HEDT Performance: System Tests

Our System Test section focuses significantly on real-world testing, user experience, with a slight nod to throughput. In this section we cover application loading time, image processing, simple scientific physics, emulation, neural simulation, optimized compute, and 3D model development, with a combination of readily available and custom software. For some of these tests, the bigger suites such as PCMark do cover them (we publish those values in our office section), although multiple perspectives is always beneficial. In all our tests we will explain in-depth what is being tested, and how we are testing.

All of our benchmark results can also be found in our benchmark engine, Bench.

Application Load: GIMP 2.10.4

One of the most important aspects about user experience and workflow is how fast does a system respond. A good test of this is to see how long it takes for an application to load. Most applications these days, when on an SSD, load fairly instantly, however some office tools require asset pre-loading before being available. Most operating systems employ caching as well, so when certain software is loaded repeatedly (web browser, office tools), then can be initialized much quicker.

In our last suite, we tested how long it took to load a large PDF in Adobe Acrobat. Unfortunately this test was a nightmare to program for, and didn’t transfer over to Win10 RS3 easily. In the meantime we discovered an application that can automate this test, and we put it up against GIMP, a popular free open-source online photo editing tool, and the major alternative to Adobe Photoshop. We set it to load a large 50MB design template, and perform the load 10 times with 10 seconds in-between each. Due to caching, the first 3-5 results are often slower than the rest, and time to cache can be inconsistent, we take the average of the last five results to show CPU processing on cached loading.

AppTimer: GIMP 2.10.4

Loading software is usually an achilles heel of multi-core processors based on the lower frequency. The 9980XE pushes above and beyond the 7980XE in this regard, given it has better turbo performance across the board.

FCAT: Image Processing

The FCAT software was developed to help detect microstuttering, dropped frames, and run frames in graphics benchmarks when two accelerators were paired together to render a scene. Due to game engines and graphics drivers, not all GPU combinations performed ideally, which led to this software fixing colors to each rendered frame and dynamic raw recording of the data using a video capture device.

The FCAT software takes that recorded video, which in our case is 90 seconds of a 1440p run of Rise of the Tomb Raider, and processes that color data into frame time data so the system can plot an ‘observed’ frame rate, and correlate that to the power consumption of the accelerators. This test, by virtue of how quickly it was put together, is single threaded. We run the process and report the time to completion.

FCAT Processing ROTR 1440p GTX980Ti Data

Despite the 9980XE having a higher frequency than the 7980XE, they both fall in the same region as all these HEDT processors seems to be trending towards 48 seconds. For context, the 5.0 GHz Core i9-9900K scores 44.7 seconds, another 8% or so faster.

3D Particle Movement v2.1: Brownian Motion

Our 3DPM test is a custom built benchmark designed to simulate six different particle movement algorithms of points in a 3D space. The algorithms were developed as part of my PhD., and while ultimately perform best on a GPU, provide a good idea on how instruction streams are interpreted by different microarchitectures.

A key part of the algorithms is the random number generation – we use relatively fast generation which ends up implementing dependency chains in the code. The upgrade over the naïve first version of this code solved for false sharing in the caches, a major bottleneck. We are also looking at AVX2 and AVX512 versions of this benchmark for future reviews.

For this test, we run a stock particle set over the six algorithms for 20 seconds apiece, with 10 second pauses, and report the total rate of particle movement, in millions of operations (movements) per second. We have a non-AVX version and an AVX version, with the latter implementing AVX512 and AVX2 where possible.

3DPM v2.1 can be downloaded from our server: 3DPMv2.1.rar (13.0 MB)

3D Particle Movement v2.1

Without any AVX code, our 3DPM test shows that with fewer cores, AMD's 16-core Threadripper actually beats both of the 7980XE and 9980XE. The higher core count AMD parts blitz the field.

3D Particle Movement v2.1 (with AVX)

When we add AVX2 / AVX512, the Intel HEDT systems go above and beyond. This is the benefit of hand-tuned AVX512 code. Interestingly the 9980XE scores about the same as the 7980XE - I have a feeling that the AVX512 turbo tables for both chips are identical.

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

Dolphin enjoys single thread frequency, so at 4.5 GHz we see the 9980XE getting a small bump over the 7980XE.

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.

Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

DigiCortex requires a good memory subsystem as well as cores and frequency. We get a small bump for the new 9980XE here.

y-Cruncher v0.7.6: Microarchitecture Optimized Compute

I’ve known about y-Cruncher for a while, as a tool to help compute various mathematical constants, but it wasn’t until I began talking with its developer, Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance. Naturally, any simulation that can take 20+ days can benefit from a 1% performance increase! Alex started y-cruncher as a high-school project, but it is now at a state where Alex is keeping it up to date to take advantage of the latest instruction sets before they are even made available in hardware.

