Silicon, Glue, & NUMA Too

In the Ryzen family, AMD designed an 8 core silicon die known as a Zeppelin die. This consisted of two core complexes (CCX) of four cores each, with each CCX having access to 8 MB of L3 cache. The Zeppelin die had access to two DRAM channels, and was fixed with 16 PCIe lanes for add-in cards. With Threadripper, AMD has doubled up the silicon.

If you were to delid a Threadripper CPU, you would actually see four silicon dies, similar to what an EPYC processor would have, making Threadripper a Multi Core Module (MCM) design. Two of these are reinforcing spacers – empty silicon with no use other than to help distribute the weight of the cooler and assist in cooling. The other two dies (in opposite corners for thermal performance and routing) are basically the same Zeppelin dies as Ryzen, containing eight cores each and having access to two memory channels each. They communicate through Infinity Fabric, which AMD lists as 102 GB/s die-to-die bandwidth (full duplex bidirectional), along with 78ns to reach the near memory (DRAM connected to the same die) and 133ns to reach the far memory (DRAM on another die). We confirmed those numbers on DDR4-2400 memory, also achieving 65 ns and 108 ns respectively using DDR4-3200. 


Despite this AMD slide showing two silicon dies, there are four units of silicon in the package. Only two of the dies are active, so AMD has 'simplified' the diagram'

By comparison, EPYC lists die-to-die bandwidth as 42.6 GB/s at DDR4-2666. This is because EPYC runs fabric links to three dies internally and one die externally (on the next socket), which maximizes all the links available. The dies in Threadripper only have to communicate with one other die, so has more flexibility. To that extent, we’re under the impression that Threadripper is using two of these links at 10.4 GT/s using the following method:

  • Die to Die for EPYC is quoted as 42.6 GB/s at DDR4-2667
  • Die to Die for Threadripper is quoted as 102.2 GB/s at DDR4-3200
  • 42.6 GB/s * 2 links * 3200/2667 = 102.2 GB/s
  • 42.6 GB/s * 3 links * 3200/2667 at 8.0 GT/s = 115.8 GB/s (too high)
  • 42.6 GB/s * 3 links * 3200/2667 at 6.4 GT/s = 92.6 GB/s (too low)

This configuration for AMD is essentially what the industry calls a NUMA configuration: non-uniform memory access. If left as it, it means that code cannot rely on a regular (and low) latency between requesting something from DRAM and receiving it. This can be an issue for high-performance code, which is why some software is designed NUMA-aware, so that it can intelligently pin the memory it needs to the closest DRAM controller, lowering potential bandwidth but prioritizing latency.

NUMA is nothing new in the x86 space. Once CPUs began shipping with on-die memory controllers rather than using an off-die memory controller in the Northbridge, NUMA became an inherent part of multi-socket systems. In this respect AMD was the leader here right from the start, as they beat Intel to on-die memory controllers for x86 CPUs by years. So AMD has been working with NUMA for years, and similarly NUMA has been the state of affairs for Intel's multi-socket server systems for almost a decade.

What's new with Threadripper however is that NUMA has never been a consumer concern. MCM consumer CPUs have been few and far between, and we'd have to go all the way back to the Core 2 Quad family to find a CPU with cores on multiple dies, which was a design that predates on-die memory controllers for Intel. So with Threadripper, this is the very first time that consumers – even high-end consumers – have been exposed to NUMA.

But more importantly, consumer software has been similarly unexposed to NUMA, so almost no software is able to take its idiosyncrasies into account. The good news is that while NUMA changes the rules of the game a bit, it doesn't break software. NUMA-aware OSes do the heavy lifting here, helping unaware software by keeping threads and memory accesses together on the same NUMA node in order to ensure classic performance characteristics. The downside to this is that much like an overprotective parent, the OS is going discourage unaware software from using other NUMA nodes. Or in the case of Threadripper, discouraging applications from using the other die and its 8 cores.


At a hardware level, Threadripper is natively two NUMA nodes

In an ideal world, all software would be NUMA-aware, eliminating any concerns over the matter. From a practical perspective however, software is slow to change and it seems unlikely that NUMA-style CPUs are going to become common in the future. Furthermore NUMA can be tricky to program for, especially in the case of workloads/algorithms that inherently struggle with "far" cores and memory. So the quirks of NUMA are never going to completely go away, and instead AMD has taken it upon themselves to manage the matter.

AMD has implemented BIOS switches and software switches in order to better support and control the NUMAness of Threadripper. By default, Threadripper actually hides its NUMA architecture. AMD instead runs Threadripper in a UMA configuration: a uniform memory access system where memory is sent to any DRAM and the return is variable in latency (e.g. ~100ns averaging between 78ns and 133ns) but focusing for a high peak bandwidth. By presenting the CPU to the OS as a monolithic, single-domain design, memory bandwidth is maximized and all applications (NUMA-aware and not) see all 16 cores as part of the same CPU. So for applications that are not NUMA-aware – and consequently would have been discouraged by the OS in NUMA mode – this maximizes the number of cores/threads they can use and the memory bandwidth they can use.


All 32 threads are exposed as part of a single monolithic CPU

The drawback to UMA mode is that because it's hiding how Threadripper really works, it doesn't allow the OS and applications to make fully informed decisions for themselves, and consequently they may not make the best decisions. Latency-sensitive NUMA-unaware applications that fare poorly with high core/memory latencies can struggle here if they use cores and memory attached to the other die. Which is why AMD also allows Threadripper to be configured for NUMA mode, exposing its full design to the OS and resulting in separate NUMA domains for the two dies. This informs the OS to keep applications pinned to one die when possible as previously discussed, and this mode is vital for some software and some games, and we’ve tested it in this review.

