The Division

The final first person shooter in our benchmark suite, The Division is a online-only game powered by Ubisoft’s Snowdrop engine. The game’s design focuses on detailed urban environments and utilizes dynamic global illumination for parts of its lighting. For our testing we use the game’s built-in benchmark, which cycles through a number of scenes/areas of the game.

The Division - 2560x1440 - Ultra Quality

The Division - 1920x1080 - Ultra Quality

For whatever reason, the GTX 980 has always hit above its weight in The Division, and as a result this is the one game where the GTX 1060 can’t stay at parity with the one-time NVIDIA flagship. In fact this is another case where the GTX 1060 can’t quite muster 60fps at 1080p, falling just short at 58.9fps. However the ASUS card does get to do what the reference card cannot, with its factory overclock adding another 7% to the total.

Meanwhile compared to the AMD competition, this is the second instance of GTX 1060 and RX 480 coming in virtually tied. At both 1440p and 1080p the cards are off by less than 1fps, so while GTX 1060 is typically comfortably ahead of AMD’s best, that’s not always the case.

Finally, compared to the GTX 960 we’re looking at a 73% performance gain. Past that, the generational gains get especially large; by the time we’re looking at GTX 660, GTX 1060 delivers more than 3x the performance.

The Witcher 3 Grand Theft Auto V
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  • anandreader106 - Friday, August 5, 2016 - link

    First thought: Still no Doom benchmarks being factored in?

    Ryan,

    You are my favorite GPU reviewer. Period. However I do think I need clarity on your Final Words.

    It's my opinion that DirectX 11 performance is "good enough" from Nvidia and AMD thus far in this new generation. So I'm left wondering, why aren't you going more in-depth with DirectX 12 and Vulcan titles/performance? Wouldn't that give us the best indication of what to expect going forward?
  • cknobman - Friday, August 5, 2016 - link

    The best indication you will get is that when reviewing Nvidia cards none of these things will be addressed?

    Why, because Nvidia is not doing so hot at them and it would not make their cards look better than AMD's.

    Look at the other 1060 benchmarks and comparisons and you will see that:
    A. Nvidia is behind on dx12 and the 480 => 1060
    B. @1080p the 1060 is overkill and a $200 480 4gb (or even a $180 470) is all you need
    C. Because of Nvidia's "founders edition" price gouge model most 3rd parties are trying to get away with charging more than $250. Reality is most 1060's are >= $270 which makes the AMD 480 the better buy.
  • StrangerGuy - Friday, August 5, 2016 - link

    It's funny the AMD fanboys always harp about the evil $300 1060 and never mentions how their favorite $200 480 is essentially vaporware and 8GB versions price gouged to death.
  • Ryan Smith - Friday, August 5, 2016 - link

    "It's my opinion that DirectX 11 performance is "good enough" from Nvidia and AMD thus far in this new generation. So I'm left wondering, why aren't you going more in-depth with DirectX 12 and Vulcan titles/performance? Wouldn't that give us the best indication of what to expect going forward?"

    The benchmark suite only gets updated periodically. It's a lot of effort to design and validate a testing sequence, and then run (and possibly re-run) 30 some-odd cards through it. So adding games has the net effect of slowing things down even further.

    At this point we're updating the testbed to Broadwell next month, at which point we'll refresh the games list as necessary.

    Though I will note that there's a reason we run so many (9) games: one game is too small of a sample size. Right now Doom is the only Vulkan game on the market,* so while it's a very interesting first look at Vulkan, it's not something that's going to be representative of Vulkan as a whole.

    * We'll ignore DOTA 2 since it's not meaningfully GPU limited on these fast cards
  • CHADBOGA - Friday, August 5, 2016 - link

    Doom is one of those few games out there that will inspire people to go one way or the other and should be included in your benchmark suite.
  • Scali - Saturday, August 6, 2016 - link

    Aside from that, the Vulkan implementation in DOOM is not yet complete.
    As you can read in the DOOM FAQ, they use AMD shader intrinsics extensions, but no equivalent for nVidia. Likewise, on AMD hardware, async compute is enabled, on nVidia it is not yet. The FAQ says they're still working on optimizing the code with nVidia.

    While it may be interesting to benchmark DOOM's Vulkan implementation to get an idea of where we currently stand, I don't think it is mature enough at this point to say anything about performance in Vulkan games in general, or how AMD and nVidia stack up, since you're comparing apples to oranges at this point.
  • rhysiam - Friday, August 5, 2016 - link

    I too am curious as to why the whole DX11 vs 12 comparison wasn't even raised. DX12 does not appear once in the conclusion page. The 1060 is the better DX11 card, no question. It's early days for DX12, but what we're seeing so far is enough to suggest things may well be quite different. The three DX12 titles in the review (Hitman, RoTR & AoS) are the three strongest games for the 480 by far. Add Doom via Vulkan into the mix and you have 4 NextGen API titles that put the 480 at or above 1060 performance. Of course we can't make hard and fast recommendations based on a few titles like this, but surely it's worth mentioning at least, if not exploring in detail?

    This might be a minor point except for the fact that you dismiss the 4GB 480 based on speculation/extrapolation that its VRAM won't be enough to keep it competitive future demanding titles. Surely those demanding titles will increasingly be (or at least offer) DX12 though? So if you're advocating a 1060 over the 480 4GB based on longevity and future performance, the DX12 question has to be raised doesn't it?
  • rj030485 - Friday, August 5, 2016 - link

    Think Ryan needs to work on his math. He says the 1060 is 17% faster than the 480 in GTA V when the difference more like 30%.
  • Ryan Smith - Friday, August 5, 2016 - link

    Oh geeze. This is what happens when you read the wrong column in a spreadsheet. Thanks!
  • onemoar@gmail.com - Friday, August 5, 2016 - link

    I don't know why anands witcher 3 scores are so low
    I am pushing 80FPS in places with everything turned up to ultra and post effects on with no hairworks

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