Silicon, Glue, & NUMA Too

In the Ryzen family, AMD designed an 8 core silicon die known as a Zeppelin die. This consisted of two core complexes (CCX) of four cores each, with each CCX having access to 8 MB of L3 cache. The Zeppelin die had access to two DRAM channels, and was fixed with 16 PCIe lanes for add-in cards. With Threadripper, AMD has doubled up the silicon.

If you were to delid a Threadripper CPU, you would actually see four silicon dies, similar to what an EPYC processor would have, making Threadripper a Multi Core Module (MCM) design. Two of these are reinforcing spacers – empty silicon with no use other than to help distribute the weight of the cooler and assist in cooling. The other two dies (in opposite corners for thermal performance and routing) are basically the same Zeppelin dies as Ryzen, containing eight cores each and having access to two memory channels each. They communicate through Infinity Fabric, which AMD lists as 102 GB/s die-to-die bandwidth (full duplex bidirectional), along with 78ns to reach the near memory (DRAM connected to the same die) and 133ns to reach the far memory (DRAM on another die). We confirmed those numbers on DDR4-2400 memory, also achieving 65 ns and 108 ns respectively using DDR4-3200. 


Despite this AMD slide showing two silicon dies, there are four units of silicon in the package. Only two of the dies are active, so AMD has 'simplified' the diagram'

By comparison, EPYC lists die-to-die bandwidth as 42.6 GB/s at DDR4-2666. This is because EPYC runs fabric links to three dies internally and one die externally (on the next socket), which maximizes all the links available. The dies in Threadripper only have to communicate with one other die, so has more flexibility. To that extent, we’re under the impression that Threadripper is using two of these links at 10.4 GT/s using the following method:

  • Die to Die for EPYC is quoted as 42.6 GB/s at DDR4-2667
  • Die to Die for Threadripper is quoted as 102.2 GB/s at DDR4-3200
  • 42.6 GB/s * 2 links * 3200/2667 = 102.2 GB/s
  • 42.6 GB/s * 3 links * 3200/2667 at 8.0 GT/s = 115.8 GB/s (too high)
  • 42.6 GB/s * 3 links * 3200/2667 at 6.4 GT/s = 92.6 GB/s (too low)

This configuration for AMD is essentially what the industry calls a NUMA configuration: non-uniform memory access. If left as it, it means that code cannot rely on a regular (and low) latency between requesting something from DRAM and receiving it. This can be an issue for high-performance code, which is why some software is designed NUMA-aware, so that it can intelligently pin the memory it needs to the closest DRAM controller, lowering potential bandwidth but prioritizing latency.

NUMA is nothing new in the x86 space. Once CPUs began shipping with on-die memory controllers rather than using an off-die memory controller in the Northbridge, NUMA became an inherent part of multi-socket systems. In this respect AMD was the leader here right from the start, as they beat Intel to on-die memory controllers for x86 CPUs by years. So AMD has been working with NUMA for years, and similarly NUMA has been the state of affairs for Intel's multi-socket server systems for almost a decade.

What's new with Threadripper however is that NUMA has never been a consumer concern. MCM consumer CPUs have been few and far between, and we'd have to go all the way back to the Core 2 Quad family to find a CPU with cores on multiple dies, which was a design that predates on-die memory controllers for Intel. So with Threadripper, this is the very first time that consumers – even high-end consumers – have been exposed to NUMA.

But more importantly, consumer software has been similarly unexposed to NUMA, so almost no software is able to take its idiosyncrasies into account. The good news is that while NUMA changes the rules of the game a bit, it doesn't break software. NUMA-aware OSes do the heavy lifting here, helping unaware software by keeping threads and memory accesses together on the same NUMA node in order to ensure classic performance characteristics. The downside to this is that much like an overprotective parent, the OS is going discourage unaware software from using other NUMA nodes. Or in the case of Threadripper, discouraging applications from using the other die and its 8 cores.


At a hardware level, Threadripper is natively two NUMA nodes

In an ideal world, all software would be NUMA-aware, eliminating any concerns over the matter. From a practical perspective however, software is slow to change and it seems unlikely that NUMA-style CPUs are going to become common in the future. Furthermore NUMA can be tricky to program for, especially in the case of workloads/algorithms that inherently struggle with "far" cores and memory. So the quirks of NUMA are never going to completely go away, and instead AMD has taken it upon themselves to manage the matter.

AMD has implemented BIOS switches and software switches in order to better support and control the NUMAness of Threadripper. By default, Threadripper actually hides its NUMA architecture. AMD instead runs Threadripper in a UMA configuration: a uniform memory access system where memory is sent to any DRAM and the return is variable in latency (e.g. ~100ns averaging between 78ns and 133ns) but focusing for a high peak bandwidth. By presenting the CPU to the OS as a monolithic, single-domain design, memory bandwidth is maximized and all applications (NUMA-aware and not) see all 16 cores as part of the same CPU. So for applications that are not NUMA-aware – and consequently would have been discouraged by the OS in NUMA mode – this maximizes the number of cores/threads they can use and the memory bandwidth they can use.


All 32 threads are exposed as part of a single monolithic CPU

The drawback to UMA mode is that because it's hiding how Threadripper really works, it doesn't allow the OS and applications to make fully informed decisions for themselves, and consequently they may not make the best decisions. Latency-sensitive NUMA-unaware applications that fare poorly with high core/memory latencies can struggle here if they use cores and memory attached to the other die. Which is why AMD also allows Threadripper to be configured for NUMA mode, exposing its full design to the OS and resulting in separate NUMA domains for the two dies. This informs the OS to keep applications pinned to one die when possible as previously discussed, and this mode is vital for some software and some games, and we’ve tested it in this review.

