Final Fantasy XV (DX11)

Upon arriving to PC earlier this, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console, fruits of their successful partnership with NVIDIA, with hardly any hint of the troubles during Final Fantasy XV's original production and development.

In preparation for the launch, Square Enix opted to release a standalone benchmark that they have since updated. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to utilize OCAT. Upon release, the standalone benchmark received criticism for performance issues and general bugginess, as well as confusing graphical presets and performance measurement by 'score'. In its original iteration, the graphical settings could not be adjusted, leaving the user to the presets that were tied to resolution and hidden settings such as GameWorks features.

Since then, Square Enix has patched the benchmark with custom graphics settings and bugfixes to be much more accurate in profiling in-game performance and graphical options, though leaving the 'score' measurement. For our testing, we enable or adjust settings to the highest except for NVIDIA-specific features and 'Model LOD', the latter of which is left at standard. Final Fantasy XV also supports HDR, and it will support DLSS at some date.

Final Fantasy XV 1920x1080 2560x1440 3840x2160
Average FPS
99th Percentile

NVIDIA, of course, is working closely with Square Enix, and the game is naturally expected to run well on NVIDIA cards in general, but the 1080 Ti truly lives up to its gaming flagship reputation in matching the RTX 2080. With Final Fantasy XV, the Founders Edition power and clocks again prove highly useful in the 2080 FE pipping the 1080 Ti, while the 2080 Ti FE makes it across the psychological 60fps mark at 4K.

Wolfenstein II Grand Theft Auto V
Comments Locked

337 Comments

View All Comments

  • imaheadcase - Wednesday, September 19, 2018 - link

    Because bluray players played movies from the start, delivered what they promised from the start even if cost a lot? Duh.
  • PopinFRESH007 - Thursday, September 20, 2018 - link

    They played DVDs from the start. Your statement is false
  • imaheadcase - Thursday, September 20, 2018 - link

    Umm nope its true.
  • Spunjji - Friday, September 21, 2018 - link

    Yeah, there was media available at launch. Also Blu-Ray provided a noticeable jump in both quality AND resolution over DVD. RTX provides maybe the first and definitely not the second.
  • V900 - Wednesday, September 19, 2018 - link

    And it’s clear that you didn’t read the article, or skimmed it at best, if you’re claiming that “the two technologies have not even seen the real light of day”.

    The tools are out there, developers are working with them, and not only are there many games on the way that support them, there are games out now that use RTX.

    Let me quote from the review:

    “not only was the feat achieved but implemented, and not with proofs-of-concept but with full-fledged AA and AAA games. Today is a milestone from a purely academic view of computer graphics.”
  • tamalero - Wednesday, September 19, 2018 - link

    Development means nothing unless they are released. As plans get cancelled, budgets gets cut and technology is replaced or converted/merged into a different standard.
  • imaheadcase - Wednesday, September 19, 2018 - link

    You just proved yourself wrong with own quote. lol
    Guess what? Python language is out there, lets all develop games from it! All the tools are available! Its so easy! /sarcasm
  • Ranger1065 - Thursday, September 20, 2018 - link

    V900 shillage stench.
  • PopinFRESH007 - Wednesday, September 19, 2018 - link

    Just like those HD-DVD adopters, Laser Disc adopters, BetaMax adopters. V900 is pointing out that early adopters accept a level of risk in adopting new technology to enjoy cutting-edge stuff. This is no different that Bluray or DVDs when they came out. People who buy RTX cards have "WORKING TECH" and will have few options to use it just like the 2nd wave of Bluray players. The first Bluray player actually never had a movie released for it and it cost $3800.

    "The first consumer device arrived in stores on April 10, 2003: the Sony BDZ-S77, a $3,800 (US) BD-RE recorder that was made available only in Japan.[20] But there was no standard for prerecorded video, and no movies were released for this player."

    Even 3 years after that when they actually had a standard studios would produce movies for the players that were out cost over $1000 and there was a whopping 7 titles that were available. Similar to RTX being the fastest cards available for current technology, those Bluray players also played DVDs (gasp).
  • imaheadcase - Wednesday, September 19, 2018 - link

    Again, the point is bluray WORKED out of the box even if expensive. This doesn't even have any way to even test the other stuff.. You are literally buying something for a FPS boost over previous gens that is not really a big one at that. It be a different tune if lots of games already had the tech in hand by nvidia, had it in games just not enabled...but its not even available to test is silly.

Log in

Don't have an account? Sign up now