Grand Theft Auto V (DX11)

The other veteran from our 2016 GPU game suite, GTA V is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

Like its previous appearances, we follow those settings, as GTA V does not have presets. To recap, for "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 3840x2160 - Very High QualityGrand Theft Auto V - 2560x1440 - Very High QualityGrand Theft Auto V - 1920x1080 - Very High QualityGrand Theft Auto V - 99th Percentile - 3840x2160 - Very High QualityGrand Theft Auto V - 99th Percentile - 2560x1440 - Very High QualityGrand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

NVIDIA returns to dominance in GTAV, where AMD cards have typically struggled. Even at 4K, the GTX 1070 Ti tops Vega 64.

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  • Morawka - Thursday, November 2, 2017 - link

    Nvidia has a ton of flawless GP104 dies stockpiled and the 1080's are selling because they use GDDR5X memory which is slower for mining. This makes perfect sense if what i describe is true. You get rid of all those extra GP104 dies by paring it with lower latency GDDR5. This card was built with miners in mind, particularly with the GDDR5 implementation. .
  • Morawka - Thursday, November 2, 2017 - link

    **Miners are not buying gtx 1080 due to slower GDDR5X. Nvidia re-engineers 1080 for better mining performance.
  • CiccioB - Friday, November 3, 2017 - link

    Your logic is somehow faulty.
    The chip mounted on this 1070Ti is far for allowing them to recycle any stockpile of defective chips: it requires the chip to be fully functional but a single SM (5% of the chip).
    nvidia could sell much more faulty chips with the original 1070 card at whatever price seen the miners do ask for them as if they were slices of bread.
    What nvidia is doing here is just creating a card that on benchmarks runs better than the concurrent card using slightly faulty chips (or disabling them on purpose), selling the card at higher price than the 1070 and just a little below the 1080.

    If nvidia had lots of defective GP104 to get rid they could just have created a 1060Ti. But that would be a useless card that would compete with none but 1070, that is they would lose money by doing do.
  • Kevin G - Thursday, November 2, 2017 - link

    AMD has had a long road to get everything integrated together but things finally seem to be falling into place with a common on-die fabric. Their previous SoC designs still had a proprietary bus for the on-die GPU. Infinity fabric is also being pushed to the GPU team for scaling up their designs as well. Long term, I would predict some GPUs falling into the same sockets as their processors for HPC workloads. This long term idea probably won't happen until they use multiple GPU dies on a single interposer.

    AMD had to do all this work while the company was in in the red but it looks like the results are paying off with a competitive CPU architecture again and some gains on the GPU side too. They're back in the black but I don't think AMD can afford to allocate the resources to a pure enterprise compute project. They won't ignore that market, but the base architecture will stem from the gaming side.
  • cwolf78 - Thursday, November 2, 2017 - link

    I agree it's too expensive as well. I think this should have been set at $399. The sad part is that it's going to be impossible to find at even the MSRP in short order. I'm content to stick with my overclocked GTX 970 until this mining fad is over - or until the current crypto formats become resistant to GPU-based mining.
  • extide - Thursday, November 2, 2017 - link

    Honestly, I see nvidia phasing out the vanilla 1070 over the next few months and then sliding the 1070 Ti into the $399 price slot.
  • CiccioB - Thursday, November 2, 2017 - link

    This means nvidia is not going to sell GP104 with more than a single SM broken... which is a great waste of money for them. So no, they will keep the old card in stock and this Ti version, in fact, will be rarely found, as it is created just for looking better on charts against a no available card from the concurrent. So it does not need to be produced in mass (and probably cutting that single SM on purpose on a perfectly good die, as I do not think that the availability of GP104 with 1 bad SM can be higher that with 5 bad SM).
  • zepi - Thursday, November 2, 2017 - link

    Such chips could still be used sa GTX1070M, so there is still a product where they can be used.

    Not to mention that at this point of the GP104 manufacturing they should be having very nice yields already.
  • DanNeely - Thursday, November 2, 2017 - link

    There's also the Quadro P4000 which at 14 SM enabled is the lowest end GP104 part on the market.

    But yeah the 1070 TI only having a single disabled SM almost certainly speaks to much higher yields since the product first launched a year and a half ago.
  • znd125 - Thursday, November 2, 2017 - link

    Great writing and review.

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