Power, Temperature, and Noise

As always, we'll take a look at power, temperature, and noise of the RTX 2070 Founders Edition, especially considering its atypically large GPU, new cooler design, new fixed-function hardware, and higher TDPs. For the most part, the dual axial fan open air design provide straightforward benefits in lower noise and cooling, though with drawbacks as mentioned earlier.

As this is a new GPU, we will quickly review the GeForce RTX 2070's stock voltages and clockspeeds as well.

GeForce Video Card Voltages
RTX 2070 Boost GTX 1070 Boost RTX 2070 Idle GTX 1070 Idle
1.050v 1.062v 0.718v 0.625v

The voltages are broadly comparable to the preceding 16nm GTX 1070. In comparison to pre-FinFET generations, these voltages are exceptionally lower because of the FinFET process used, something we went over in detail in our GTX 1080 and 1070 Founders Edition review. As we said then, the 16nm FinFET process requires said low voltages as opposed to previous planar nodes, so this can be limiting in scenarios where a lot of power and voltage are needed, i.e. high clockspeeds and overclocking. Of course, Turing (along with Volta, Xavier, and NVSwitch) are built on 12nm "FFN" rather than 16nm, but there is little detail on the exact process tweaks.

GeForce Video Card Average Clockspeeds
Game RTX 2070 RTX 2070 FE GTX 1070
Max Boost Clock
2160MHz
2160MHz
1898MHz
Boost Clock 1620MHz 1710MHz 1683MHz
Battlefield 1 1723MHz 1825MHz 1787MHz
Far Cry 5 1734MHz 1824MHz 1784MHz
Ashes: Escalation 1775MHz 1853MHz 1774MHz
Wolfenstein II 1644MHz 1719MHz 1728MHz
Final Fantasy XV 1690MHz 1786MHz 1749MHz
Grand Theft Auto V 1802MHz 1881MHz 1832MHz
Shadow of War 1669MHz 1775MHz 1768MHz
F1 2018 1780MHz 1826MHz 1787MHz
Total War: Warhammer II 1743MHz 1833MHz 1786MHz

In terms of clockspeeds, the RTX 2070 isn't bringing any surprises. Like Pascal and the GTX 1070, the boost clock reading is used liberally, usually boosting beyond, and varies per game/workload. With the +90MHz Founders Edition OC, the RTX 2070 dutifully ramps up. What remains to be seen is how these clockspeeds hold when RT cores or tensor cores are actively and steadily utilized. In any case, at its Founders Edition specs, the RTX 2070 has perhaps another 100MHz or so to push, but otherwise is out of headroom (or power).

Idle Power Consumption

Load Power Consumption - Battlefield 1

Load Power Consumption - FurMark

The steady TDP creep has taken its toll, and the 2070 is no longer a power-sipper of the likes of the 1070 or 970. At the very least, it is far from the excesses of its older 2080 Ti and 2080 siblings. Of note is its additional power draw over the GTX 1080, which in certain games trades blows with the 2070.

Temperature

The adoption of an open air cooler with dual axial fans has immediate benefits, especially with a lower temperature target.

Idle GPU TemperatureLoad GPU Temperature - Battlefield 1Load GPU Temperature - FurMark

Noise

In turn, the open air cooler allows for quieter, slower spinning axial fans.

Idle Noise LevelsLoad Noise Levels - Battlefield 1Load Noise Levels - FurMark

Compute & Synthetics Overclocking
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  • TheinsanegamerN - Tuesday, October 16, 2018 - link

    If you had truly been building since the 486 era, then you would know that, despite the price jumps, computers today are MONUMENTALLY cheaper then they were in the 90s. You dont see $4000 desktops in stores today, you sure did in 1991.
  • TheinsanegamerN - Tuesday, October 16, 2018 - link

    I mean, seriously, a 4MB RAM stick cost $140 in 1994, and you care complaining that 32 GB cost $300 today?
  • Dragonstongue - Tuesday, October 16, 2018 - link

    hold yer horses there lad, lets us some calcs.
    $2000 in 1991 would be $3,684.96 today...I see LOTS of computers people build that are ~ this level
    and $3600 does not buy "cream of the crop" parts today, very high end no doubt, but also not "best of the best"

    use a different number 250 1991 money which is ~ mid range gpu pricing these days would be $460.62.

