Civilization 6

First up in our CPU gaming tests is Civilization 6. Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.

At both 1920x1080 and 4K resolutions, we run the same settings. Civilization 6 has sliders for MSAA, Performance Impact and Memory Impact. The latter two refer to detail and texture size respectively, and are rated between 0 (lowest) to 5 (extreme). We run our Civ6 benchmark in position four for performance (ultra) and 0 on memory, with MSAA set to 2x.

For reviews where we include 8K and 16K benchmarks (Civ6 allows us to benchmark extreme resolutions on any monitor) on our GTX 1080, we run the 8K tests similar to the 4K tests, but the 16K tests are set to the lowest option for Performance.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

8K
 
16K
 

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

On the whole, the Threadripper CPUs perform as well as Ryzen does on most of the tests, although the Time Under analysis always seems to look worse for Threadripper.

Benchmarking Performance: CPU Legacy Tests CPU Gaming Performance: Ashes of the Singularity Escalation (1080p, 4K)
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  • NikosD - Sunday, August 13, 2017 - link

    Well, reading the whole review today - 13/08/2017 - I can see that the reviewer did something more evil than not using DDR4-3200 to give us performance numbers.

    He used DDR4-2400, as he clearly states in the configuration table, filling up the performance tables BUT in the power consumption page he added DDR4-3200 results (!) just to inform us that DDR4-3200 consumes 13W more, without providing any performance numbers for that memory speed (!!)

    The only thing left for the reviewer is to tell us in which department of Intel works exactly, because in the first pages he wanted to test TR against a 2P Intel system as Skylake-X has only 10C/20T but Intel didn't allow him.

    Ask for your Intel department to permit it next time.
  • Zingam - Sunday, August 13, 2017 - link

    Yeah! You make a great point! Too much emphasis on gaming all the time! These processors aren't GPUs after all! Most people who buy PCs don't play games at all. Even I as a game developer would like to see more real world tests, especially compilation and data-crunching tests that are typical for game content creation and development workloads. Even I as a game developer spend 99% of my time in front of the computer not playing any games.
  • pm9819 - Friday, August 18, 2017 - link

    So Intel made AMD release the underpowered overheating Bulldozer cpu's? Did Intel also make them sell there US and EU based fabs so they'll be wholly dependant on the Chinese to make their chips? Did Intel also make them buy a equally struggling graphics card company? Truth is AMD lost all the mind and market share they had because of bad corporate decision and uncompetitive cpu designs post Thunderbird. It's no one's fault but there own that it took seven years to produce a competitive replacement. Was Intel suppose to wait till they caught up? And Intel was a monopoly long before AMD started producing competitive cpu's.

    You can keep blaming Intel for AMD's screw ups but those of us with common sense and the ability to read know the fault lays with AMD's management.
  • ddriver - Thursday, August 10, 2017 - link

    You are not sampled because of your divine objectivity Ian, you are sampled because you review for a site that is still somewhat popular for its former glory. You can deny it all you want, and understandable, as it is part of your job, but AT is heavily biased towards the rich american boys - intel, apple, nvidia... You are definitely subtle enough for the dumdums, but for better or worse, we are not all dumdums yet.

    But hey, it is not all that bad, after all, nowadays there are scores of websites running reviews, so people have a base for comparison, and extrapolate objective results for themselves.
  • ddriver - Thursday, August 10, 2017 - link

    And some bits of constructive criticism - it would be nicer if those reviews featured more workloads people actually use in practice. Too much synthetics, too much short running tests, too much tests with software that is like "wtf is it and who in the world is using it".

    For example rendering - very few people in the industry actually use corona or blender, blender is used for modelling and texturing a lot, but not really for rendering. Neither is luxmark. Neither is povray, neither is CB.

    Most people who render stuff nowadays use 3d max and vray, so testing this will actually be indicative of actual, practical perforamnce to more people than all those other tests combined.

    Also, people want render times, not scores. That's very poor indication of actual performance that you will get, because many of those tests are short, so the CPU doesn't operate in the same mode it will operate if it sweats under continuous work.

    Another rendering test that would benefit prosumers is after effects. A lot of people use after effects, all the time.

    You also don't have a DAW test, something like cubase or studio one.

    A lot of the target market for HEDT is also interested in multiphysics, for example ansys or comsol.

    The compilation test you run, as already mentioned several times by different people, is not the most adequate either.

    Basically, this review has very low informational value for people who are actually likely to purchase TR.
  • mapesdhs - Thursday, August 10, 2017 - link

    AE would definitely be a good test for TR, it's something that can hammer an entire system, unlike games which only stress certain elements. I've seen AE renders grab 40GB RAM in seconds. A guy at Sony told me some of their renders can gobble 500GB of data just for a single frame, imposing astonishing I/O demands on their SAN and render nodes. Someone at a London movie company told me they use a 10GB/sec SAN to handle this sort of thing, and the issues surrounding memory access vs. cache vs. cores are very important, eg. their render management sw can disable cores where some types of render benefit from a larger slice of mem bw per core.

    There are all sorts of tasks which impose heavy I/O loads while also needing varying degrees of main CPU power. Some gobble enormous amounts of RAM, like ANSYS, though I don't know if that's still used.

    I'd be interested to know how threaded Sparks in Flame/Smoke behave with TR, though I guess that won't happen unless Autodesk/HP sort out the platform support.

    Ian.
  • Zingam - Sunday, August 13, 2017 - link

    Good points!
  • Notmyusualid - Sunday, August 13, 2017 - link

    ...only he WAS sampled. Read the review.
  • bongey - Thursday, August 10, 2017 - link

    You don't have to be paid by Intel, but this is just a bad review.
  • Gothmoth - Thursday, August 10, 2017 - link

    where is smoke there is fire.

    there are clear indications that anandtech is a bit biased.

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