Final Words

The Xbox One X is the third generation of the Xbox One, with the Xbox One S launching just over a year ago, but this is not just a smaller device. The X is a huge jump in performance over the original console, and if anyone doubted Microsoft’s commitment to the gaming console, this seems to answer it. When the original Xbox One launched against the PlayStation 4, it touted its media capabilities, but came out of the gate with less performance. PlayStation has taken advantage of that misstep, but Xbox is now answering back with a console that leaves no doubt about which one has the most gaming power inside.

Microsoft had some “table stakes” in their ambitions with the Xbox One X, which were no compromise decisions. Their strategy has become “no gamer left behind” and with the Xbox One X, they’ve succeeded. All of the games, apps, and accessories that work with the Xbox One and S will just work, and sometimes better, on the Xbox One X. Compared to the old console strategy of a new device every couple of years, this is a very welcome change. Add in all of the work Microsoft has done with backwards compatibility for the Xbox 360 games, and now even original Xbox games, and it seems like no gamer will be left behind.

With 6 TFLOPS of peak shader throughput, the Xbox One X truly can, and does, game at 4K. But, that doesn’t mean every Xbox One X Enhanced title is going to target 4K. There’s a lot you can do with the extra shader performance to increase visuals, and Microsoft has left it up to the developers to decide how they want to use the extra performance. From the Xbox side, their goal was to provide the same tools, which are already well known to developers, but with more performance available.

Impressively, Microsoft already has over 130 games announced which will offer an Xbox One X Enhanced mode. This is one of the best parts about getting rid of console generations, since there’s already a wide array of content available. Compare this to a new generational launch, when there’s always a slow ramp up of games and content, and it makes buying into the ecosystem a lot easier.

It’s also great to see that the Enhanced titles will offer gamers choice in how they want to utilize the extra performance, for at least a few titles. Choosing between higher framerates, or better visuals, is a great choice to give gamers.

Despite the added performance, the Xbox One X is actually slightly smaller overall than even the Xbox One S, and if you own the original console, it’s hard to believe how much smaller the new one is. This also includes the built-in power supply, which was external on the original console. The overall design of the Xbox One X is quite well done, and will easily blend into any A/V stand. The choice of black as the base color helps here as well, although there will almost certainly be special color versions of the console later on.

The excellent design also continues with a lot of work done on sound and cooling. As we saw in our power draw tests, the Xbox One X can draw up to about 170 Watts of power at full load, but the cooling system is more than up to the task of keeping everything working, without sounding like a leaf blower. The console is barely audible at idle, and we only recorded 41 dB (A) with a SPL meter six inches in front of the console at full load. The vapor chamber cooling system keeps everything in check.

On the gaming front, the Xbox One X does what it was set out to do. On the media side, there’s a lot to like as well, including a built-in UHD Blu-Ray player, support for Dolby Atmos, bitstream passthrough, and HDR 10. It doesn’t quite check all the boxes, since there’s no support for Dolby Vision, but that’s arguably not a huge deal for most people.

Really the only area where the Xbox One X is let down in terms of media playback is Netflix, which forces HDR on for all content when connected to an HDR TV, which plays havoc with the colors of SDR content, which, at the moment, is most of it. It’s a flaw that Amazon Prime avoids, so this is on Netflix, but because of this flaw it’s hard to recommend the Xbox One X as a primary media device. There’s also the fact that it draws 50-60 Watts when streaming video, of course.

Microsoft has also built up an impressive set of accessories for Xbox, including the fantastic Xbox One Elite Controller, and the Xbox Design Labs, where you can custom build your own controller. These are nice touches to the ecosystem. Xbox Live has also improved dramatically since the original One launched, and now includes Games with Gold which provide up to four games every month as part of the subscription. If you want to go all in on gaming subscriptions, there’s also the Xbox Game Pass which gives access to over 100 games for a monthly charge, and Xbox also offers EA Access as well, which provides access to over 50 games for a monthly subscription.

