Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent no-bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

Gaming Performance: Rise of the Tomb Raider Gaming Performance: Grand Theft Auto V
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  • peevee - Thursday, April 26, 2018 - link

    I mean, Octane test in Chrome is what V8 javascript compiler does. And it itself is build with MSVC AFAIR.
  • Dragonstongue - Thursday, April 26, 2018 - link

    just looking back at this, you say according to title 2700x-2700-2600x-2600 and yet in most tests are only listing the results for 2700x-2600x..not good for someone really wanting to see the differences in power use or performance comparing them head to head sort of speak.

    seems the 2700 would be a "good choice" as according to the little bit of info given about it, it ends up using less power than the 2600 even though rated same TDP with 2 extra core 4 extra threads O.O

    I do "hope" the sellers such as amazon at least for us Canadian folk stick closer to the price they should be vs tacking on $15-$25 or more compared to MSRP pricing, seems if one bought them same day of launch pricing was right where it should be.

    1600 has bounced around a little bit whereas 1600x is actually a fair price compared to what it was "very tempting" though the lack of a boxed cooler is not good.....shame 2600 only comes with wraith stealth instead of spire seeing as the price is SOOO close (not to mention at least launch price vs what the 1xxx generation is NOW, AMD should have been extra nice and bundled the wraith spire for 2600-2600x and wraith LED and wraith max or whatever for the 2700-2700x

    I would imagine if they decide to do a 4 core 8 thread 2xxx that would be the spot to use the wraith spire (less heat load via less cores type deal)
  • 29a - Thursday, April 26, 2018 - link

    Not trying to be sarcastic but will this article be finished? I really wanted to read the storage and chipset info. If the article is as complete as it is going to get please let us know, 20 year reader asking.
  • John_M - Saturday, April 28, 2018 - link

    I'm sure it will be finished one day but I agree that it doesn't seem so at the moment. If you want to find out about StoreMI AMD has a page about it: https://www.amd.com/en/technologies/store-mi
  • ET - Tuesday, May 1, 2018 - link

    I think we've got ourselves a race: which will get here first, the missing parts of the 2nd gen Ryzen review, or new Raven Ridge drivers? Or perhaps hell will freeze first.
  • 29a - Friday, May 4, 2018 - link

    Sadly it appears as though the article will not be finished. This site was great during about its first 15 years of existence, Purch has done a thorough job of purching it up.
  • jor5 - Tuesday, May 8, 2018 - link

    Oh dear what an embarrassing end to this article.

    Tuck it away under "what was I thinking??" and pretend it never happened.
  • x0fff8 - Wednesday, May 9, 2018 - link

    is this article ever gonna get updated with the new benchmarks?
  • MDD1963 - Thursday, May 10, 2018 - link

    And just like that, my 7700K is fast again! :)
  • peevee - Thursday, May 10, 2018 - link

    "Technically the details of the chipset are also covered by the April 19th embargo, so we cannot mention exactly what makes them different to the X370 platform until then"

    That was written for the article published April 19th, and as of May 10th STILL in the text.

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