Overall, using a multi-silicon design has positives and negatives. The negatives end up being variable memory latency, variable core-to-core latency, and often redundancy in on-die units that don’t need to be repeated. As a result, AMD uses 400mm2+ of silicon to achieve this, which can increase costs at the manufacturing level. By contrast, the positives are in silicon design and overall yeilds: being able to design a single piece of silicon and repeat it, rather than design several different floor plans which multiplies up the design costs, and having the (largely) fixed number of wafer defects spread out over many more smaller dies.

By contrast, Intel uses a single monolithic die for its Skylake-X processors: the LCC die up to 10-core and HCC die from 12-core up to 18-core. These use a rectangular grid of cores (3x4 and 5x4 respectively), with two of the segments reserved for the memory controllers. In order to communicate between the cores, Intel uses a networking mesh, which determines which direction the data needs to travel (up, down, left, right, or accepted into the core). We covered Intel’s MOdular Decoupled Crossbar (MoDe-X) methodology in our Skylake-X review, but the underlying concept is consistency. This mesh runs at 2.4 GHz nominally. Prior to Skylake-X, Intel implemented a ring topology, such that data would have to travel around the ring of cores to get to where it needed to go.

With reference to glue, or glue-logic, we’re referring to the fabric of each processor. For AMD that’s the Infinity Fabric, which has to travel within the silicon die or out to the other silicon die, and for Intel that’s the internal MoDe-X mesh. Elmer’s never looked so complicated.

Feeding the Beast and CPU Top Trumps AMD’s Solution to Dual Dies: Creator Mode and Game Mode
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  • imaheadcase - Thursday, August 10, 2017 - link

    So you lost respect for a website based on how they word titles of articles? I think you don't understand advertising at all. lol

    If you want to know a website that lost respect, look at HardOCP and you know why people don't like them for obvious reasons.
  • Alexey291 - Thursday, August 10, 2017 - link

    No offence but HardOCP is far more respectable than what we have in ATech these days.

    But that's not hard. AT website is pretty much a shell for the forum which is where most of the traffic is. I'm sure they only so the reviews because 'it was something we have always done'
  • Johan Steyn - Thursday, August 10, 2017 - link

    You may not understand how wording is used to convey sentiments in a different way. That is what politicians thrive on. You could for instance say "I am sorry that you misunderstood me." It gives the impression that you are sorry, but you are not. People also ask for forgiveness like this: "If I have hurt you, please forgive me." It sounds sincer, but it is a hidden lie, not acknowledging that you have actually hurt anybody, actually saying that you do not think that you did.

    Well, this is a science and I cannot explain it all here. If you miss it, then it does not mean it is not there.
  • mikato - Monday, August 14, 2017 - link

    I thought I'd just comment to say I understand what you're saying and agree. Even if a sentence gives facts, it can sound more positive one way or another way based on how it is stated. The author has to do some reflection sometimes to catch this. I believe him whenever he says he doesn't have much time, and maybe that plays into it. But articles at different sites may not have this bias effect and it can be an important component of a review article.

    "Intel recently announced that its new 18-core chip scores 3200 on Cinebench R15. That would be an extra 6.7% performance over the Threadripper 1950X for 2x the cost."

    These 2 sentences give facts, but sound favorable to Intel until just the very end. It's a subtle perception thing but it's real. The facts in the sentences, however, are massively favorable to AMD. Threadripper does only 6.7% less performance than an announced (not yet released) Intel CPU for half the cost!

    Here is another version-

    "Intel recently announced that its new 18-core chip scores 3200 on Cinebench R15. So Threadripper, for half the cost of Intel's as-yet unreleased chip, performs only 6.7% slower in Cinebench."

    There, that one leads with Threadripper and "half the cost" in the second sentence, and sounds much different.
  • Johan Steyn - Thursday, August 10, 2017 - link

    HardOCP and PCPer is more respected in my opinion. Wccftech is unpredictable, sometimes they shine and sometimes they are really odd.
  • mapesdhs - Thursday, August 10, 2017 - link

    I've kinda taken to GamersNexus recently, but I still always read AT and toms to compare.

    Ian.
  • fanofanand - Tuesday, August 15, 2017 - link

    WCCFtech is a joke, it's nothing but rumors and trolling. If you are seriously going to put WCCFtech above Anandtech then everyone here can immediately disregard all of your comments.
  • Drumsticks - Thursday, August 10, 2017 - link

    Fantastic review In. I was curious exactly how AMD would handle the NUMA problem with Threadripper. It seems that anybody buying Threadripper for real work is going to have to continue being very aware of exactly what configuration gets them the best performance.

    One minor correction, at the bottom of the CPU Rendering tests page:

    "Intel recently announced that its new 18-core chip scores 3200 on Cinebench R15. That would be an extra 6.7% performance over the Threadripper 1950X for 2x the cost." - this score is for the 16 core i9-7960X, not the 7980XE.
  • Drumsticks - Thursday, August 10, 2017 - link

    Ian*. Can't wait for the edit button one day!
  • launchcodemexico - Thursday, August 10, 2017 - link

    Why did you end all the gaming review sections with something like "Switching it to Game mode would have made better numbers..."? Why didn't you run the benchmarks in Gaming mode in the first place?

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