Benchmarking Suite 2017

2017 CPU

For our Ryzen review, we are implementing our new CPU testing benchmark suite, fully scripted as of 2/17. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below. The tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider
Kraken
Octane
Web13
Web15

System Tests

PDF Opening
FCAT
3DPM v21
Dolphin v5.0
DigiCortex v1.20
Agisoft PS v1.0 

Rendering Tests

Corona
Blender 2.78.1
LuxMark CPU C++
LuxMark CPU OpenCL
POV-Ray
CB15 ST
CB15 MT

Encoding Tests

7-Zip
WinRAR
TrueCrypt
HandBrake 264-LQ
HandBrake 264-HQ
HandBrake 265-4K (reworked from Ryzen 7 review)

Office / Professional

PCMark8 
Chromium Compile (new for Ryzen 5)
SYSmark 2014 / SE

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
CB 11.5 ST / MT
CB 10 ST / MT

A side note - a couple of benchmarks (LuxMark) weren't fully 100% giving good data during testing. Need to go back and re-work this part of our testing.

2017 GPU

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

Civilization 6 (1080p Ultra, 4K Ultra)
Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
Shadow of Mordor (1080p Ultra, 4K Ultra)
Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
Rocket League (1080p Ultra, 4K Ultra)
Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

MSI GTX 1080 Gaming X 8G
ASUS GTX 1060 Strix 6G
Sapphire Nitro R9 Fury 4GB
Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

Civilization 6 (8K Ultra, 16K Lowest)
Ashes of the Singularity: Escalation* (8K Extreme, 16K Extreme)

These two benchmarks, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

*A note on Ashes. During our testing, the 2.2 update came through automatically, and broke our scripting methods due to a new splashscreen/popup. We worked to find a solution that worked one minute, and then stopped working 30 minutes later, and it was decided due to time limits that we'd look into the matter after the review.

Test Bed Setup and Hardware Benchmarking Performance: CPU System Tests
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  • SkipPerk - Wednesday, May 3, 2017 - link

    These are low-end CPU's. People use those for gaming and web-surfing. I have a proper Xeon machine at work like a normal person. Not to mention, you reference video software. What tiny percentage of computer users ever own or use video software? That is a tiny industry. It reminds me of the silly youtube reviews where the reviewer assumes everyone is editing videos, when less than one percent of us will ever do so.

    Most people buying non-Xeon CPU's really will be using basic software (MS Office, WinZip,...) or games. The only time I have used non-Xeon CPU's for work was when I had software that loved clock speed. Then I got a bunch of 6-core's and overclocked them (it was funny to watch the guys at Microcenter as I bought ten $1k CPUs and cheesy AIO water coolers). Otherwise one uses the right tool for the job.
  • AndrewJacksonZA - Tuesday, April 11, 2017 - link

    On the last page, "On The Benchmark Results"
    "Looking at the results, it’s hard to notice the effect that 12 threads has on multithreaded CPU tests."
    Don't you mean that it's NOT hard to notice?
  • Drumsticks - Tuesday, April 11, 2017 - link

    I didn't see the 7600k in gaming benchmarks, was that a mistake/not ready, or is it on purpose?

    Thanks for the review guys! This new benchmark suite looks phenomenal!
  • mmegibb - Tuesday, April 11, 2017 - link

    I was disappointed not to see the i5-7600k in the gaming benchmarks. Perhaps it wouldn't be much different than the i5-7600, but I have sometimes seen a difference. For my next build, it's looking like it's between the 1600x and the 7600k.
  • fanofanand - Tuesday, April 11, 2017 - link

    "Platform wise, the Intel side can offer more features on Z270 over AM4"

    Aside from Optane support, what does Z270 offer that AM4 doesn't?
  • MajGenRelativity - Tuesday, April 11, 2017 - link

    Z270 has more PCIe lanes off the chipset for controllers and such that AM4 does not
  • fanofanand - Tuesday, April 11, 2017 - link

    I won't disagree with that, but I'm not sure a few extra pci-e lanes is considered a feature. Features are typically something like M.2 support, built-in wifi, things like that. The extra pci-e lanes allows for MORE connected devices, but is a few extra pci-e lanes really considered a feature anymore? With Optane being worthless for 99.99999% of consumers, I'm just not seeing where Z270 gives more for the extra money.
  • JasonMZW20 - Tuesday, April 11, 2017 - link

    Let's do a rundown:

    Ryzen + X370
    20 (3.0) + 8 (2.0)
    Platform usable total: 28

    Core i7 + Z270
    16 + 14 (all 3.0)
    Platform usable total: 30

    Intel's Z270 spec sheet is a little disingenuous, as yes it does have a maximum of 24 lanes, but 10 are reserved for actual features like SATA and USB 2.0/3.x. 14 can be used by a consumer, giving you a total of 2 NVMe x4 + 1 NVMe x2 leaving x4 for other things like actual PCIe slots. That 3rd NVMe slot may share PCIe lanes with a PCIe add-in slot, if configured that way.

    Ryzen PCIe config (20 lanes): 1x16, 2x8 for graphics and x4 NVMe (or x2 SATA when NVMe is not used)

    Core i7 config (16 lanes): 1x16, 2x8, or 1x8+2x4 for graphics

    They're actually pretty comparable.
  • mat9v - Tuesday, April 11, 2017 - link

    No, not more PCIEx lines, those from chipset are virtual, they all go to CPU through DMI bus that is equivalent to (at best) 4 lines of PCIEx 3.0. All those chips (Intel and AMD) offer 16 lines from CPU for graphic card, but Zen also offers 4 lines for NVMe. Chipsets are connected by DMI (in Intel) and 4 lines of PCIEx 3.0 (in AMD), so that is equal, now Intel from those DMI lines offer virtual 24 lines of PCIEx 3.0 (a laugh and half) while AMD quite correctly offers 8 lines of PCIEx 2.0 (equivalent to 4 lines of PCIEx 3.0).
  • psychobriggsy - Wednesday, April 12, 2017 - link

    Indeed. If a user is going to need more than that, they're more likely going to be plumping for a HEDT system anyway. AMD's solution is coming in a bit, but that should be able to ramp up the IO significantly.

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