FarCry Performance


This game captures brilliantly the look of an island paradise. Most amazing is the water, with its rich color, reflections, translucence, and ripples that break very naturally against the pure white sand of the islands. Equally amazing is the detail in the shadows on your gun as you pass through the dense jungle foliage. The Character models and structures are great, but set in such a rich environment almost seem dull. Weapon effects are very impressive however, but not over-the-top. The realistic explosions fit perfectly into the unique setting.

The 1.1 patch of this game makes note of the fact that PS3.0 is implimented on the NV40 path. We have (as of yet) been unable to determine exactly what function PS3.0 is serving. Maybe it's something useful like branching, or maybe it's marketing speak (technically fp32 is a PS3.0 requirement). We just won't know until we can get ahold of the developers.




Another example of the scalability of the 6800 shows is that when moving from 12x10 to 16x12 without AA or AF, we can see a 10% increase in performance lead over the card's nearest competitor.




We see the same scaling pattern here with the 6800 reaching a 60% performance improvement over the ATI Radeon 9800 XT at 1600x1200 with 4xAA and 8xAF.

Even more impressive is the fact that we were able to run the GeForce 6800 Ultra at playable frame rates at 2048x1536 with 16xAF (it didn't like enabling even 2xAA - this could either be a hardware or driver limitation, but we just won't know until the driver is more refined). Our demo we used ran between 30 and 40 fps and averaged 34. The game was very playable and very beautiful. It not only seems like we need a new power supply to run the card, but a new monitor to display the ultra high resolutions the card can render playable.
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  • Da3dalus - Thursday, April 15, 2004 - link

    I'd like to see benchmarks of Painkiller in the upcoming NV40 vs R420 tests...
  • Brickster - Thursday, April 15, 2004 - link

    Am I the only one who thinks Nvidia's Nalu is the MOST bone-able cartoon out there?

    Oy, get the KY!
  • Warder45 - Thursday, April 15, 2004 - link

    Did any reviews try and overclock the card? Is it not possible with the test card?
  • DonB - Thursday, April 15, 2004 - link

    Would have been better if it had a coax cable TV input + TV tuner. For $500, I would expect a graphic card to include EVERYTHING imaginable.
  • Pete - Thursday, April 15, 2004 - link

    Shinei #37,

    "Speaking of DX9/PS2.0, what about a Max Payne 2 benchmark?"

    MP2 doesn't use DX9 effects. The game requires DX9 compatability, but only DX8 compliance for full effects.

    Xbit-Labs has a ton of benches of next-gen titles as well, and is worth checking out. NV40 certainly redeems itself in the HL2 leak. :)
  • Wwhat - Thursday, April 15, 2004 - link

    Anybody happen to know if it's possible to use a second (old) PSU to run it, you can pick up cheap 235 watt PSU's and would be helped with both extra connectors and power.
    I'm not sure it won't cause 'sync' problems though as a small difference between the rails of 2 PSU's would cause one to drain the other if the card's connectors aren't decoupled enough from the AGP port.



  • Pumpkinierre - Thursday, April 15, 2004 - link

    Agrre with you Trog #59 on the venting. Also with DX9.0c having fp32 as spec., does this mean that FX series cards redeem themselves? (As the earlier DX9 spec was fp24 which was'nt present on the FX gpus causing a juggling act between fp16 and fp32 to match performance and IQ). Still, full fp32 on the FX cards might be too slow.
  • mrprotagonist - Thursday, April 15, 2004 - link

    What's with all the cheesy comments before the benchmarks? Anyone?
  • Cygni - Thursday, April 15, 2004 - link

    "what mobo and mobo drivers were used? i hear that the nforce2 provides an unfair performance advantage for nvidia"

    The test was on an Athlon 64 3400+ system, so i doubt it was using an Nforce2. But ya, i agree, the system specs were short. More details are required.
  • Brickster - Wednesday, April 14, 2004 - link

    Derek, what was that Monitor you used?

    Thanks!

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