Grand Theft Auto V (DX11)

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

We've updated some of the benchmark automation and data processing steps, so results may vary at the 1080p mark compared to previous data.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

GTA V is another game where the Radeon VII starts off on the back foot. Its 38% 4K performance improvement over the RX Vega 64 is outstanding and nothing to be scoffed at, but even this jump isn't enough to draw even with the GTX 1080 Ti FE and RTX 2080. Ultimately, it lands somewhere in between the reference RTX 2070 and RTX 2080.

Grand Theft Auto V - 99th Percentile - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

Final Fantasy XV Middle-Earth: Shadow of War
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  • mapesdhs - Friday, February 8, 2019 - link

    It's going to be hillariously funny if Ryzen 3000 series reverses this accepted norm. :)
  • mkaibear - Saturday, February 9, 2019 - link

    I'd not be surprised - given anandtech's love for AMD (take a look at the "best gaming CPUs" article released today...)

    Not really "hilariously funny", though. More "logical and methodical"
  • thesavvymage - Thursday, February 7, 2019 - link

    It's not like itll perform any better though... Intel still has generally better gaming performance. There's no reason to artificially hamstring the card, as it introduces a CPU bottleneck
  • brokerdavelhr - Thursday, February 7, 2019 - link

    Once again - in gaming for the most part....try again with other apps and their is a marked difference. Many of which are in AMD's favor. try again.....
  • jordanclock - Thursday, February 7, 2019 - link

    In every scenario that is worth testing a VIDEO CARD, Intel CPUs offer the best performance.
  • ballsystemlord - Thursday, February 7, 2019 - link

    There choice of processor is kind of strange. An 8-core Intel on *plain* 14nm, now 2! years old, with rather low clocks at 4.3Ghz, is not ideal for a gaming setup. I would have used a 9900K or 2700X personally[1].
    For a content creator I'd be using a Threadripper or similar.
    Re-testing would be an undertaking for AT though. Probably too much to ask. Maybe next time they'll choose some saner processor.
    [1] 9900K is 4.7Ghz all cores. The 2700X runs at 4.0Ghz turbo, so you'd loose frequency, but then you could use faster RAM.
    For citations see:
    https://www.intel.com/content/www/us/en/products/p...
    https://images.anandtech.com/doci/12625/2nd%20Gen%...
    https://images.anandtech.com/doci/13400/9thGenTurb...
  • ToTTenTranz - Thursday, February 7, 2019 - link

    Page 3 table:
    - The MI50 uses a Vega 20, not a Vega 10.
  • Ryan Smith - Thursday, February 7, 2019 - link

    Thanks!
  • FreckledTrout - Thursday, February 7, 2019 - link

    I wonder why this card absolutely dominates in the "LuxMark 3.1 - LuxBall and Hotel" HDR test? Its pulling in numbers 1.7x higher than the RTX 2080 on that test. That's a funky outlier.
  • Targon - Thursday, February 7, 2019 - link

    How much video memory is used? That is the key. Since many games and benchmarks are set up to test with a fairly low amount of video memory being needed(so those 3GB 1050 cards can run the test), what happens when you try to load 10-15GB into video memory for rendering? Cards with 8GB and under(the majority) will suddenly look a lot slower in comparison.

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