Grand Theft Auto V (DX11)

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

We've updated some of the benchmark automation and data processing steps, so results may vary at the 1080p mark compared to previous data.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

GTA V is another game where the Radeon VII starts off on the back foot. Its 38% 4K performance improvement over the RX Vega 64 is outstanding and nothing to be scoffed at, but even this jump isn't enough to draw even with the GTX 1080 Ti FE and RTX 2080. Ultimately, it lands somewhere in between the reference RTX 2070 and RTX 2080.

Grand Theft Auto V - 99th Percentile - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

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  • i4mt3hwin - Thursday, February 7, 2019 - link

    So FP64 is 1:4 and not 1:8 or 1:2 as previously known?
  • tipoo - Thursday, February 7, 2019 - link

    Yep, looks like they changed the cap in vBIOS based on feedback.

    Which also means they could have uncapped it, but it's still cool that they did that.
  • Ganimoth - Thursday, February 7, 2019 - link

    Does that mean it could be potentially unlocked by some bios mod?
  • tipoo - Friday, February 8, 2019 - link

    I hope so!
  • Hul8 - Thursday, February 7, 2019 - link

    I don't think it was ever reported or assumed to be 1/2 - that best possible ratio is only for the pro MI50 part. Early reports said 1/16.
  • Ryan Smith - Thursday, February 7, 2019 - link

    For what it's worth, when we first asked AMD about it back at CES, FP64 performance wasn't among the features they were even throttling/holding back on. So for a time, 1/2 was on the table.
  • GreenReaper - Thursday, February 7, 2019 - link

    So it was *your* fault! ;-p
  • BigMamaInHouse - Thursday, February 7, 2019 - link

    Asrock just posted vBios: is this with the FP 1:4 or newer?
    https://www.asrock.com/Graphics-Card/AMD/Phantom%2...
  • Ryan Smith - Thursday, February 7, 2019 - link

    We're not currently aware of any Radeon VII cards shipping with anything other than 1/4 rate FP64.
  • BigMamaInHouse - Friday, February 8, 2019 - link

    So maybe it's new bios with some fixes?
    Did you tried it since all cards are the same reference design?

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