Grand Theft Auto V

The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

While more often than not GTX 1060 trails GTX 980 by a couple of percent, in GTAV the tables get turned. Now GTX 1060 has the lead, albeit a trivial 1-2%. The net result is that much like its last-generation predecessor, GTX 1060 can deliver framerates in the mid-40s at 1440p, but you need to go to 1080p to average better than 60fps.

Meanwhile compared to GTX 960 we’re looking at another case where more VRAM and GPU performance improvements combine to make GTX 1060 punch above its weight. Here the new NVIDIA card outperforms the last-generation x60 card by 93%. Otherwise compared to the more powerful GTX 1070, we’re looking at about 73% of that card’s performance.

Finally, this is another game where the GTX 1060 compares very favorably to the RX 480. Here NVIDIA leads by 30%.

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality

Shifting gears to 99th percentile framerates, the story is much the same as with the averages. GTX 1060 retains a comfortable lead over the competition and in the process stays above 30fps, even at 1440p.

The Division Hitman
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  • DominionSeraph - Friday, August 5, 2016 - link

    Aw, look at the fanboy complain that it isn't "fair" because they didn't only present AMD's strengths and Nvidia's weaknesses, but instead used tests representative of the gaming landscape.
  • beck2050 - Monday, August 8, 2016 - link

    Nvidia has driver teams as well. Plus 22% with the latest Dx12 Hitman. 1060 will compete very well. Cooler faster less energy, and priced accordingly.
  • eddman - Saturday, August 6, 2016 - link

    So much misinformation still going around. Gameworks effects are either CPU only, which have ZERO effect on the GPU, no matter the brand, like waveworks in just casue 3, or are GPU based, which can be DISABLED, like witcher 3's hairworks or HBAO+, or RotTR's HBAO+ and VXAO.
  • Ryan Smith - Friday, August 5, 2016 - link

    The benchmark suite was finalized back in May, when the DX12 version of Tomb Raider was rubbish. I talk a bit more about this in another comment, but basically we only periodically update the benchmark suite due to the amount of work involved and the need to maintain a consistent dataset for Bench. The plan is to do another update in September.
  • Colin1497 - Saturday, August 6, 2016 - link

    I understood that situation. Last thing you needed was to change the games when you were running behind. Just commenting on the change in the landscape over 2 months. Doom and Vulcan is obviously another thing. Looking forward to what you do next.
  • Simplex - Sunday, August 7, 2016 - link

    It's "Vulkan", not "Vulcan".
  • MarkieGcolor - Friday, August 5, 2016 - link

    Please include 4k, and crossfire/sli setups in your benchmarks. Otherwise I do not care about this late review.
  • xenol - Friday, August 5, 2016 - link

    4K seems kind of pointless, we all know it's going to be sub 40FPS which few people are going to recommend this card for 4K gaming.

    Also what's the point of SLI on a card that doesn't support it?
  • AnnonymousCoward - Friday, August 5, 2016 - link

    If 4K is pointless then so are most of the 2560 tests which use ultra settings and produce <60fps.

    4K with medium settings, no AA would be much more interesting to me.
  • MarkieGcolor - Saturday, August 6, 2016 - link

    True. I'm just saying it would be interesting.

    I understand that if you want 1060 sli you should just buy 1080, but I feel Nvidia disabled sli to keep the second hand market at bay and sell more new expensive cards.

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