Overall, using a multi-silicon design has positives and negatives. The negatives end up being variable memory latency, variable core-to-core latency, and often redundancy in on-die units that don’t need to be repeated. As a result, AMD uses 400mm2+ of silicon to achieve this, which can increase costs at the manufacturing level. By contrast, the positives are in silicon design and overall yeilds: being able to design a single piece of silicon and repeat it, rather than design several different floor plans which multiplies up the design costs, and having the (largely) fixed number of wafer defects spread out over many more smaller dies.

By contrast, Intel uses a single monolithic die for its Skylake-X processors: the LCC die up to 10-core and HCC die from 12-core up to 18-core. These use a rectangular grid of cores (3x4 and 5x4 respectively), with two of the segments reserved for the memory controllers. In order to communicate between the cores, Intel uses a networking mesh, which determines which direction the data needs to travel (up, down, left, right, or accepted into the core). We covered Intel’s MOdular Decoupled Crossbar (MoDe-X) methodology in our Skylake-X review, but the underlying concept is consistency. This mesh runs at 2.4 GHz nominally. Prior to Skylake-X, Intel implemented a ring topology, such that data would have to travel around the ring of cores to get to where it needed to go.

With reference to glue, or glue-logic, we’re referring to the fabric of each processor. For AMD that’s the Infinity Fabric, which has to travel within the silicon die or out to the other silicon die, and for Intel that’s the internal MoDe-X mesh. Elmer’s never looked so complicated.

Feeding the Beast and CPU Top Trumps AMD’s Solution to Dual Dies: Creator Mode and Game Mode
Comments Locked

347 Comments

View All Comments

  • Johan Steyn - Thursday, August 10, 2017 - link

    See my other posts, maybe it might give some light.
  • Ian Cutress - Thursday, August 10, 2017 - link

    Most of our benchmarks using real-world inputs, aside from the synthetics. So our Chromium Compile test for instance uses a different code base and different compiler to Ars. Our WinRAR test and video editing tests use our own datasets. Our game tests use settings that we've chosen and are unlikely to align with others. That's why we document a lot of our testing.

    Also, on the power tests. We're probing the CPU power only - not losses caused by the platform power delivery, DRAM, or power supply. We're not taking the difference between idle and load either, we're going off of the numbers that the CPU is telling itself when it comes to power/frequency management for power states, fan profiles and everything else.
  • IGTrading - Friday, August 11, 2017 - link

    I think that total system power consumption is more important than chip consumption, IMHO.

    The user/buyer/client will never use the CPU without the whole platform consuming power as well, except if he drills a hole into it and uses it as a key chain. :)

    In the servers business, platform power matters the most, in the mobile world as well. For the home desktop user it matter how much he will spend to enjoy that new productivity/gaming system.

    The only niche of the market where chip power would be particularly of significant importance is super-computing where the platform is usually a custom one with a custom power budged that will depend directly on the decision of the designer and beneficiary.

    These two decision factors, beneficiary and designer, will then chose what chip will they want to use in their project.

    Otherwise, on a first look (maybe I'm being superficial), I don't see why chip power consumption would need to be measured to exactly and used for comparison.

    The CHECK it and see if it stays within the boundaries declared by the manufacturer or goes over, yes. But to use it for comparison ?!

    Or maybe I'm just used to the days when everybody was always checking and comparing the total system power. :)
  • Mugur - Sunday, August 13, 2017 - link

    Have you thought that in case the cooling solution is not perfect, especiall since there are no proper coolers for TR yes, just adapted ones, it could skew the results for most of the benchmarks / power used? TR has an XFR of 4.2 GHZ that will not kick unless the cooling is perfect. I saw this on Hardware Canucks I think, where their TR was below the advertised values and they mention it.

    GamersNexus even has a part on Youtube for testing the results of different application methods of thermal paste and it did show that even this matters a lot in case of this cpu / cooling solutions
  • sbandur - Thursday, August 10, 2017 - link

    You shuld test Chrome compiling in 4 virtual machines at the same time... just for fun...
  • sbandur - Thursday, August 10, 2017 - link

    Great review!
  • IGTrading - Friday, August 11, 2017 - link

    Yes. That is a much more appropriate and comprehensive test.

    We often talk about using a VM tool to do our heavy work, despite of reminding us of the Main Frame era :) But today it makes sense. Even in a shared work environment, you can share the costs of a Threadripper machine and run 3 or 4 or more VMs.

    And the everything is shared : hardware costs, maintenance, upgrades, software, repairs, power consumption and so on.

    You just come to the office with your laptop. You plug into the 27" secondary desktop display, connect to your VM and you have 2 to 32 computing threads at your disposal.

    So yes, concurrent computing loads in Virtual Machines makes for a very good and comprehensive mean of benchmarking, IMHO.
  • tamalero - Thursday, August 10, 2017 - link

    I find It strange that in your reviews your intel chips consume way less power than other reviewers.
  • Ian Cutress - Thursday, August 10, 2017 - link

    We're testing the CPUs, not the system level + VRM losses.
  • Interitus - Thursday, August 10, 2017 - link

    Might have missed it in previous comments, but the link one page 1 to the X399 board previews doesn't work?

Log in

Don't have an account? Sign up now