GPUOpen

First disclosed this evening with teaser videos related to a GDC presentation on Unity, today AMD is announcing two developer-oriented features: real-time ray tracing support for the company's ProRender rendering engine, and Radeon GPU Profiler 1.2. Though Microsoft’s DirectX Raytracing (DXR) API and NVIDIA’s DXR backend “RTX Technology” were announced today as well, the new ProRender functionality appears to be largely focused on game and graphical development as opposed to an initiative angled for real-time ray tracing in shipping games. Similarly, while Radeon GPU Profiler (RGP) has not received a major update since December 2017, as it is AMD’s low-level hardware-based debugging/tracing tool for Radeon GPUs this is likewise purely for developers. In any case, for Radeon ProRender AMD is bringing support for mixing real time...

AMD Delivers Crimson ReLive Drivers: Yearly Feature Update for Radeon Gamers and Professionals

This time last year we saw the launch of Radeon Crimson. This was AMD’s big attempt to state that a yearly cadence for software features was a good thing...

48 by Ian Cutress on 12/8/2016

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