The 2018 GPU Benchmark Suite & the Test

Another year marks another update to our GPU benchmark suite. This time, however, is more in line with a maintenance update than it is a complete overhaul. Although we've done some extended compute and deep learning benchmarking in the past year, and even some HDR gaming impressions, our compute and synthetic lineup remains largely the same. But before getting into the details, let's start with the bulk of benchmarking, and the biggest reason for these cards anyhow: games.

Joining the 2018 game list is Far Cry 5, Wolfenstein II, Final Fantasy XV and Middle-earth: Shadow of War. We are also bringing in F1 2018 and Total War: Warhammer II. Returning from last year is Battlefield 1, Ashes of the Singularity: Escalation, and Grand Theft Auto V. All-in-all, these games span multiple genres, differing graphics workloads, and contemporary APIs, with a nod towards modern and relatively intensive games.

AnandTech GPU Bench 2018 Game List
Game Genre Release Date API(s)
Battlefield 1 FPS Oct. 2016 DX11
(DX12)
Far Cry 5 FPS Mar. 2018 DX11
Ashes of the Singularity: Escalation RTS Mar. 2016 DX12
(DX11, Vulkan)
Wolfenstein II: The New Colossus FPS Oct. 2017 Vulkan
Final Fantasy XV: Windows Edition JRPG Mar. 2018 DX11
Grand Theft Auto V Action/Open world Apr. 2015 DX11
Middle-earth: Shadow of War Action/RPG Sep. 2017 DX11
F1 2018 Racing Aug. 2018 DX11
Total War: Warhammer II RTS Sep. 2017 DX11
(DX12)

That said, Ashes as a DX12 trailblazer may not be as hot and fresh as it once was, especially considering that the pace of DX12 and Vulkan adoption in new games has waned. The circumstances are worth an investigation on their own, but the learning curve required in modern low-level API and the subsequent return may not be convincing right now. As a more general remark, most developers and publishers tend not to advertise or document DX12 support as much as they used to, nor is it clearly labelled in game specifications as many times DX11 is the unmentioned default.

Particularly for NVIDIA and GeForce RTX, pushing DXR and raytracing means pushing DX12, of which DXR is a component. The API has a backstop in the form of Xbox consoles and Windows 10, and if multi-GPU is to make a comeback, whether that's via compatible workloads (VR), flexible usage (ray tracing workload topologies), or just the plain old inevitability of Moore's Law. So this is less likely to be the slow end of DX12.

In terms of data collection, measurements were gathered either using built-in benchmark tools or with AMD's open-source Open Capture and Analytics Tool (OCAT), which is itself powered by Intel's PresentMon. 99th percentiles were obtained or calculated in a similar fashion, as OCAT natively obtains 99th percentiles. In general, we prefer 99th percentiles over minimums, as they more accurately represent the gaming experience and filter out any artificial outliers.

We've also swapped out Blenchmark, which seems to have been abandoned in terms of updates, in favor of a BMW render from the Blender Institute Cycles Benchmark, and a more recent one from a Cycles benchmark developer on Blenderartists.org. There were concerns with Blenchmark's small tile size, which is not very applicable to GPUs, and in terms of usability we also ran into some GPU detection errors which were linked to inaccurate Blenchmark Python code.

Otherwise, we are also keeping an eye on a few trends and upcoming developments:

  • MLPerf machine learning benchmark suite
  • Blender Benchmark
  • Futuremark's 3DMark DirectX Raytracing benchmark
  • DXR and Vulkan raytracing extension support in games

Another point is that we do not have a permanent HDR monitor for our testbed, which would be necessary to incorporate HDR game testing in the near future; 5 games in our list actually support HDR. And as we look at technologies that enhance or alter image quality (e.g. HDR, Turing's DLSS), we will want to find a better way of comparing differences. This is particularly tricky with HDR as screenshots are inapplicable and even taking accurate photographs will most likely be viewed on an SDR screen. With DLSS, there is a built-in reference quality based on 64x supersampling, which in deep learning terms is the 'ground truth'; an intuitive solution would be to use a neural network based method of analyzing quality differences, but that is likely beyond our scope.

The following tech demos and test applications were provided via NVIDIA:

  • Star Wars 'Reflections' Demo (includes real time ray tracing and DLSS support)
  • Final Fantasy XV Official Benchmark (includes DLSS support)
  • Asteroids Demo (features mesh shading and variable LOD)
  • Epic Infiltrator Demo (features DLSS)

The Testbed

Because NVIDIA is not productizing any other reference-quality GeForce RTX 2080 Ti and 2080 card besides the Founders Editions, which are non-reference by specifications, we've gone ahead and emulated the true reference specifications with a 90MHz downclock and lowering the TDP by roughly 10W. This is to keep comparisons standardized and apples-to-apples, as we always look at reference-to-reference results.

