Middle-earth: Shadow of War (DX11)

Next up is Middle-earth: Shadow of War, the sequel to Shadow of Mordor. Developed by Monolith, whose last hit was arguably F.E.A.R., Shadow of Mordor returned them to the spotlight with an innovative NPC rival generation and interaction system called the Nemesis System, along with a storyline based on J.R.R. Tolkien's legendarium, and making it work on a highly modified engine that originally powered F.E.A.R. in 2005.

Using the new LithTech Firebird engine, Shadow of War improves on the detail and complexity, and with free add-on high resolution texture packs, offers itself as a good example of getting the most graphics out of an engine that may not be bleeding edge. Shadow of War also supports HDR (HDR10).

We've updated some of the benchmark automation and data processing steps, so results may vary at the 1080p mark compared to previous data.

Shadow of War - 3840x2160 - Ultra Quality

Shadow of War - 2560x1440 - Ultra Quality

Shadow of War - 1920x1080 - Ultra Quality

For Shadow of War, the Radeon VII positioning is much closer to ideal, splitting the GTX 1080 Ti FE and reference RTX 2080 while offering more than 25% improvement over the RX Vega 64. In that sense, at 4K the matchup with the reference RTX 2080 is a bit of a wash, and the Radeon VII can cement its claim at the RTX 2080/GTX 1080 Ti FE performance tier.

Grand Theft Auto V F1 2018
Comments Locked

289 Comments

View All Comments

  • Samus - Sunday, February 10, 2019 - link

    BenSkywalker, the short answer is this is based on a dated architecture (2 generations behind Turing) so there is no real way it's going to beat it in efficiency: It doesn't even try to compete with the 2080Ti.

    But the fact that a GCN\Vega-based card can nearly tie a 2080 is commendable. I think the problem this card has is it's $100 too expensive.
  • BenSkywalker - Monday, February 18, 2019 - link

    If we were comparing ray traced performance that would be a valid point, but we are talking about traditional rendering. They have a half node process advantage and are using more power than a 2080 by a comfortable amount.

    Try finding another chip, CPU or gpu that was built with a half node advantage, used more power *and* was slower.

    Either TSMC is having major problems with 7nm or AMD set a new standard for poor engineering in this segment.
  • Ganjir - Saturday, February 9, 2019 - link

    It is a shame the infinity fabric is disabled, because crossfire would actually give these cards a reason to use ALL of that bandwidth and capacity - at least on one card. Is there a way to enable this or is it a hardware limitation?
  • Alistair - Saturday, February 9, 2019 - link

    I calculate OxfordGuy has made 11 percent of all comments in this thread ;)
  • Zingam - Sunday, February 10, 2019 - link

    AMD should invest in power stations. And maybe even sell their future Radeon XIV in a bundle with a little power station!
  • Crion66 - Sunday, February 10, 2019 - link

    Nate or Ian, can AMD choose to enable pci-express 4.0 on this card when Ryzen/TR4 3000 is released?
    Also can crossfire be implemented by popular gamer demand?
  • ccfly - Tuesday, February 12, 2019 - link

    did anyone test this card in c4d ,radeon pro vs octane for speed ?
  • peevee - Tuesday, February 12, 2019 - link

    "Though AMD hasn’t made a big deal of it up to now, Vega 20 is actually their first PCI-Express 4.0-capable GPU, and this functionality is enabled on the Radeon Instinct cards. However for Radeon VII, this isn’t being enabled, and the card is being limited to PCIe 3.0 speeds"

    Oh God, how much I hate marketoids! Morons who cannot get an A even in the primitive school math are hired into marketing depts, and ruin EVERYTHING.

Log in

Don't have an account? Sign up now