Additional Gameplay Footage

We've only had a few days with the console, but we have had a chance to try out some of the games. Using the Xbox Game Capture features, some gameplay was captured to get a sample of some of the performance and quality gains could be made with the Xbox One X. The Game Capture does compress the video though, so it is not as pristine as it would be while playing, and it also converts the HDR video to SDR to allow for the proper colors to be seen when you share the clips, although if you look at the following clips, it doesn't do a great job with the transition to SDR from HDR.

Not all of the games are yet ready for the Xbox One X yet though, with only a handful that have the Xbox One X Enhanced logo ready to go for the review. Gears of War 4 was one of the games, which we showed some images of earlier, and there were a couple more ready as well, including Disneyland Adventures.

Although it may seem like a game that wouldn't stress a system, in 4K and HDR, the textures and high resolution made an impact. Here's a quick video of the intro of this game on both the Xbox One, and the Xbox One X.

Disneyland Adventures on Xbox One

Disneyland Adventures on Xbox One X in 4K HDR

One thing you notice playing the game is just how much more sharp everything is, especially things in the background. The castle comes into focus much earlier on the Xbox One X version of this video. As with Gears of War 4, there's still some issues with coloring on the HDR converted video. If you are doing a lot of gameplay capture, it may be best to set HDR to off. Also, there's a small hiccup at the start of the Xbox One X video, as the game is just finishing loading. This doesn't appear to happen once that load is complete.

Here's another clip from Forza Motorsports 7, which is one of the launch titles for 4K and HDR, but as of this review, the 4K support is not yet added, so this will be a demo of playing a title without the Enhanced option available. This is from the Autodromo Nazionale Monza, on the Curva Parabolica.

Forza Motorsports 7 on Xbox One

Forza Motorsports 7 on Xbox One X 

Even though the 4K support is not there, the game does support HDR, which improves the look of the game quite a bit, even though you can't see it in the SDR converted video. Forza is a pretty lean engine, so the developers are targetting 4K60 for this title. The aliasing of 1080p content in this game is pretty strong, so it will benefit a lot from the 4K update when it arrives. When it's available, we'll post another clip to show the differences.

Discussing Xbox One X with Kevin Gammill, Xbox Partner Group Program Manager Final Words
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  • Jumangi - Saturday, November 4, 2017 - link

    Cause they had no reason too?

    12GB of 384bit GDDR5 means plenty of bandwidth.
  • vladx - Saturday, November 4, 2017 - link

    I think he meant original Xbox One/S using eDRAM instead of eSRAM.
  • vladx - Saturday, November 4, 2017 - link

    eSRAM is faster and more power efficient than eDRAM already, that's the reason.
  • NXTwoThou - Friday, November 3, 2017 - link

    I'm just shocked it didn't launch with Mixed Reality support.
  • mooninite - Friday, November 3, 2017 - link

    I can't wait for the Xbox One XXX!!... oh, wait.
  • trane - Friday, November 3, 2017 - link

    Polaris has developed a poor reputation for being inefficient, but this just shows how efficient it can really be. Scorpio Engine's GPU is basically RX 580 level of shader throughput, but with greatly increased memory bandwidth. (Yes, I'm aware it's shared, but given the memory bandwidth of a mainstream CPU, it's still ahead)

    Scorpio Engine uses something like ~120W over idle, at load. RX 580 is more like 180W over idle.

    That is an insane 50% increase in perf/W. PS4 Pro is even more efficient, but perhaps that's not fair because it's just clocked so low.

    Even compared to the similarly clocked RX 470s, the Scorpio Engine draws similar amount of power for at least 25% more performance. You want another comparison? That's also how much power a reference GTX 1060 draws, and I'm willing to bet Scorpio Engine is a tad faster.

    Could it be TSMC simply has a large advantage over GF? After all, Nvidia's 14nm GP107 clocks much lower than their other higher end 16nm chips, too. I mean,
  • Dragonstongue - Friday, November 3, 2017 - link

    likely a result of MSFT taking the time to optimize the core voltage for the clocks needed, something AMD did not seem to do, a 570 or a 580, heck most of the various Radeon released the last couple of years can use a fair amount LESS power/heat while upping the clocks when the base voltage or power slider is adjusted, almost like AMD did not truly optimize the settings or something

    Suppose MSFT took that extra time to fully tune the cpu and gpu side of the equation to get them as close to minimal power draw as possible which helps them keep costs of BOM down (cooling required, power supply needs etc)

    would be really nice if Xbox offered something PS4 does not, seeing as they are windows esque, more office productivity type stuff such as word pads, media player etc, like a mini computer they seem to want to try and emulate, that is the one thing stopping ME from buying any current console, cannot do what I can on my PC, that s take notes, wordpads to track my daily costs and so forth.
  • vladx - Saturday, November 4, 2017 - link

    Like Dragonstongue says above, it's mostly because Microsoft requested heavily-binned GPU dies which allowed them to optimize perf/w to the utmost limit. Nothing to do with the fab used, a heavily-binned GTX 1060 would most likely be even more power efficient than that.
  • UltraWide - Friday, November 3, 2017 - link

    Does it have HDMI-CEC support?
  • scbundy - Friday, November 3, 2017 - link

    I imagine so. When I turn off the Xbox One, it turns off the Receiver and the TV.

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