For our test we run y-cruncher v0.7.6 through all the different optimized variants of the binary, single threaded and multi-threaded, including the AVX-512 optimized binaries. The test is to calculate 250m digits of Pi, and we use the single threaded and multi-threaded versions of this test.

Users can download y-cruncher from Alex’s website: http://www.numberworld.org/y-cruncher/

y-Cruncher 0.7.6 Single Thread, 250m Digitsy-Cruncher 0.7.6 Multi-Thread, 250m Digits

With another one of our AVX2/AVX512 tests, the Skylake-X parts win in both single thread and multi-threads.

Agisoft Photoscan 1.3.3: 2D Image to 3D Model Conversion

One of the ISVs that we have worked with for a number of years is Agisoft, who develop software called PhotoScan that transforms a number of 2D images into a 3D model. This is an important tool in model development and archiving, and relies on a number of single threaded and multi-threaded algorithms to go from one side of the computation to the other.

In our test, we take v1.3.3 of the software with a good sized data set of 84 x 18 megapixel photos and push it through a reasonably fast variant of the algorithms, but is still more stringent than our 2017 test. We report the total time to complete the process.

Agisoft’s Photoscan website can be found here: http://www.agisoft.com/

Agisoft Photoscan 1.3.3, Complex Test

Photoscan is a mix of parallel compute and single threaded work, and the 9980XE does give another 7-8% performance over the 7980XE. The AMD dual-die TR2 parts still have the edge, however.

HEDT Performance: Rendering Tests HEDT Performance: Office Tests
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  • zeromus - Wednesday, November 14, 2018 - link

    @linuxgeek, logged in for the first time in 10 years or more just to laugh with you for having cracked the case with your explanation there at the end!
  • HStewart - Tuesday, November 13, 2018 - link

    I have IBM Thinkpad 530 with NVidia Quadro - in software development unless into graphics you don't even need more than integrated - even more for average business person - unless you are serious into gaming or high end graphics you don't need highend GPU. Even gaming as long as you are not into latest games - lower end graphics will do.
  • pandemonium - Wednesday, November 14, 2018 - link

    "Even gaming as long as you are not into latest games - lower end graphics will do."

    This HEAVILY depends on your output resolution, as every single review for the last decade has clearly made evident.
  • Samus - Wednesday, November 14, 2018 - link

    Don't call it an IBM Thinkpad. It's disgraceful to associate IBM with the bastardization Lenovo has done to their nameplate.
  • imaheadcase - Tuesday, November 13, 2018 - link

    Uhh yah but no one WILL do it on mobility. Makes no sense.
  • TEAMSWITCHER - Tuesday, November 13, 2018 - link

    You see .. there you are TOTALLY WRONG. Supporting the iPad is a MAJOR REQUIREMENT as specified by our customers.

    Augmented reality has HUGE IMPLICATIONS for our industry. Try as you may ... you can't hold up that 18 core desktop behemoth (RGB lighting does not defy gravity) to see how that new Pottery Barn sofa will look in your family room. I think what you are suffering from is a historical perspective on computing which the ACTUAL WORLD has moved away from.
  • scienceomatica - Tuesday, November 13, 2018 - link

    @TEAMSWITCHER - I think your comments are an unbalanced result between fantasy and ideals. I think you're pretty superficially, even childishly looking at the use of technology and communicating with the objective world. Of course, a certain aspect of things can be done on a mobile device, but by its very essence it is just a mobile device, therefore, as a casual, temporary solution. It will never be able to match the raw power of "static" desktop computers.working in a laboratory for physical analysis, numerous simulations of supersymmetric breakdowns of material identities, or transposition of spatial-temporal continuum, it would be ridiculous to imagine doing on a mobile device.There are many things I would not even mention.
  • HStewart - Tuesday, November 13, 2018 - link

    For videos - as long as you AVX 2 (256bit) you are ok.
  • SanX - Wednesday, November 14, 2018 - link

    AMD needs to beat Intel with AVX to be considered seriously for scientific apps (3D particle movement test)
  • PeachNCream - Tuesday, November 13, 2018 - link

    All seven of our local development teams have long since switched from desktops to laptops. That conversion was a done deal back in the days of Windows Vista and Dell Latitude D630s and 830s. Now we live in a BYOD (bring your own device) world where the company will pay up to a certain amount (varies between $1,100 and $1,400 depending on funding from upper echelons of the corporation) and employees are free to purchase the computer hardware they want for their work. There are no desktop PCs currently and in the past four years, only one person purchased a desktop in the form of a NUC. The reality is that desktop computers are for the most part a thing of the past with a few instances remaining on the desks of home users that play video games on custom-built boxes as the primary remaining market segment. Why else would Intel swing overclocking as a feature of a HEDT chip if there was a valid business market for these things?

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