Professional Performance: Windows

Agisoft Photoscan – 2D to 3D Image Manipulation: link

Agisoft Photoscan creates 3D models from 2D images, a process which is very computationally expensive. The algorithm is split into four distinct phases, and different phases of the model reconstruction require either fast memory, fast IPC, more cores, or even OpenCL compute devices to hand. Agisoft supplied us with a special version of the software to script the process, where we take 50 images of a stately home and convert it into a medium quality model. This benchmark typically takes around 15-20 minutes on a high end PC on the CPU alone, with GPUs reducing the time.

Agisoft PhotoScan Benchmark - Total Time

Cinebench R15

Cinebench is a benchmark based around Cinema 4D, and is fairly well known among enthusiasts for stressing the CPU for a provided workload. Results are given as a score, where higher is better.

Cinebench R15 - Single Threaded

Cinebench R15 - Multi-Threaded

HandBrake v0.9.9: link

For HandBrake, we take two videos (a 2h20 640x266 DVD rip and a 10min double UHD 3840x4320 animation short) and convert them to x264 format in an MP4 container.  Results are given in terms of the frames per second processed, and HandBrake uses as many threads as possible.

HandBrake v0.9.9 LQ Film

HandBrake v0.9.9 2x4K

Hybrid x265

Hybrid is a new benchmark, where we take a 4K 1500 frame video and convert it into an x265 format without audio. Results are given in frames per second.

Hybrid x265, 4K Video

Office and Web Performance Professional Performance on Linux
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  • RealLaugh - Tuesday, May 31, 2016 - link

    Why are there no 4k resolution benchmarks, did I miss something?

    Surely the consumer base for this tech are not going to be playing on 1080p?!

    Isn't that where the CPUs would start to get ahead of the i5 and i7 products?

    Call me out if I'm mistaken!
  • dannybates - Tuesday, May 31, 2016 - link

    You are mistaken.
    Lower Res = More CPU Dependent, Less GPU Dependent
    Higher Res = More GPU Dependent, Less CPU Dependent

    Lowering the resolution of a computer game or software program increases the dependency on the CPU. As the resolution decreases, less strain is placed on the graphics card because there are fewer pixels to render, but the strain is then transferred to the CPU. At a lower resolution, the frames per second are limited to the CPU's speed.
  • RealLaugh - Tuesday, May 31, 2016 - link

    ok thanks now I know.
  • adamod - Wednesday, June 1, 2016 - link

    i shall purchase a xeon e5 2699 v4 and a GT210.....i was to play crysis at 800x600 but ULTRA!!!
  • Ph0b0s - Tuesday, May 31, 2016 - link

    The only thing for gaming might be scaling with more cores. With Directx 12, it makes better use of multi-core CPU's. It would be good for Anandtech to do a story on how Directx 12 scales with more cores, now we can have up to 10. I don't know if there are enough DirectX 12 games to do this yet? If you don't get an benefit for having more that 4 cores then Broadwell-E will not be needed for gaming. If you get a benefit over 4 cores that will be the case for needing Broadwell-E for gaming.
  • jabber - Tuesday, May 31, 2016 - link

    Yeah I'm looking forward to playing some DX12 games in 2018 with my DX14 capable GPU. C'mon folks that's how it always works.
  • adamod - Wednesday, June 1, 2016 - link

    here is some limited date....it shows ashes and gears at least along with some synthetics:
    http://www.pcworld.com/article/3039552/hardware/te...
  • Wardrop - Tuesday, May 31, 2016 - link

    Good banner photo! Liking it.
  • r3loaded - Tuesday, May 31, 2016 - link

    Yay, price gouging!

    AMD pls save us.
  • ochadd - Tuesday, May 31, 2016 - link

    Pricing is just prohibitively high imho. I'm still rocking SandyBridge and was hoping the lowest end would basically by a 5820 with 40 lanes unlocked. Would have made a great upgrade. With the pricing I think it's best to wait until the next version of the regular desktop (Kaby Lake?) to pull the trigger.

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