Grand Theft Auto V

The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 3840x2160 - High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V is another game where the GTX 1080 Ti won’t quite reach 60fps at 4K with all the bells & whistles, but it gets close in doing so. Given that this was originally a console game that ran at 30fps, 51.1 should make a lot of people reasonably satisfied, but there’s always room for improvement.

Relative to the GTX 980 Ti, this is actually the GTX 1080 Ti’s best game; it picks up a better-than-average 83% in performance. I suspect that GTAV is an outlier that is especially memory bandwidth sensitive, benefitting from the combination of a raw 44% increase in memory bandwidth from the previous generation, and NVIDIA’s improved memory compression technology on the Pascal architecture.

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Looking at the minimum framerates, the story is much the same. For gamers looking for high minimum framerates, the GTX 1080 Ti is the first card that can deliver better than 30fps at the 99th percentile. So while it can’t average 60fps, it also will never drop to the 30fps rate that its console counterparts are capped at in the first place.

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  • eddman - Friday, March 10, 2017 - link

    Adjusted for inflation: http://i.imgur.com/ZZnTS5V.png
  • Meteor2 - Friday, March 10, 2017 - link

    Great charts!
  • mapesdhs - Saturday, March 11, 2017 - link

    Except they excude the Titans, Fury, etc.
  • eddman - Saturday, March 11, 2017 - link

    I, personally, made these charts.

    No titans because they are very niche cards for those gamers who cannot wait and/or have more money than sense. The following Ti variants perform almost as good as the titan cards anyway.

    No radeons because this is an nvidia-only chart. I should've titled it as such. I focused on nvidia because ATI/AMD usually don't price their cards so high.
  • mapesdhs - Saturday, March 11, 2017 - link

    Ok on the Radeon angled, shoulda realised it was NV only. :D

    However, your description of those who buy Titans cannot be anything than your own opinion, and what you don't realise is that for many store owners it's these very top-tier cards which bring in the majority of their important profit margins. They make far less on the mainstream cards. They enthusiast market is extremely important, whether or not one individually regards the products as being relevant for one's own needs. You need to be objective here.
  • mapesdhs - Saturday, March 11, 2017 - link

    Sorry for the typos... am on a train, wobbly kybd. :D Is this site ever gonna get modern and allow editing??...
  • eddman - Saturday, March 11, 2017 - link

    I think I am being objective. Titan cards do not fit into the regular geforce range. They are like an early pass. Wait a few months and you can have a Ti that performs the same at a much lower price.

    If nvidia never released a similar performing Ti card, I would've included them.
  • eddman - Saturday, March 11, 2017 - link

    Also I don't see how stores and their profits has anything to do with that.
  • Mr Perfect - Tuesday, March 14, 2017 - link

    Nice work on those charts.

    So there where a couple years where top tier cards where $400 or less. Inflation number normalize that price a fair bit though.
  • Ryan Smith - Thursday, March 9, 2017 - link

    Those days are long-gone, and not just because of profit taking. 16/14nm FinFET GPUs are astonishingly expensive to design and fab. The masks are in the millions, and now everything has to be double-patterned.

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