Rise of the Tomb Raider (1080p, 4K)

One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

Where the old game had one benchmark scene, the new game has three different scenes with different requirements: Spine of the Mountain (1-Valley), Prophet’s Tomb (2-Prophet) and Geothermal Valley (3-Mountain) - and we test all three (and yes, I need to relabel them - I got them wrong when I set up the tests). These are three scenes designed to be taken from the game, but it has been noted that scenes like 2-Prophet shown in the benchmark can be the most CPU limited elements of that entire level, and the scene shown is only a small portion of that level. Because of this, we report the results for each scene on each graphics card separately.

 

Graphics options for RoTR are similar to other games in this type, offering some presets or allowing the user to configure texture quality, anisotropic filter levels, shadow quality, soft shadows, occlusion, depth of field, tessellation, reflections, foliage, bloom, and features like PureHair which updates on TressFX in the previous game.

Again, we test at 1920x1080 and 4K using our native 4K displays. At 1080p we run the High preset, while at 4K we use the Medium preset which still takes a sizable hit in frame rate.

It is worth noting that RoTR is a little different to our other benchmarks in that it keeps its graphics settings in the registry rather than a standard ini file, and unlike the previous TR game the benchmark cannot be called from the command-line. Nonetheless we scripted around these issues to automate the benchmark four times and parse the results. From the frame time data, we report the averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

#1 Geothermal Valley Spine of the Mountain

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

#2 Prophet’s Tomb

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

#3 Spine of the Mountain Geothermal Valley

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

The 4K

It's clear from these results that the 1950X is not the best gaming chip when in its default mode.

CPU Gaming Performance: Shadow of Mordor (1080p, 4K) CPU Gaming Performance: Rocket League (1080p, 4K)
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  • Ian Cutress - Thursday, August 10, 2017 - link

    We ran with both and give the data for both. Gaming Mode is not default, and it may surprise you just how many systems are still run at default settings.
  • mapesdhs - Thursday, August 10, 2017 - link

    Just a thought, might it be possible for AMD to include logic in the design which can tell when it's doing something would probably run better in the other mode, and if so notify the user of this?
  • zepi - Thursday, August 10, 2017 - link

    Which 7-zip version are you actually using? Do you really run version 9.2 as stated in the article?

    Latest stable should be something like 16.x and 17.x's are also available.
  • zepi - Thursday, August 10, 2017 - link

    Your numbers look somewhat different compared to some sites that have been using 17.x versions.
  • DanNeely - Thursday, August 10, 2017 - link

    Keeping the version constant means you can compare against a huge backlog of old data without having to rerun anything and having to drop any systems you can't get working or were only loaners.
  • Alexey291 - Thursday, August 10, 2017 - link

    Yes and also means that the results are useless.
  • tamalero - Thursday, August 10, 2017 - link

    Agree. Its like running a benchmark suit that cant handle more than 8 threads.. because "back in the days" there were only dual core processors.
  • Johan Steyn - Thursday, August 10, 2017 - link

    Its called slanted journalism, just another example.
  • zepi - Friday, August 11, 2017 - link

    Exactly. We don't test GPU's with Quake 2 only to have comparable benchmark results against Voodoo 3.

    And almost no-one running 7zip today (be it on Core 2 quad OR Core i9) won't be running these ancient versions. Results on those versions are just meaningless in todays environment.
  • zepi - Friday, August 11, 2017 - link

    princess and half a kingdom for functional edit.

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