GPU Performance

The A12 SoC in the iPhone XSs showcased some fantastic results with some extremely high scores. We expect the iPhone XR to perform just as well – the only unknown factor here is the thermal designs of the two phones.

The iPhone XR actually differs quite a lot in this regard to its XS siblings: The iPhone XS and XS Max employ a “sandwiched PCB” motherboard design, in which the SoC lies between two substrates. While I don’t have empirical data on this, I just have to assume that such a design is not helpful for actually dissipating heat away from the SoC to the body of the phone.


iPhone XS vs. iPhone XR PCBs (Images Courtesy iFixit)

The iPhone XR on the other hand employs more of a traditional single PCB design, such as found in past iPhone models. The SoC here is found inside an EM shield facing towards the screen assembly. I was always questioning this a design as well because theoretically there should be a slight air gap between it and the display backplane which could hinder heat transfer. Also because the SoC is facing towards the display, it also doesn’t make direct contact with the aluminium frame of the phone. As Apple’s SoC’s become ever more power hungry at their peak performance states, it is weird to see that Apple hasn’t been any more aggressive in their thermal dissipation solutions as say what we now commonly see from some higher-end Android counter-parts.

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

Starting off with the physics subtest, which is mainly a CPU test within a (GPU) thermally constrained scenario, we see the iPhone XR perform nearly equally to the iPhone XS, showcasing some very good sustained performance near the peak levels of the SoC.

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics 

The graphics subtest of 3DMark also doesn’t seem to drastically differ from the iPhone XS. This was one of the tests that caused problems for the XS variants as it would cause the phones to crash the GPU at peak performance, only able to complete the test when the phones were warmer and throttled more. I re-tested the XS and did manage to somehow complete a run at a higher peak performance state, however my iPhone XS Max still managed to crash with the same behaviour as back in October.

Moving onto the GFXBench suite, starting off with the two variants of the new Aztec sub-test, which represents a more modern 3D workloads:

GFXBench Aztec Ruins - High - Vulkan/Metal - Off-screen GFXBench Aztec Ruins - Normal - Vulkan/Metal - Off-screen

The iPhone XR performed extremely well in these two tests, however we do note that there’s a difference in the peak performance showcased by the XR and the XS variants: It seems that Apple might be running the GPU at a slightly lower frequency here. This would match the slight difference in the peak 3DMark graphics score as well, and could be the reason why the iPhone XR didn’t crash in the same way the XS did.

GFXBench Manhattan 3.1 Off-screen GFXBench T-Rex 2.7 Off-screen

In the Manhattan 3.1 and T-Rex offscreen tests we see similar behaviour: the peak performance of the XR is slightly lower than that of the XS phones, however the sustained scores are higher.

One of the reason we use off-screen scores in our benchmark suite is that it allows for an apples-to-apples workload comparison across all devices. While in most cases this is a good and representative scenario for what you might expect from the thermals in actual games, this actually doesn’t seem to apply for the iPhone XR:

Because of the relatively low screen resolution on the part of the XR’s display – a sub-FHD 1792×828 – I’ve had a lot of trouble actually getting workloads to push the A12's GPU to its peak frequencies in on-screen scenarios. This causes an interesting dilemma for the iPhone XR: It has absolutely abundant GPU performance that won’t be used any-time soon. As game developers on iOS will be targeting and tuning their workloads to run smoothly on the most demanding devices of a generation, it means that games will most likely be setting their baseline as the higher-end iPhone XS Max, which has to push over twice the pixel resolution. The net result is that for any given 60fps graphics workload, the iPhone XR will run cooler and with a longer battery life than what you would experience on the XS or XS Max.

If gaming and gaming performance (and battery efficiency) is important for you, then the iPhone XR is definitely the phone to get. Not only does it deliver class-leading performance, but it also will be quite future proof in terms of performance thanks to the lower-resolution display.

System Performance Display Measurement
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  • bernstein - Tuesday, February 5, 2019 - link

    Given a 4 year lifespan (which at this point is very likely as new iphones bring basically nothing to the table) the XR costs $7/month less than the XS max ($23/month). So unless you have an EXEPTIONALLY cheap monthly plan or have to get the newest cheapest iphone every year, it's just not worth saving to get the XR.
    I'd rather get a cheaper plan (currently $25 all unlimited)....
    Reply
  • melgross - Tuesday, February 5, 2019 - link

    When pointing out sales, several things have to be taken into account. The first is that sales of smartphones has fallen overall. That affects Apple too. Second are the problems related to the arrest of the Huawei executive. Unlike hitting a Chinese company, this targeting a Chinese official from a major Chinese company, is considered to be a major breach, even if she, and the company are guilty of the accusations, resulting in a lack of “face”. As a result, major corporations in China have been directed to discourage employee purchasing of iPhones in favore of Huawei products, which iPhones purchasers being fined for that purchase.

    Then, China is in a massive economic slowdown the latter part of 2018, which is continuing into 2019.

    All of this results in a slowdown in iPhone sales there. China has been 27% of Apple’s sales overall, so a slowdown there hurts. However, in almost every other area, Apple’s sales were up.

    So this issue is more complex that just a matter of pricing.
    Reply
  • ksec - Tuesday, February 5, 2019 - link

    The Table mentions XR of Cat 12, and 1Gbps. which doesn't go together. The XR max out at 600Mbps. The same as last year iPhone X, and it doesn't support LAA. Reply
  • jakeuten - Tuesday, February 5, 2019 - link

    Cat 12 is 600 Mbps. The XS/XS Max are the Cat 16 which is 1 Gbps, which the chart accurately reflects. Reply
  • ksec - Wednesday, February 6, 2019 - link

    The Chart has been corrected since I posted. Reply
  • Ryan Smith - Tuesday, February 5, 2019 - link

    Thanks! Reply
  • yeeeeman - Tuesday, February 5, 2019 - link

    You should add to the title: "and a back to the past travel to 2010 experience". How stupid can a person be to buy a phone with 750$ and have a worse display than most 100$ Chinese phones? Heck, 70$ phones have 720p display. Damn! Reply
  • FreckledTrout - Tuesday, February 5, 2019 - link

    Apple is getting the third best battery life behind only the Huawei Mate 9 and 20 which both have very large batteries and are only Full HD. Personally I would take the battery life over the nicer screen and I think a lot of people are in my camp. The price just needs to come down $150-200 on all the iPhones models, if Apple would like to start selling more of them. Reply
  • jakeuten - Tuesday, February 5, 2019 - link

    The resolution on the panel is greater than 720p, and the iPhone 8 also had the same pixel density. Reply
  • Maxpower2727 - Tuesday, February 5, 2019 - link

    How stupid can a person be to sincerely think that resolution is the one and only factor that determines display quality. According to the article your commenting on (if you even bothered to read it), the XR has a phenomenal display in every measure except resolution. Reply

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