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Total War: Warhammer Synthetics
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  • ddriver - Tuesday, August 15, 2017 - link

    More like "since nvidia castrates FP64 performance like razy" and "AT sure doesn't want to make nvidia look bad"... Reply
  • Manch - Tuesday, August 15, 2017 - link

    and here we go with the shill comments.... Reply
  • ZeDestructor - Tuesday, August 15, 2017 - link

    AMD would look just as bad given they cut down FP64 just as much on modern cards. Reply
  • zoxo - Monday, August 14, 2017 - link

    fp32 works well for MD tasks, there is not much need for double precision atm. Reply
  • mapesdhs - Monday, August 14, 2017 - link

    If you need FP64, just stuff in some cheap, used GTX 580s. Or hunt for an original Titan or two. Actually, a Quadro 6000 is also a pretty decent buy for FP64. Reply
  • abrowne1993 - Monday, August 14, 2017 - link

    I imagine a lot of people are very happy to have something when the embargo lifts even if it's not complete yet. Reply
  • vanilla_gorilla - Monday, August 14, 2017 - link

    Thank you for not making us wait for the whole thing, that's awesome. Reply
  • Xajel - Monday, August 14, 2017 - link

    Take your time with it...

    On a Side note, I would love to see a revisit on the the current status of GPU's and iGPU's (&CPU's & APU) on the Media Centric usage scenario (like the old HTPC GPU roundup), but with increased modern media usage scenarios like for example streaming, 4K, x265, HEVC, Plex, transcoding, encoding, etc...
    Reply
  • npz - Monday, August 14, 2017 - link

    I don't know if you'll include this in the update, but regarding fp16/int16:

    "So for AMD there’s a real risk of developers not bothering with FP16 support when 70% of all GPUs sold similarly don’t support it. It will be an uphill battle, but one that can significantly improve AMD’s performance if they can win it, and even more so if NVIDIA chooses not to budge on their position."

    AMD does have an advantage actually, as fp16 operations are already used in PS4 Pro:

    http://www.gamepur.com/news/27399-f1-2017-ps4-pro-...
    > The packed fp16 ALU operations in PlayStation 4 Pro helped the development at Codemasters to improve track shaders. "Packed fp16 ALU operations, which are unique to the PS4 Pro in the console space, offer us a very powerful tool for optimizing shaders, allowing us to enhance CU occupancy and reduce overall instruction count" explained Codemasters.

    http://gamingbolt.com/mass-effect-andromeda-ps4-pr...
    > Mass Effect Andromeda PS4 Pro – Dev Explains Benefits of Checkerboard Rendering, 30% Improvement Due To FP16
    Reply
  • Yojimbo - Monday, August 14, 2017 - link

    "AMD does have an advantage actually, as fp16 operations are already used in PS4 Pro:"

    What do you think the market share of the PS4 Pro, in relation to the PS4 and the Xbox One, will turn out to be? If it were on the original PS4 that would be a different story.
    Reply

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