Far Cry 5 (DX11)

The latest title in Ubisoft's Far Cry series lands us right into the unwelcoming arms of an armed militant cult in Montana, one of the many middles-of-nowhere in the United States. With a charismatic and enigmatic adversary, gorgeous landscapes of the northwestern American flavor, and lots of violence, it is classic Far Cry fare. Graphically intensive in an open-world environment, the game mixes in action and exploration.

Far Cry 5 does support Vega-centric features with Rapid Packed Math and Shader Intrinsics. Far Cry 5 also supports HDR (HDR10, scRGB, and FreeSync 2).

Far Cry 5 1920x1080 2560x1440 3840x2160
Average FPS

Both 20 series cards hit the high-quality playability metric of ~60fps or higher, though it's really the 2080 Ti that pulls away and offers beyond previous generation performance. The difference between the GeForce Turings is again very similar to Battlefield 1 with gains in the 30% range, which is meaningful but not leaps and bounds.

Regardless, 1080 Ti tier and higher performance quickly begins to be bottlenecked by the CPU at 1080p.

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  • imaheadcase - Wednesday, September 19, 2018 - link

    Because bluray players played movies from the start, delivered what they promised from the start even if cost a lot? Duh.
  • PopinFRESH007 - Thursday, September 20, 2018 - link

    They played DVDs from the start. Your statement is false
  • imaheadcase - Thursday, September 20, 2018 - link

    Umm nope its true.
  • Spunjji - Friday, September 21, 2018 - link

    Yeah, there was media available at launch. Also Blu-Ray provided a noticeable jump in both quality AND resolution over DVD. RTX provides maybe the first and definitely not the second.
  • V900 - Wednesday, September 19, 2018 - link

    And it’s clear that you didn’t read the article, or skimmed it at best, if you’re claiming that “the two technologies have not even seen the real light of day”.

    The tools are out there, developers are working with them, and not only are there many games on the way that support them, there are games out now that use RTX.

    Let me quote from the review:

    “not only was the feat achieved but implemented, and not with proofs-of-concept but with full-fledged AA and AAA games. Today is a milestone from a purely academic view of computer graphics.”
  • tamalero - Wednesday, September 19, 2018 - link

    Development means nothing unless they are released. As plans get cancelled, budgets gets cut and technology is replaced or converted/merged into a different standard.
  • imaheadcase - Wednesday, September 19, 2018 - link

    You just proved yourself wrong with own quote. lol
    Guess what? Python language is out there, lets all develop games from it! All the tools are available! Its so easy! /sarcasm
  • Ranger1065 - Thursday, September 20, 2018 - link

    V900 shillage stench.
  • PopinFRESH007 - Wednesday, September 19, 2018 - link

    Just like those HD-DVD adopters, Laser Disc adopters, BetaMax adopters. V900 is pointing out that early adopters accept a level of risk in adopting new technology to enjoy cutting-edge stuff. This is no different that Bluray or DVDs when they came out. People who buy RTX cards have "WORKING TECH" and will have few options to use it just like the 2nd wave of Bluray players. The first Bluray player actually never had a movie released for it and it cost $3800.

    "The first consumer device arrived in stores on April 10, 2003: the Sony BDZ-S77, a $3,800 (US) BD-RE recorder that was made available only in Japan.[20] But there was no standard for prerecorded video, and no movies were released for this player."

    Even 3 years after that when they actually had a standard studios would produce movies for the players that were out cost over $1000 and there was a whopping 7 titles that were available. Similar to RTX being the fastest cards available for current technology, those Bluray players also played DVDs (gasp).
  • imaheadcase - Wednesday, September 19, 2018 - link

    Again, the point is bluray WORKED out of the box even if expensive. This doesn't even have any way to even test the other stuff.. You are literally buying something for a FPS boost over previous gens that is not really a big one at that. It be a different tune if lots of games already had the tech in hand by nvidia, had it in games just not enabled...but its not even available to test is silly.

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