In a classic case of Murphy's Law, our usual PSU started malfunctioning around the time of the review, but given the time constraints we couldn't do a 1:1 replacement in time. As it is a digital PSU, we were beginning to use it for PCIe power readings to augment system measurements, but for now we will have to stick power draw at the wall. For the time being, we've swapped it out with another high-quality and high-wattage PSU.

CPU: Intel Core i7-7820X @ 4.3GHz
Motherboard: Gigabyte X299 AORUS Gaming 7 (F9g)
Power Supply: Corsair AX860i
EVGA 1000 G3
Hard Disk: OCZ Toshiba RD400 (1TB)
Memory: G.Skill TridentZ DDR4-3200 4 x 8GB (16-18-18-38)
Case: NZXT Phantom 630 Windowed Edition
Monitor: LG 27UD68P-B
Video Cards: AMD Radeon RX Vega 64 (Air Cooled)
NVIDIA GeForce RTX 2080 Ti Founders Edition
NVIDIA GeForce RTX 2080 Founders Edition

NVIDIA GeForce GTX 1080 Ti Founders Edition
NVIDIA GeForce GTX 1080 Founders Edition
NVIDIA GeForce GTX 980 Ti
NVIDIA GeForce GTX 980
Video Drivers: NVIDIA Release 411.51 Press
AMD Radeon Software Adrenalin Edition 18.9.1
OS: Windows 10 Pro (April 2018 Update)
Spectre/Meltdown Mitigations Yes, both
Meet The GeForce RTX 2080 Ti & RTX 2080 Founders Editions Cards Battlefield 1
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  • PopinFRESH007 - Wednesday, September 19, 2018 - link

    news flash: 2080 Ti is an enthusiast product.
  • tamalero - Thursday, September 20, 2018 - link

    news flash.. 2080TI is just part of a large part of a system. Unlike a flagship phone.. You cant game with only a 2080TI or a 2080. You need other parts.
    Your argument is retarded.
    Be honest, you got cash in nvidia's stock? your family works for Nvidia?
  • PopinFRESH007 - Thursday, September 20, 2018 - link

    what argument is that? no I don't have any nVidia stock and none of my family work for them. You sound envious of people who can afford to be early adopters.
  • tamalero - Friday, September 21, 2018 - link

    You're defending the almost 50% price hike with a "is an enthusiast product".
    Now that is a dumb excuse.
    Nothing to do with being envious. A fool and his money are soon departed. So if you want to buy it.
    Go ahead!.

    For the majority of us its not worth to buy something which its "flagship" features arent even working or available for probably months to come, has only 30% average performance increase, for almost double the price..
  • cmdrdredd - Wednesday, September 19, 2018 - link

    I don't know anyone who has every paid for their phone outright. Everyone is on a lease/upgrade/Iphone forever plan.
  • bji - Wednesday, September 19, 2018 - link

    So you think that means they haven't paid full price for their phone? Or are you saying you don't understand how to buy a video card on a similar payment plan (hint -- it's called a credit card)?

    People have absolutely no sense of logic or really intelligence at all when it comes to evaluating technology prices. NONE. This forum, and pretty much every internet forum where predominantly inexperienced kids who have no clue how actual money works post (which is apparently all of them), is all the proof you need of that.
  • PopinFRESH007 - Wednesday, September 19, 2018 - link

    ^^ This, 100% this. People who think that changing the structure of payment somehow magically changes the price of something (other than increasing it due to TVM) are amazingly ignorant.
  • Nagorak - Thursday, September 20, 2018 - link

    It doesn't change the price, however it certainly hides the price. A lot of people would not buy their expensive phone if it meant coughing up $800 all at once.
  • Nagorak - Thursday, September 20, 2018 - link

    Not a good example. A credit card probably has 20% per year interest rate. A phone contact usually bundles in the monthly payment on the phone at low or no interest rate.
  • Qasar - Thursday, September 20, 2018 - link

    the carriers here ( canada ) have been considering dropping the " subsidized phone " thing for a few years now.. IF they do.. i wonder how many people would NOT get a new phone every year.... specifically those get " have to " get the new iphone every year... i dont know any one that would pay that much for a phone each year, if they had to buy it outright from their own pocket....

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