    I guess to put a slightly different way, it depends on what one is buying to see that the "value" of the $ spent is often times equivalent much worse or only "slightly" better then we have today.

    We may get "more" for the $, but, all things being equal also pay more for what is received, I think the "only" thing in my books that has gotten far less expensive taking everything into account if hard drive pricing 50 in 1991 would be 92.12 today, for 92 you can pretty easily get 2tb hard drive which is WAY more substantial of a hard drive then you could get in pretty much every regard than 50 would have got you in 1991 ^.^
  • Yojimbo - Tuesday, October 16, 2018 - link

    The hard drive you could get for $50 in 1991 was a 0 MB hard drive.

    I don't understand why you decided to use $2,000 in 1991 when the post you replied to talked about $4,000 in 1991. That's over $7,200 today. A $2,000 computer in 1991 was pretty mid range. So what;s the big deal if $3,600 does not buy "cream of the crop" parts today? $3,600 today gets you something certainly high end and not mid-range. Also, you are talking about driving a range of visuals that just didn't exist for consumers back in 1991. You can spend a good chunk of that $3,600 on a decent 4K monitor, driving almost 4 times the pixels of a standard 1080p monitor and over 8 times the pixels of running at 720p. I don't think these massive differences in display capabilities existed back then. Your extra money back then was mostly going towards a faster CPU, faster I/O, and enhanced sound capabilities.
  • Vayra - Monday, October 22, 2018 - link

    You wot? Back in 1994, 1600x1200 was a thing already, and the vast majority played on 800x600 or worse. In fact, even that was still a high end res.
  • Yojimbo - Monday, October 22, 2018 - link

    So who played at 1600x1200? I mean 8K has been a thing for several years but who plays games at it? The resolution scaling game didn't really kick off until later. In the 1990s and early 2000s there was a whole lot of relatively easy visual quality improvements to be achieved through better algorithms. I don't believe people were spending massive amounts of money buying monitors with very small dot pitches so they could play games at high resolutions with crisper images. I'm sure they spent more for bigger monitors, but it was probably getting a 17 inch versus a 15 inch. That sort of difference in size doesn't induce someone to need a bigger GPU to push more pixels.
  • Yojimbo - Monday, October 22, 2018 - link

    "GPU" should read "graphics accelerator".
  • Yojimbo - Tuesday, October 16, 2018 - link

    Yeah, if I remember correctly my father bought me a Dell 486SX/25 with 4 MB of RAM, a monitor, keyboard, mouse, 120 MB hd, 3.5 in and 5.25 in floppy drives. It just had the PC speakers and a standard 2d graphics adapter. It cost $1,600 I think, which is $3,000 today. PC gaming is much cheaper today.

    The GPU has become more and more important to gaming performance in relation to the other components of the system. So people spend more money on their GPUs to achieve higher performance and no longer spend $1,000 for a CPU or significantly extra money for super fast RAM or a super fast hard drive.
  • DanNeely - Tuesday, October 16, 2018 - link

    My parents got a similar spec no-name white box PC with non accelerated graphics adapter for $1100 in summer '93. Upgrades over the next few years were 4mb more ram, CDROM+sound blaster clone, ~500 MB hdd (I think, not 100% sure on the capacity), 14.4 modem. I bought the ram and about half the HDD price as a teen, remainder were Christmas purchases.
  • Eletriarnation - Tuesday, October 16, 2018 - link

    The 970 is still fine so you really don't need to worry. Even if you did need an upgrade, prices are dropping as they always have for the last generation and if you spent the same amount of money you spent for a 970 at launch now you'd probably be able to get a 1080 so what's really the problem? Nvidia is making the 20xx series larger and more expensive because other people are willing to pay for them, it's as simple as that.

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