The Division

The final first person shooter in our benchmark suite, The Division is a multiplayer-only game powered by Ubisoft’s Snowdrop engine. The game’s design focuses on detailed urban environments and utilizes dynamic global illumination for parts of its lighting. For our testing we use the game’s built-in benchmark, which cycles through a number of scenes/areas of the game.

The Division - 3840x2160 - Ultra Quality

The Division - 2560x1440 - Ultra Quality

Unlike The Witcher, NVIDIA won’t be able to hit 60fps with the GTX 1080 Ti at 4K, but at 54.7fps, they come close. Otherwise at 1440p, there’s performance to spare, which should make high refresh rate monitor owners happy.

On a relative basis, this is another strong game for the GTX 1080 Ti. The card picks up 34% over the GTX 1080, and 71% over the GTX 980 Ti. And for those GTX 780 Ti owners still out there, we’re looking at a pretty consistent 2.6x increase in performance across all resolutions.

The Witcher 3 Grand Theft Auto V
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  • Jon Tseng - Thursday, March 9, 2017 - link

    Launch day Anandtech review?

    My my wonders never cease! :-)
    Reply
  • Ryan Smith - Thursday, March 9, 2017 - link

    For my next trick, watch me pull a rabbit out of my hat. Reply
  • blanarahul - Thursday, March 9, 2017 - link

    Ooh. Reply
  • YukaKun - Thursday, March 9, 2017 - link

    /claps

    Good article as usual.

    Cheers!
    Reply
  • Yaldabaoth - Thursday, March 9, 2017 - link

    Rocky: "Again?" Reply
  • Ryan Smith - Thursday, March 9, 2017 - link

    No doubt about it. I gotta get another hat. Reply
  • Anonymous Blowhard - Thursday, March 9, 2017 - link

    And now here's something we hope you'll really like. Reply
  • close - Friday, March 10, 2017 - link

    Quick question: shouldn't the memory clock in the table on the fist page be expressed in Hz instead of bps being a clock and all? Or you could go with throughput but that would be just shy of 500GBps I think... Reply
  • Ryan Smith - Friday, March 10, 2017 - link

    Good question. Because of the various clocks within GDDR5(X)*, memory manufacturers prefer that we list the speed as bandwidth per pin instead of frequency. The end result is that the unit is in bps rather than Hz.

    * http://images.anandtech.com/doci/10325/GDDR5X_Cloc...
    Reply
  • close - Friday, March 10, 2017 - link

    Probably due to the QDR part that's not obvious from reading a just the frequency. Thanks. Reply

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