Wolfenstein II: The New Colossus (Vulkan)

id Software is popularly known for a few games involving shooting stuff until it dies, just with different 'stuff' for each one: Nazis, demons, or other players while scorning the laws of physics. Wolfenstein II is the latest of the first, the sequel of a modern reboot series developed by MachineGames and built on id Tech 6. While the tone is significantly less pulpy nowadays, the game is still a frenetic FPS at heart, succeeding DOOM as a modern Vulkan flagship title and arriving as a pure Vullkan implementation rather than the originally OpenGL DOOM.

Featuring a Nazi-occupied America of 1961, Wolfenstein II is lushly designed yet not oppressively intensive on the hardware, something that goes well with its pace of action that emerge suddenly from a level design flush with alternate historical details.

The highest quality preset, "Mein leben!", was used. Wolfenstein II also features Vega-centric GPU Culling and Rapid Packed Math, as well as Radeon-centric Deferred Rendering; in accordance with the preset, neither GPU Culling nor Deferred Rendering was enabled.

Wolfenstein II - 3840x2160 -

Wolfenstein II - 2560x1440 -

Wolfenstein II - 1920x1080 -

We've known that Wolfenstein II enjoys its framebuffer, and to explain the obvious outlier first the Fury X's 4GB HBM1 simply isn't enough for smooth gameplay. The resulting performance is better conveyed by 99th percentile framerates, and even at 1080p the amount of stuttering renders the game unplayable.

Returning to the rest of the cards, Wolfenstein II's penchant for current-generation architectures (i.e. Turing, Vega) is again on display. Here, the Pascal-based GTX 1080 Ti FE isn't in the running for best-in-class, with the RTX 2080 taking pole and Radeon VII in a close second. Once again, the raw lead in average frametimes grows at lower resolutions, indicating that the Radeon VII is indeed a few shades slower than the reference RTX 2080, but judging from 99th percentile data the real-world difference is close to nil.

Compared to the RX Vega 64, the performance uplift is exactly 24% at 4K and 25% at 1440p, an amusing coincidence given the guidance of 25% given earlier.

Wolfenstein II - 99th Percentile - 3840x2160 -

Wolfenstein II - 99th Percentile - 2560x1440 -

Wolfenstein II - 99th Percentile - 1920x1080 -

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  • eva02langley - Thursday, February 7, 2019 - link

    I should not say realistic, I should say credible.
  • webdoctors - Thursday, February 7, 2019 - link

    Open source is NOT the only way a new standard can be adopted. Microsoft has been pushing DirectX 9/10/11, etc. and those are HUGELY popular standards. If MS is adopting it in their API, than yes it'll show up in PC games.

    Raytracing is not a gimmick, its been around since before you were born or Nvidia was even founded. It hasn't been "feasible" for real-time and as such as been largely ignored in gaming. Many other technologies were not feasible until they were and than got incorporated. Graphics is more than just getting 60FPS otherwise everything would just be black and white without shadows. Its about realism, which means proper lighting, shadows, physics.

    Ppl need to call out the price, if you're a regular joe who's just getting a card for gaming and not mining or business use, why would you buy this over the competition? They seriously need to drop the price by $100 or it'll be a tiny seller.
  • D. Lister - Friday, February 8, 2019 - link

    RTX is just Nvidia's way of doing DXR which is the IP of Microsoft. AMD has already announced specific development for it in future to be integrated in their GPU's. RT has been announced by both Sony and MS for their next consoles. Of course because of their use of AMD GPUs, the application of RT would be of a lower quality compared to what RTX can do. It is very much like the current console implementation of anti-aliasing, HBAO or tessellation, where on consoles you get a very basic level of those features, but on decent PCs they can be cranked up much higher.

    "The whole G-synch fiasco should have been enough to prove it."
    This is nothing like G-Sync. The problem with GSync is the extra cost. Now considering that the 2080 is the same price/performance as a Radeon VII, but has hardware DXR (RTX) as well, you're essentially getting the ray-tracing add-in for free.

    Thirdly, while many things can be faked with rasterization to be within the approximation of ray-tracing, it requires far greater work (not to mention, artistic talent) to do it. In rasterization, a graphics designer has to first guess what a certain reflection or shadow would look like and then painstakingly make something that could pass off for the real thing. Raytracing takes that guesswork out of the task. All you, as a developer, would need to do is place a light or a reflective surface and RT would do the rest with mathematical accuracy, resulting in higher quality, a much faster/smoother development, fewer glitches, and a much smaller memory/storage footprint for the final product.
  • D. Lister - Friday, February 8, 2019 - link

    A helpful link:

    https://blogs.msdn.microsoft.com/directx/2018/03/1...
  • Manch - Friday, February 8, 2019 - link

    RTX is a proprietary implementation that is compatible with DirectX RT. AMD may eventually do DirectX RT but it will be there own version. As far as consoles go, unless NAVI has some kind of RT implementation, youre right, no RT of any significance. At best it will be a simple PC graphics option that works in a few titles maybe like hair works lol.
  • eva02langley - Friday, February 8, 2019 - link

    It is ... a GAMEWORKS feature... as of now. RTX/DLSS are nothing more than 2 new gameworks features... that will just break games, once again to cripple the competition.

    The goal is not even to have RTX or DLSS, it is to force developers to use their proprietary tools to break game codes and sabotage the competition, like The Witcher 3.

    RTX is nothing good as of now. It is a tax, and it breaks performances. Let's talk about it when it can be implemented in real-time. until then, let's Nvidia feel the burden of it.
  • eddman - Friday, February 8, 2019 - link

    I do agree that these RTX/DLSS features absolutely do not justify the current prices and that nvidia should've waited for 7nm to mature before adding them, but let's not get so emotional.

    Gameworks are simply modules that can be added to a game and are not part of the main code. Also, its GPU based features can be disabled in options, as was the case in witcher 3.
  • TheinsanegamerN - Thursday, February 7, 2019 - link

    And by flinging insults you have shown yourself to be an immature fanboi that is desperately trying to defend his favorite GPU company.
  • eva02langley - Friday, February 8, 2019 - link

    I didn't insult anyone, I just spoke the truth about RTX. I am not defending AMD, I am condemning Nvidia. Little difference...

    To defend RTX as it is today, is being colored green all over. There is no way to defend it.
  • ballsystemlord - Thursday, February 7, 2019 - link

    I agree, Huang should have listed to himself when he said that Ray tracing would have been a thing in 10 years (but he wanted to bring it to market now).
    Remember when there were 2D and 3D accelerators?
    I say we should be able to choose 3D or Ray-tracing accelerators.

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