Gaming: World of Tanks enCore

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved eSports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for a new and unreleased graphics engine penned by the Wargaming development team. Over time the new core engine will implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine run optimally on their system.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
World of Tanks enCore Driving / Action Feb
2018
DX11 768p
Minimum
1080p
Medium
1080p
Ultra
4K
Ultra

All of our benchmark results can also be found in our benchmark engine, Bench.

World of Tanks enCore IGP Low Medium High
Average FPS
95th Percentile
HEDT Performance: Web and Legacy Tests Gaming: Final Fantasy XV
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  • The Hardcard - Monday, October 29, 2018 - link

    I am not clear on this: can I get a 4-active-die TR for rendering and then turn off the 2 parasite dies when they are a disadvantage. Say make the 2990X operate as a 2950X with the same performance and power?

    I am not clear if that is what the dynamic local mode is offering. I’d like to be able to do that, whether there is an official AMD path, or if the community finds another way.
  • BikeDude - Monday, October 29, 2018 - link

    <blockquote>Please note, if you plan to share out the Compression graph, please include the Decompression one. Otherwise you’re only presenting half a picture.</blockquote>

    Many moons ago I made a request to internal IT to adopt 7-zip so that I could save on bandwidth whenever I needed to pull a largish database (this was several years before GDPR obviously).

    No go. It turned out that compressing the backups every night eats a lot of time. (decompressing these files was very fast regardless of setup) Well, actually they did use 7z.exe, but only as a normal zipper.

    So sometimes the only relevant part of the equation is the compression time. (I do plan on purchasing AMD regardless for my next upgrade)
  • GreenReaper - Wednesday, October 31, 2018 - link

    Use a threading-capable version of xz with the -T parameter so it uses all available threads and you'll find it flies on the default compression settings. It has a Windows version, too: https://tukaani.org/xz/
  • GreenReaper - Wednesday, October 31, 2018 - link

    Incidentally, you can probably run it something like xz < "input command" > output.xz, which should mean you don't actually have to write the dumps out, just the compressed version.
  • PaoDeTech - Monday, October 29, 2018 - link

    I need 13 cores and 26 threads. Now what? I returned the 32 cores 64 threads one since it could not run FAR CRY at 60fps. But boy could it blend! Sarcasm aside, I write multi-threaded server software and unless I code an infinite loop by mistake (I'm NOT admitting to it) I can never max out 8 threads before hitting I/O limitations (on NVMe PCIe disk). But I can see how some number crunching parallel software would go to town with it.
  • peevee - Wednesday, October 31, 2018 - link

    "I can never max out 8 threads before hitting I/O limitations (on NVMe PCIe disk)"

    Do you know these are IO limitations or do you assume this? Because lack of scaling after 8 threads does not mean IO limit at all. For example, if you write in Java/C#/Python/JS etc (heap-mandatory languages), or even use heap alloc/dealloc in critical thread sections in fast languages like C++, this is what you are going to get (heap mutex = no scalability). And this is just 1 of a thousand pitfalls of massive threading.
  • PaoDeTech - Thursday, November 1, 2018 - link

    No locks, every client call gets its own thread (REST- IIS -WebAPI -.NET "stateless" server - Entity Framework - SQL Server with read committed snapshot isolation). Async all the way down. Under load I can see the disk active >50% and write speed maxes out at 7 MB/s (Toshiba NVMe PCIe 1TB SSD M2). All processes running on the same PC (i7 6700k - 32GB RAM): server, test clients, SQL server. Plenty of free ram.
    Of course performance optimization is in the details and I was referring to a specific write intensive test case. My point is that parallel scaling is not easy and may stop sooner than expected (for many reasons). On the other hand, I can always use faster single thread performance...
  • 29a - Monday, October 29, 2018 - link

    Please replace EgoMark (3DPM) with something else, anything else.
  • danjw - Monday, October 29, 2018 - link

    Are there any motherboards out there that support the security features of the Threadripper platform?
  • SLVR - Monday, October 29, 2018 - link

    This review is a bit more useful: https://www.techspot.com/review/1737-amd-threadrip...

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