Xbox One Elite Controller (sold separately)

If you are a console gamer, there’s going to be little to not like about the Xbox One X, except maybe the price. It’s a steep jump, since the Xbox One S can usually be found for close to $250, and that generally includes a game, whereas the Xbox One X is $499 right now with no games included. But even if you don’t own a 4K TV, the Xbox One X is going to provide much better visuals than the S, even though both will output at 1080p, thanks to the downscaling of higher resolution graphics on the X.

Comparing to the PlayStation 4, and PlayStation 4 Pro, Microsoft can compete with both the Xbox One S, which offers a UHD Blu-Ray drive on top of 4K support for media, and HDR support for games, at a low entry level price, but the Xbox One X is priced about $100 higher than the PlayStation 4 Pro. This is the same price gap that existed when the Xbox One and Playstation 4 first launched. The difference is this time, the extra $100 gains you a lot of performance. Xbox isn't the market leader right now though, so this might be a gamble.

The Xbox One X sets a new bar for console performance. The team seems like they’ve gotten back to gaming as a focus, which is great to see. Gaming is always about more than just the hardware though, and any console needs a great set of exclusives to drive adoption. Microsoft has some of their own IP, such as Forza, Gears of War, and Halo, but they are still going to face some tough competition. They have the hardware now though, to drive console gaming to the next level.

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  • Alexvrb - Friday, November 3, 2017 - link

    Ah yes metacritic, the arbiter of what games I am allowed to enjoy- no wait, **** that. PC has tons of bad-arse titles especially cool indie slash small dev games that will never see the light of day on Switch. I play games that suit me, even ones not everyone loves, and thus end up in the 80s or whatnot. For me, that game might be a 99.
  • scbundy - Friday, November 3, 2017 - link

    This isn't an Xbox Two. Not a new generation, so there won't be any exclusive XbX games. Everything has to run on the Xb1 as well.

    That's also why they stuck with Jaguar, makes the whole thing easier, nobody needs to patch their games. It was explained in the article.
  • tipoo - Friday, November 3, 2017 - link

    They're updates to an existing generation...
  • Childer - Friday, November 3, 2017 - link

    Are you really sure its a Polaris based GPU ? I think it's not, it's the same GCN version as the original XBox.
  • Ryan Smith - Friday, November 3, 2017 - link

    It's a bit of a hybrid because it taps features from multiple generations (not to mention features specific for MS). But as far as the core GPU architecture is concerned, Polaris is the closest analogue. It has features introduced in GCN 3/4 such as delta color compression, which involve significant upgrades to the ROPs and texture units.
  • Raniz - Friday, November 3, 2017 - link

    It'll be interesting to see how sales stack up against the PS4 Pro and when Sony will respond with a new PS4 (it's likely already under development). I'm guessing the timing of the PS4 Pro and Xbox One X means that they'll keep leapfrogging each other going forward with the performance crown switching sides every time either one releases a new console.

    I can't decide if this is good or bad - it'll be hard not to upgrade to the next PS4 once that hits in a few years (going by the 3 years between PS4 and Pro it should hit in 2019) but at the same time I already have a PS4 Pro. Maybe I can justify it by making the Pro a birthday present for my nephew...
  • scbundy - Friday, November 3, 2017 - link

    I can't imagine Sony is going to make a third tier for this generation.
  • MonkeyPaw - Friday, November 3, 2017 - link

    From what I’ve seen Sony will likely do the PS5 next. Technically, they also have 3 models, PS4 launch, PS4 Slim, and PS4 Pro. Slim just didn’t offer any improvements other than a smaller footprint, lower power draw, and a slightly revised controller.

    I suspect Sony will respond with PS5, and considering AMDs dominance in the APU area, it will be a Zen+Vega like we see in Raven Ridge.
  • scbundy - Friday, November 3, 2017 - link

    I'd agree with that
  • Rufnek - Monday, November 6, 2017 - link

    If Sony does release a new PS4 console it is more likely to be a PS4 Pro+ Slim with UHD drive and HDMI 2.0 with a PS5 in 2020 or 2021.

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