Additional Gameplay Footage

We've only had a few days with the console, but we have had a chance to try out some of the games. Using the Xbox Game Capture features, some gameplay was captured to get a sample of some of the performance and quality gains could be made with the Xbox One X. The Game Capture does compress the video though, so it is not as pristine as it would be while playing, and it also converts the HDR video to SDR to allow for the proper colors to be seen when you share the clips, although if you look at the following clips, it doesn't do a great job with the transition to SDR from HDR.

Not all of the games are yet ready for the Xbox One X yet though, with only a handful that have the Xbox One X Enhanced logo ready to go for the review. Gears of War 4 was one of the games, which we showed some images of earlier, and there were a couple more ready as well, including Disneyland Adventures.

Although it may seem like a game that wouldn't stress a system, in 4K and HDR, the textures and high resolution made an impact. Here's a quick video of the intro of this game on both the Xbox One, and the Xbox One X.

Disneyland Adventures on Xbox One

Disneyland Adventures on Xbox One X in 4K HDR

One thing you notice playing the game is just how much more sharp everything is, especially things in the background. The castle comes into focus much earlier on the Xbox One X version of this video. As with Gears of War 4, there's still some issues with coloring on the HDR converted video. If you are doing a lot of gameplay capture, it may be best to set HDR to off. Also, there's a small hiccup at the start of the Xbox One X video, as the game is just finishing loading. This doesn't appear to happen once that load is complete.

Here's another clip from Forza Motorsports 7, which is one of the launch titles for 4K and HDR, but as of this review, the 4K support is not yet added, so this will be a demo of playing a title without the Enhanced option available. This is from the Autodromo Nazionale Monza, on the Curva Parabolica.

Forza Motorsports 7 on Xbox One

Forza Motorsports 7 on Xbox One X 

Even though the 4K support is not there, the game does support HDR, which improves the look of the game quite a bit, even though you can't see it in the SDR converted video. Forza is a pretty lean engine, so the developers are targetting 4K60 for this title. The aliasing of 1080p content in this game is pretty strong, so it will benefit a lot from the 4K update when it arrives. When it's available, we'll post another clip to show the differences.

Discussing Xbox One X with Kevin Gammill, Xbox Partner Group Program Manager Final Words
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  • Rainbird01 - Friday, November 3, 2017 - link

    The 4/8 memory split is actually wrong, since Microsoft changed it to 3/9 a while back. See http://www.eurogamer.net/articles/digitalfoundry-2...
  • alistair.brogan - Friday, November 3, 2017 - link

    yes the downside was a 1080p interface even for the xbox one x, but they reserved more of the memory for games
  • Brett Howse - Friday, November 3, 2017 - link

    Fixed! Didn't realize they changed it but that's what happens when they announce things like this in tweets :)
  • "Bullwinkle J Moose" - Friday, November 3, 2017 - link

    Will Microsoft EVER have a custom version of Win 10 like the "Windows on Arm" that will boot to this console from a USB SSD or Thumb Drive?

    and what exactly is the USB? 3.0? 3.1?

    and what formats of Audio and Video media can be played from an external USB device?
  • "Bullwinkle J Moose" - Friday, November 3, 2017 - link

    I meant USB Gen1 or Gen2 ?
  • bill4 - Friday, November 3, 2017 - link

    You made an small error/typo, Xbox One original clocks in at 1.31 teraflops, not 1.23. You're not accounting for the late overclock it got from 800mhz to 853 mhz.
  • Ryan Smith - Friday, November 3, 2017 - link

    Right you are. Thanks!
  • jabber - Friday, November 3, 2017 - link

    The main problem with the XBox One was the Project Head was not a console guy. He was a playboy multi-millionaire on a win win contract to boost his ego. Hence he quit a few days after release with a bundle of cash.

    The main problem with Windows 8 was the Project Head was not a OS guy. He was a playboy multi-millionaire on a win win contract to boost his ego. Hence he quit a few days after release with a bundle of cash.

    Boy MS was in a mess a few years ago. I always say give critical projects to the guy who has something to lose if it all goes wrong. You tend to get more focus and better results.
  • B3an - Friday, November 3, 2017 - link

    Error in article? Says it has 8GB memory available to devs, but wasn't that later increased to 9GB?
  • beginner99 - Friday, November 3, 2017 - link

    I wonder why MS did not go with eDRAM as a cache for Xbox One. Like intel Iris pro. That would not have posed the limitations on the SOC size and would not have needed specific developer effort.

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