Still Image Performance

Now that we’ve discussed the basics of the iPhone 7 and 7 Plus camera we can start to get into how it actually performs relative to the iPhone 6s and 6s Plus as well the current competition on the market. While we normally run an ISO test to check spatial resolution this has been deferred to a future portion of the review. Unfortunately we don't really have the ability to do time-invariant testing here in a serious manner to the same extent that an OEM might, so we're effectively limited to tripod comparisons of real-world subjects.

Daytime Photography

In this kind of scenario the iPhone 7 and 7 Plus are directly comparable in the 1x mode. Because the primary camera has OIS and the secondary camera doesn't, it looks like it's fairly difficult for Apple to do an exact pixel to pixel correlation to the extent that the two outputs can be merged into a single image. As a result it's fairly obvious that the 1x mode has less detail than the 2x mode here. I can really see how this would be useful in general, as the longer focal length means more detail relative to anything else on the market but also allows for more interesting framing. The 1x camera is identical to the iPhone 7, and here it's definitely noticeable that the iPhone 7 can't quite keep up with the Galaxy S7 or HTC 10 in sheer detail in these kinds of shots.

Daytime Photography 2

In the interest of trying to not just take a single landscape photo and declare it to be a representative sample for all photos ever taken of all time with a smartphone in daytime conditions, I went ahead and took another sample shot of a mostly static subject. Here the iPhone 7 Plus in 1x mode is pretty much comparable to the iPhone 6s and Galaxy S7 as far as detail goes. I would argue that the HTC 10 captures slightly more detail at the center, but this probably isn't a surprise when the sensor is significantly larger. It's also worth noting that the iPhone 7 Plus manages to show better dynamic range here as the highlights off to the right retain more color detail than most devices tested and the shadows contain more detail that what is found on the Galaxy S7 or the iPhone 6s Plus. Once again, at 2x the iPhone 7 Plus is really just ridiculously good at capturing the sheer amount of detail that the tree has which isn't really captured by the 1x mode as most of the detail has to be blurred away to avoid aliasing. It's truly impressive how the iPhone 7 and 7 Plus are actually capable of keeping up with the Galaxy S7 despite a smaller sensor, and we're really seeing the product of Apple's ISP lead here.

Low Light Photography 1

It probably is worth mentioning here that in low light the iPhone 7 Plus doesn't actually use the secondary camera at all due to its smaller aperture and lack of image stabilization, which means that the iPhone 7 and 7 Plus are identical in low light performance. Interestingly enough detail is fairly comparable between the iPhone 6s Plus and iPhones 7, with some minor adjustment to favor more noise reduction. I'm inclined to say that the Galaxy S7 and iPhone 7 are basically comparable here but the oversharpening on the Galaxy S7 remains fairly obvious and I would expect it to outperform in detail here but it's just comparable to the iPhone 7 due to the rather smeary noise reduction. The HTC 10 is the clear winner here as far as detail goes but both the Galaxy S7 and HTC 10 really oversaturate the green shrubs while the iPhone 7 is much closer to what it should actually be. The oversaturated, smeary look that seems to dominate the Galaxy S7 output continues to be seriously off-putting for me.

Low Light Photography 2

It's interesting to see how Apple's noise and noise reduction seems to have changed from the 6 to 6s to 7 here. Detail is functionality identical but the iPhone 7 and 7 Plus clearly handle shadows better here as there's more detail and noise is controlled noticeably better with better detail and less visible noise. It's really impressive what Apple's processing is able to pull off here when sensor size and sensor technology hasn't really advanced that much from the iPhone 6s to iPhone 7. This is especially obvious when compared to the Galaxy S7, which has comparable overall detail but the noise reduction used is much more splotchy and has obvious oversharpening if you look too closely. Again, relative to the HTC 10 the sensor size deficit is very obvious here if you try to read the text on the trash cans, but the HTC 10's gamma and noise reduction algorithms are just not competitive in the shadows and it's obvious that there are uncorrected optical distortions in the light flares. The HTC 10 also tends to feel like it has a filter over the entire photo that makes it look a little soft compared to the iPhone 7 even if it does have better detail in some parts of the frame.

Low Light Photography 3

For whatever reason this scene always seems to at least mildly challenging. Here we can really start to see the softness that I'm talking about with the HTC 10, as the white pillar "bleeds" a bit into the brick wall exterior of Knudsen Hall. Detail on the iPhone 7 and 7 Plus remains comparable to the iPhone 6s Plus, but with noticeably less noise. The Galaxy S7 manages to deliver similar levels of detail to the iPhone 7, but it definitely oversaturates the red brick colors which might be appealing but really isn't accurate when you look at the RAW reference. The noise reduction on the Galaxy S7 is noticeably splotchier here and gets much worse if you look at the top right quarter of the photo. I would actually say the iPhone 7 outperforms just about everything here but the LG G5, which has better detail but a really strange color rendition.

