Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


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4K

ASUS GTX 1060 Strix 6G Performance


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4K

Sapphire Nitro R9 Fury 4G Performance


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Sapphire Nitro RX 480 8G Performance


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4K

With Ryzen, we encounted some odd performance issues when using NVIDIA-based video cards that caused those cards to significantly underperform. However equally strangely, the issues we have with Ryzen on Rocket League with NVIDIA GPUs seem to almost vanish when using Threadripper. Again, still no easy wins here as Intel seems to take Rocket League in its stride, but SMT-off mode still helps the 1950X. The Time Under graphs give some cause for concern, with the 1950X consistently being at the bottom of that graph.

CPU Gaming Performance: Rise of the Tomb Raider (1080p, 4K) CPU Gaming Performance: Grand Theft Auto (1080p, 4K)
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  • Lolimaster - Friday, August 11, 2017 - link

    Adding useless singe thread benchs for people that will pay $600+ for many cores is plain stupidity like that useless open a pdf test.
  • casperes1996 - Saturday, August 12, 2017 - link

    Why do you bother replying to these, Ian? I love your enthusiasm about what you do, and am happy that you reply to comments, but as you state yourself, no matter what you say, you'll be called a shill on more than a weekly basis by either side no matter what you do. Intel shill, AMD shill, Apple shill, Nvidia shill and so on. There's no stopping it, because you just can't please the people who go into something wanting a specific result. Well, you can if you give them that result, but sometimes, facts aren't what you want them to be, and some people don't accept that.

    Cheers, mate
  • Diji1 - Thursday, August 10, 2017 - link

    You sound like a crazy person.
  • Notmyusualid - Saturday, August 12, 2017 - link

    @ Diji1

    You are correct.

    He is implying just because we want HEDT platforms / chips, that we care nothing for single-threaded performance.

    He is a true AMD fan-boi, as you will see over time.
  • lordken - Thursday, August 10, 2017 - link

    @Johan Steyn: while I agree with you that the Intel piece with PR slide at the top was a little bit lame, I even lolled at "most scalable" part (isn't something like "glued" zen the most scalable design?) I think this review is good and goes also around architecture etc., there were few instances during reading when it seemed odd wording or being unnecessarily polite toward intel's shortcoming/deficit but I cant even remember them now.

    Though I was surprised about power numbers, as Toms measured much higher W for 7900X , 160-200 and with TTF even up to 250-331 , but here 7800/7900x had only ~150W.
    Also this sentence is odd
    "All the Threadripper CPUs hit around 177W, just under the 180W TDP, while the Skylake-X CPUs move to their 140W TDP." move to their? They are above the TDP...why not state it clearly?
  • tamalero - Thursday, August 10, 2017 - link

    Im sratching my head on power consumption as well. Almost all reviewers shows that the i9's consume more than threadripper.

    Could be the motherboard used?

    Some used the Zenith and other reviewers used the ASROCK retail one.
  • smilingcrow - Thursday, August 10, 2017 - link

    Power consumption can vary a lot depending on the type of task and the exact nature of that task.
    So you should expect a lot of variation across reviews.
  • Johan Steyn - Thursday, August 10, 2017 - link

    The amount of tests on games in this review is unbalanced. Also read my reply to Ian.

    Extremely well stated: " unnecessarily polite toward Intel's shortcoming" Sometimes I think these guys think all are complete mindless drones.
  • carewolf - Thursday, August 10, 2017 - link

    It has always been like this here. This was pretty neutral by Anandtech standards, they even admitted it when it was faster.
  • Johan Steyn - Thursday, August 10, 2017 - link

    Please read my response to Ian, I think you are not looking close enough to what is happening here.

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