Grand Theft Auto V

The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 3840x2160 - High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

GTA V is another game that in recent times has favored NVIDIA GPUs, and as a result the GTX 1080 enjoys a solid standing here. At 61.4fps, the card becomes the first card to crack 60fps at 4K, albeit at only High quality. For very high quality, it becomes the first card to crack 30fps, both reinforcing how much of an improvement the card is over the previous generation and at the same time highlighting that it’s still going to have to make quality tradeoffs for 60fps at 4K.

Second to only the GTX 1080 is of course the GTX 1070. 4K is arguably out of the question, but at 1440p it can do just better than 60fps, making it the second card to do so. And though largely symbolic, it manages to do so when the GTX 980 Ti could not.

Looking at the generational improvements, GTA shows slightly better than average scaling with the new Pascal cards. GTX 1080 holds a anywhere between a 61% and 71% lead over the GTX 980, with particularly good gains above 1080p. Meanwhile GTX 1070 averages just shy of 60% over its GTX 970 counterpart.

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality

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  • Matt Doyle - Wednesday, July 20, 2016 - link

    Same page, "The latter is also a change from GTX 980, as NVIDIA has done from a digital + analog DVI port to a pure digital DVI port."

    "NVIDIA has gone"?
  • Matt Doyle - Wednesday, July 20, 2016 - link

    Rather, "Meet the GTX 1080" page, second to last paragraph.
  • Matt Doyle - Wednesday, July 20, 2016 - link

    "Meet the GTX 1080..." page, "...demand first slow down to a point where board partners can make some informed decisions about what cards to produce."

    I believe you're missing the word "must" (or alternatively, "needs to") between "demand" and "first" in this sentence.
  • Ryan Smith - Wednesday, July 20, 2016 - link

    Thanks!
  • supdawgwtfd - Wednesday, July 20, 2016 - link

    Didn't even finish reading the first page. The bias is overwhelming... So much emotional language...

    Good bye Anandtech. Had been a nice 14 years of reading but it's obvious now you have moved to so many other sites.

    Shills who can't restrain their bias and review something without the love of a brand springing forth like a fountain.

    Yes i created an account just for this soul reason...

    The fucking 2 month wait is also not on.

    But what to expect form children,
  • BMNify - Wednesday, July 20, 2016 - link

    Then just GTFO you idiot, on second thoughts crying your heart out may also help in this fanboy mental break down situation of yours.
  • catavalon21 - Wednesday, July 20, 2016 - link

    You're joking, or a troll, or a clown. I complained about the time it took to get the full article, (to Ryan's credit, for the impatient ones of us just looking for numbers, he noted a while back that GPU bench was updated to include benchmarks for these cards), but this is exactly the kind of review that often has separated AT from numerous other sites. The description of the relatively crummy FP16 performance was solid and on point. From NV themselves teasing us with ads that half precision would rock our world, well, this review covers in great detail the reset of the story.

    Yeah, I know guys, I shouldn't dignify it with a response.
  • atlantico - Thursday, July 21, 2016 - link

    Anandtech have always been nvidia shills. Sad they can't make a living without getting paid by nvidia, but they're not alone. Arstechnica is even worse and Tomshardware is way worse.
  • brookheather - Wednesday, July 20, 2016 - link

    Typo page 12 - "not unlike AMD’s Pascal architecture" - think you mean Polaris?
  • brookheather - Wednesday, July 20, 2016 - link

    And another one on the last page: it keep the GPU industry - should be kept.

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