Overall, the iPhone 7 camera is impressive and I would argue is holistically a better camera for still photos than the Galaxy S7 on the basis of more accurate color rendition, cleaner noise reduction, and lack of aggressive sharpening. It may not be as lightning fast as the Galaxy S7 or have as many party tricks, but what it does have is extremely well executed. The HTC 10 is definitely better than the iPhone 7 at delivering sheer detail when only comparing the 28mm focal length camera, but the post-processing has a tendency to bleed colors in low light which sometimes causes the images to look a bit soft. In daytime the iPhone 7 Plus' 56mm equivalent camera helps to keep it well ahead of the curve when it comes to sheer detail and really is a revelatory experience after years of using smartphone cameras that have focal lengths as short as 22mm and can't really capture what the eye sees. However, in low light the sensor size deficit really starts to become obvious. I suspect the Pixel and Pixel XL will make this especially clear. If there's really no room to go up the ladder in sensor size, Apple really needs to consider some radical approaches to improving sensor sensitivity such as RWB pixel layouts or using the dual camera for an oversampling scheme.

Camera Architecture and UX Video Performance
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  • jaxdid - Monday, October 10, 2016 - link

    What is your actual problem?

    Wireless headphones already outsell wired headphones TODAY. Which part of safely assuming this trend will only increase in the future strikes you as idiotic?
  • Toss3 - Tuesday, October 11, 2016 - link

    People get upset because they are not interested in convenience, but high quality audio output, which just isn't possible with BT. For those people an external DAC/AMP would still be recommended though, so the 3.5mm jack would be useless anyways. I'd still prefer to have the option of using a 3.5mm headset as I already own plenty of those, and I usually want to charge my phone at the same time I am watching something on my phone in bed.
  • blackcrayon - Wednesday, October 12, 2016 - link

    That would be a bigger deal (charging and listening simultaneously with wired headphones) if it were an unsolvable problem. Instead, it's just slightly less convenient. Nothing to be up in arms about (not saying you are).
  • id4andrei - Monday, October 10, 2016 - link

    What about AdobeRGB? Similarly technical review site notebookcheck.com show the 7+ covering only 63% of the spec while "Galaxies" reach 90%. Does this spec not matter? In the color space argument I mean. It's a pretty prevalent standard from what I read. Samsung does pretty well because some parts of P3 overlap with AdobeRGB, even though they don't advertise as P3 compatible.

    You focus on sRGB and P3 and ignore the dominant spec AdobeRGB. P3 is a new addition that only Apple boasted support while everyone focuses on AdobeRGB - recently Dell introduced P3 support on some monitors.
  • Ryan Smith - Monday, October 10, 2016 - link

    AdobeRGB is primarily a print standard, which is why it's not used in digitally distributed content. Right now virtually everything is distributed sRGB, with Apple and others working to bump it up to P3.

    But in any case, I haven't read the review in question. But as you note the AdobeRGB and P3 color spaces are very close together. If Notebookcheck got 60%, then it sounds like they somehow tested an sRGB image. The display operating in P3 mode should be closer to 90%.
  • Toss3 - Tuesday, October 11, 2016 - link

    Yup Adobe RGB is pretty much useless if you have the option of using P3.
  • id4andrei - Tuesday, October 11, 2016 - link

    It's a very technical review from an Austrian site. I did not write the full link because I thought it would be read as me advertising that site on Anandtech so I only mentioned the non-linkable name.

    http://www.notebookcheck.net/Apple-iPhone-7-Plus-S...

    Still P3 is a cinematography related standard. A print standard seems exactly Apple's bread and butter in real life. Aren't photographers more concerned with AdobeRGB than P3?

    PS: I doubt their numbers are wrong as Apple has the same relatively poor support - of AdobeRGB - on their macbooks also.
  • jlabelle2 - Thursday, October 13, 2016 - link

    notebookcheck review are just again in a completely different level and best I have seen so far of any website.
  • jlabelle2 - Thursday, October 13, 2016 - link

    "Samsung does pretty well because some parts of P3 overlap with AdobeRGB"

    It is useless as Android does not manage color. Therefore, you have to move to the Standard mode (or whatever it is called) that constraint the screen in sRGB gamut.
  • mrtanner70 - Monday, October 10, 2016 - link

    As a very long time reader I have a suggestion: How about Anandtech only does performance reviews - it's what you are known for and what your brand is all about. Don't take this the wrong way but your standard reviews, while thorough, don't add much value to the test of the tech sites.

    The performance deep dives, however, are without equal. Simplify your message, simplify your workflow, strengthen your brand, Anandtech Performance Reviews.

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