War 1 shooter a little over a year ago. With detailed maps, environmental effects, and pacy combat, Battlefield 1 provides a generally well-optimized yet demanding graphics workload. The next Battlefield game from DICE, Battlefield V, completes the nostalgia circuit with a return to World War 2, but more importantly for us, is one of the flagship titles for GeForce RTX real time ray tracing.

We use the Ultra preset is used with no alterations. As these benchmarks are from single player mode, our rule of thumb with multiplayer performance still applies: multiplayer framerates generally dip to half our single player framerates. Battlefield 1 also supports HDR (HDR10, Dolby Vision).

Battlefield 1 - 3840x2160 - Ultra Quality

Battlefield 1 - 2560x1440 - Ultra Quality

Battlefield 1 - 1920x1080 - Ultra Quality

Our previous experience with Battlefield 1 shows that AMD hardware tend to do relatively well here, and the Radeon VII is no exception. Of the games in our suite, Battlefield 1 is actually only one of two games where the Radeon VII takes the lead over the RTX 2080, but nevertheless this is still a feather in its cap. The uplift over the Vega 64 is an impressive 34% at 4K, more than enough to solidly mark its position at the tier above. In turn, Battlefield 1 sees the Radeon VII meaningfully faster than the GTX 1080 Ti FE, something that the RTX 2080 needed the Founders Edition tweaks for.

Battlefield 1 - 99th Percentile - 3840x2160 - Ultra Quality

Battlefield 1 - 99th Percentile - 2560x1440 - Ultra Quality

Battlefield 1 - 99th Percentile - 1920x1080 - Ultra Quality

99th percentiles reflect the same story, and at 1080p the CPU bottleneck plays more of a role than slight differences of the top three cards.

The Test Far Cry 5
Comments Locked

289 Comments

View All Comments

  • Dr. Swag - Thursday, February 7, 2019 - link

    If I had to guess, those tests probably are more dependent on memory capacity and/or memory bandwidth.
  • Klimax - Friday, February 8, 2019 - link

    Could be still difference between AMD's and Nvidia's OpenCL drivers. Nvidia only fairly recently started to focus on them. (Quite few 2.0 features are still listed as experimental)
  • tipoo - Thursday, February 7, 2019 - link

    That they changed the FP64 rate cap entirely in BIOS makes me wonder, should the iMac Pro be updated with something like this (as Navi is supposed to be launching with the mid range first), if it would have the double precision rate cap at all as Apple would be co-writing the drivers and all.
  • tvdang7 - Thursday, February 7, 2019 - link

    I feel AT needs to update the game list. I understand that these are probably easier to bench and are demanding but most of us are curious on how it performs on games we actually play. Lets be real how many of you or your friends play these game on the daily? BF1 and MAYBE GTA are popular but not on the grand scheme of things .
  • Manch - Thursday, February 7, 2019 - link

    7 DX 11
    1 DX 12
    1 Vulcan

    Need a better spread of the API's and denote which games are engineered specifically for AMD or Nvidia or neither. I think that would be helpful when deciding which card should be in your rig.
  • TheinsanegamerN - Thursday, February 7, 2019 - link

    Perhaps tell game developers to get with the times then? You cant test what isnt there, and the vast majority of games with repeatable benchmarks are DX11 titles. That is not Anandtech's fault.
  • Manch - Friday, February 8, 2019 - link

    Didn't say it was. Merely a suggestion/request. There are around 30 games that are released with DX 12 support and about a dozen with Vulkan. Some of the DX 11 titles tested for this review offer DX 12 & Vulkan supt. They exist and can be tested. If there is a reason to NOT test a DX version or Vulkan version, for example RE2's broken DX12 implementation, OK fair enough. I think it would offer a better picture of how each card performs overall.
  • Manch - Friday, February 8, 2019 - link


    DX11 DX12 Vulkan
    BF1 Tested Yes No
    FC5 Tested No No
    AotS Yes Tested Yes
    Wolf Yes Yes Tested
    FF Tested Maybe? No
    GTA Tested No No
    SoW Tested No No
    F1 Tested No No
    TW Tested Yes No

    4 of the games tested with DX11 have DX 12 implementations and AotS has a Vulkan implementation. If the implementation is problematic, fair enough. Put a foot note or a ** but there are games with DX 12 and Vulkan out there on current engines so it can be done.

    Ryan, perhaps and article on the games, the engines, their API implementations and how/why you choose to use/not use them in testing? Think it would be a good read.
  • Manch - Friday, February 8, 2019 - link

    Sorry bout the format didn't realize it would do that to it.
  • eddman - Friday, February 8, 2019 - link

    "about a dozen with Vulkan"

    What are these dozen games? Last time I checked there were only three or four modern games suitable for vulkan benchmarking: Wolfenstein 2, Doom, Strange Brigade and perhaps AotS.

    IMO Wolfenstein 2 is enough to represent vulkan.

    "Wolf Yes Yes Tested"

    Wolfenstein 2 is vulkan only; no DX12.

    As for DX12, yes, I too think they could add more.

Log in

Don't have an account? Sign up now