LiquidVR

AMD combines all of its VR related assets and tools into its LiquidVR branding, and with the Crimson launch last year it integrated the LiquidVR assets into the consumer driver set in preparation for the onslaught of 2016 VR headsets and content that entered the market. With Crimson ReLive, three new assets are being added into the platform.

LiquidVR: Affinity Multi-GPU

When AMD launched the RX480 it was advertised as a VR Ready card, and when combined with another RX 480 and DirectX12, offered great performance. DirectX 12 offers many different modes for multi-GPU, with alternate frame rendering or separate asset rendering depending on the mode used. Affinity Multi-GPU takes that AFR concept but splits it per-eye for virtual reality. This allows each card to work independently on each eye, resulting in up to 20x lower frame re-projection as reported.

The main benefit here is that each card should be working near its peak load, and can compensate if one GPU has a longer-than expected frame, although it means maintaining timing and can make sharing assets an issue. Nonetheless, AMD has stated that during complex scenes it will certainly help the immersion factor.

LiquidVR: MultiView and MultiRes Rendering

For virtual reality, multi-projection is not a new concept but is important in the sense that different cameras will render different objects either at a closer range, or not at all if they are hidden. MutliView on AMD’s side of the fence is a tool to aid in multi-camera rendering by optimizing shared assets and reducing the processing overhead.

MultiRes Rendering is a solution to the fact that humans can only focus on a small fraction of what they see in front of them, and as a result we don’t really need everything in view at the best detail. The MultiRes tool will make the GPUs spend more time improving the quality of the assets in focus and less time at areas that will be of low focal importance. AMD slightly confuses the matter by saying ‘pixel density’ but in this case it means more along the lines of higher resolution rendering for the part in focus being downsampled for a given area for a better quality visual where it matters.

It should be clear by now that one of the main things about virtual reality is ‘with limited compute, how can you make what the user sees better?’ and the solution to that is to cut what you can’t see and de-emphasize content that is less important. MultiView and MultiRes are along these lines (as well as technologies from other vendors). Ultimately MultiRes can be particularly important when combined with Depth of Field filters mentioned above – if it’s going to be blurred through DoF anyway, there’s less reason to spend time improving the rendering quality of the content before it is blurred.

LiquidVR: TrueAudio Next

While TrueAudio was announced and released several years ago, and despite only a small handful of games using it, moving to VR makes it more important to calculate where audio comes from and how it propagates through a particular scene. Crimson ReLive now adds the TrueAudio Next package into the consumer and professional drivers for supported cards in order for titles and content that use the TrueAudio tools to take advantage of dynamically propagated audio. Audio is one of those tricky elements where it requires individual filters based on location/reflection/reflection on different surfaces for each audio sample and often completely different filters on different samples simultaneously (a scream through glass combined with heavy boots on a metal grating from around the corner). In a VR environment these calculations can add up as samples and complexity increase without the proper tools to manage.

2016 into 2017: Developer Tools Crimson ReLive: Radeon Pro Drivers
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  • valinor89 - Friday, December 9, 2016 - link

    I have tried the Relive recording and I get crashes on my Gigabyte R9 280x saying the vcore is unstable. My card has a 1100 factory overclock and the voltage is stuck at 1,200v. I have been using OBs with VCE and I have no problems, but seems like something in the new Relive feature doesn't like my card. Also, having the record logo all the time is anoying, specially as it also appears in the video.

    TLDR: Your mileage might vary
  • Senti - Thursday, December 8, 2016 - link

    > At present the system does not offer recommendations as to what to buy (or where), or where to read reviews on potential upgrades. I highly recommend a site I know called AnandTech. I’m sure you’ve heard of it?

    Yeah, I've heard it used to be great hardware site. Now all it can do is fancy-print marketing slides. For example, Tom already posted benchmarks of Radeon Chill while we likely won't see anything substantiation for weeks.
  • Michael Bay - Friday, December 9, 2016 - link

    You forgot your 960 whine.
  • Senti - Friday, December 9, 2016 - link

    You can write your 960 whine, don't be shy. Otherwise people would have no idea what it means.
  • darckhart - Thursday, December 8, 2016 - link

    then again, drivers are now 200 MB downloads where they used to be 25 MB at most...
  • valinor89 - Friday, December 9, 2016 - link

    Mine was a 440 MB download with all the software... I guess those include the almost legacy CGN drivers for my 280x and they can streamline the ones for the new 400 series.
  • Gigaplex - Saturday, December 10, 2016 - link

    It's half a gig (499MB) on the AMD download site...
  • Michael Bay - Friday, December 9, 2016 - link

    Presentation that by all rights should have been titled "look, our drivers are not as awful anymore!".
    Jesus christ.
  • AndrewJacksonZA - Friday, December 9, 2016 - link

    "H.265 encoding has been a part of GPUOpen, but with the new launch the tools are being expanded for in-game DX12 frame processing."
    Is that technology used while recording gameplay to disk, or else when is it used? BF1 was shown, which prompted me to think that it's for gameplay recording.
  • zodiacsoulmate - Friday, December 9, 2016 - link

    85M download... i have to download different version 10 times to get a working one. i guess i contributed

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