Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Rocket League Notes on GTX

The map we use in our testing, Aquadome, is known to be strenuous on a system, hence we see frame rates lower than what people expect for Rocket League - we're trying to cover the worst case scenario. But the results also show how AMD CPUs and NVIDIA GPUs do not seem to be playing ball with each other, which we've been told is likely related to drivers. 

Gaming Performance: Rise of the Tomb Raider (1080p, 4K) Gaming Performance: Grand Theft Auto (1080p, 4K)
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  • wallysb01 - Thursday, July 27, 2017 - link

    And you're an N=1. Intel iGPUs are more than enough for plenty uses now, and have been for a while actually. I built a cheap office machine for my wife that we use also use for streaming, for example, I even played some DOTA on it for a time. That computer has the G3220 and it works just fine. HTPC, office/web, even a little light/cheap gaming... Intel iGPU is all you need. The extra $50+, power use and space (for those that want small form factors) for a dGPU is just thrown in the garbage and lit on fire for most computer use.
  • DanGer1 - Saturday, July 29, 2017 - link

    If you want to compare to an APU you will have to wait for Raven Ridge and I am pretty sure we all know what integrated Radeon graphics compare to Intel....no contest. It is my understanding that Raven Ridge will be coming out on 14nm+ as well. AMD will have a clear win in this segment.
  • KAlmquist - Thursday, July 27, 2017 - link

    Currently, the lowest priced AM4 motherboard on Newegg is the ASRock A320M-HDV for $55 including shipping. There are a number of Intel LGA 1151 boards for less than that, starting with the GIGABYTE GA-H110M-M.2 for $48 and the ASRock H110M-HDS R3.0 for $51. So motherboard costs currently favor Intel at the low end. That said, the price differential is small, and may disappear over time as manufacturers recover their development costs.
  • DanGer1 - Saturday, July 29, 2017 - link

    Right, but you can overclock the R3 without needing to by a "K" and it comes with a cooler.
  • SlowSpyder - Thursday, July 27, 2017 - link

    Looks like AMD aimed for the i5 7400, but priced it with the i3's. Not much to complain about here.
  • Otritus - Thursday, July 27, 2017 - link

    The third(last) chart on the first page is listed as Comparison: AMD Ryzen 3 1300X when it should be Comparison: AMD Ryzen 3 1200
  • Otritus - Thursday, July 27, 2017 - link

    On the second page it says fury x uses hdm not hbm
  • Drake H. - Thursday, July 27, 2017 - link

    just missed the dolphin...
  • rocky12345 - Thursday, July 27, 2017 - link

    Great review thank you.

    After watching a review on YT from AdoredTV and reading your review here I feel the R3 Ryzen's are pretty much what we all expected. They beat that useless Pentium CPU and duke it out with the i3's and the non K i5's. On AdoredTV he got the 1200 to 3.9Ghz and the 1300x to 4.0Ghz on the stock coolers with good temps. Once overclocked they really show their value in everything more so in the games. They both make the useless Pentium and the i3's look pretty sad.

    Another thing to look at is the R3's come with a stock cooler and are unlocked as well right their that adds value because unlike a K CPU you do not need to buy a cooler and if you get a Intel non K you can't make them faster by overclocking the Intel CPU's.
  • rocky12345 - Thursday, July 27, 2017 - link

    Made a mistake it is Hardware Unboxed not AdoredTV I was referring to in my first comment. My bad sorry.

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