ATI is also announcing the Radeon 9600 XT; a much more exciting derivative of the Radeon 9600 Pro based on a low-k dielectric 0.13-micron process. The benefits of a low-k dielectric are mainly related to shielding from crosstalk in high transistor density chips; the benefit of a low-k process is mainly the ability to scale up clock speeds, which is why you will see that ATI is able to clock the 9600 XT at 500MHz. According to ATI, the Radeon 9600 XT should be the first mainstream part to outperform the Radeon 9700 Pro in all situations – not bad for a $199 card.

The Radeon 9600 XT will hit the streets sometime in November and we’ll be sure to bring you coverage of that card as soon as we get our hands on one.

Finally we have the NV38, NVIDIA’s Fall refresh part; we won’t see NV40 and R4x0 until next Spring so both companies are bringing out higher clocked versions of their current cards in order to compete during the holidays.

Just like the Radeon 9800 XT, the NV38 is basically a higher clocked version of the NV35 (GeForce FX 5900 Ultra) with a new cooling system. Now running at 475/475 (950MHz DDR), the NV38 boasts a 5% increase in core clock and an 11% increase in memory frequency.

The card will officially be launched next month but we’re going to be able to bring you a preview of the NV38’s performance today.

The Newcomers The New Test Suite
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  • Jeff7181 - Thursday, October 2, 2003 - link

    I think Anand is too worried about creating benchmarks that compare to benchmarks done by other review sites. Which is why they had "trouble" benchmarking certain games.

    I agree, Morrowind would be a good game to benchmark with... I've used it recently to show the differences of AA and AF along with FS2004.

    I think what needs to be done in some games like Morrowind is just play the game for 15 minutes... then tell us what the minimum frame rate was, the average, and the high. Who cares if it's not replicated EXACTLY each time... after 15 minutes, the average along with the lows and highs should paint a pretty accurate picture.

    Also, in my opinion, FS2004 is THE BEST software to use in comparing the differences between AA and AF between video cards. All you have to do is disable weather and ATC, and save a flight, then load the flight every time you want to take a screen shot. Also pressing Shift+Z twice puts your frame rates on the screen, so there's no need to use FRAPS.
  • Anonymous User - Thursday, October 2, 2003 - link

    How about testing old games up to 2048x1536?
  • Anonymous User - Thursday, October 2, 2003 - link

    I suggest adding Tiger Woods 2004 to the suite. Turning up the eye candy is more demanding than one may think, so it would be a good test. But my main motivation is that there appear to be serious driver-related image quality issues with ATI (!) cards (e.g. water reflections).
  • Anonymous User - Thursday, October 2, 2003 - link

    What I would also like to see, is the test results from ATI and Nvidia against DCC packages, such as 3DStudioMax and Maya. I would like to know if these high end gaming cards can also handle some animation rendering too. Maybe they can't, but its one man's dream...
  • Anonymous User - Thursday, October 2, 2003 - link

    Good job.

    You should benchmark it with MORROWIND as well, or maybe under GOTHIC 2.

  • Anonymous User - Thursday, October 2, 2003 - link

    And I have a voodoo2 and it sucks on Dx9, what's your point.?
  • Anonymous User - Thursday, October 2, 2003 - link

    Sony PS2 and X box Never have a graphics card issue (coz they purley game consoles idiot) yeah I know that, but also the game programers write the games for that particular game console.
    My question is why does Nvidia or Ati have to constantly adapt their drivers to PC games instead of the Games be compatible with the Graphics cards?

    yours sincerly...
    Noise
  • Anonymous User - Thursday, October 2, 2003 - link


    I have ATI 9000 card and I can say that ATI sucks in OpenGL.
  • Anonymous User - Thursday, October 2, 2003 - link

    #163, I believe that FarCry/64-bit/improved graphics is 100% marketing BS.
  • Anonymous User - Thursday, October 2, 2003 - link

    It's a good suite for testing, but one game that I'd really like to see is Far Cry performance on an Athlon 64...

    From what I've read the game will use the 64-bit architecture for something graphics-related, and it would be interesting to see how the graphics cards handle this.

    If it can't be done now, it may be one to remember for the future...

    Also, how well do the 64-bit drivers of both companies perform?

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