Compute

Shifting gears, let’s take a look at compute performance on Pascal.

Overall, we’re not expecting a significant difference in compute performance compared to Maxwell 2 for standard compute benchmarks. The fundamental architecture hasn’t changed – the CUDA cores, register files, and caches still behave as before - so there’s little reason for compute performance to shift. GP104 for all intents and purposes should perform like a higher clocked and slightly wider Maxwell 2, similar to what we’ve seen in most games.

However in the long run there is potential for Pascal to show some improvements. The architecture’s improved scheduling features are geared in part towards HPC users, and instruction level preemption means that compute kernels can now be a lot more aggressive on consumer systems since they can be paused so easily. That said, to really leverage any of these improvements, applications utilizing GPU compute need to have work that benefits from better scheduling and be written with Pascal in mind, and for consumer workloads the latter is likely a long way off.

Starting us off for our look at compute is LuxMark3.1, the latest version of the official benchmark of LuxRender. LuxRender’s GPU-accelerated rendering mode is an OpenCL based ray tracer that forms a part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

Compute: LuxMark 3.1 - Hotel

As with games, when it comes to LuxMark, the GTX 1080 is uncontested; this is the first high performance FinFET GPU in action. That said, I’m surprised by how close some of these results cluster. Though GTX 1080 is not a full generational replacement for GTX 980 Ti, normally it outperforms the Big Maxwell card by more than this. Instead we’re looking at a lead of just 10%, notably less than a simple extrapolation of CUDA core counts and frequencies would tell us to expect (GTX 1080 has almost 50% more FLOPs).

That said, GTX 1070 still places very close to GTX 980 Ti – albeit below it – so what we’re seeing isn’t just Pascal being a laggard. Especially since as a consequence of this, GTX 1080 only beats GTX 1070 by 12%. In any case, this may be a case of early drivers, particularly as OpenCL has not been an NVIDIA priority for the last couple of years. Alternatively, as strange as it may be, I’m not ready to rule out LuxMark being CPU limited. It’s something that we’ll have to keep an eye on.

For our second set of compute benchmarks we have CompuBench 1.5, the successor to CLBenchmark. CompuBench offers a wide array of different practical compute workloads, and we’ve decided to focus on face detection, optical flow modeling, and particle simulations.

Compute: CompuBench 1.5 - Face Detection

Compute: CompuBench 1.5 - Optical Flow

Compute: CompuBench 1.5 - Particle Simulation 64K

Depending on which sub-test we’re looking at, CompuBench is all over the place. In Face Detection the GTX 1080 takes a commanding lead, with GTX 1070 easily slotting into second place. On the other hand we have Optical Flow, which NVIDIA cards have traditionally struggled with, where even GTX 1080 can’t unseat Radeon Fury X. Finally in the middle we have the 64K Particle Simulation, which has GTX 1080 in the lead again, but not unlike LuxMark, it also has some interesting clustering going on.

Ultimately each test stresses our GPU collection in different ways, which as we can see greatly influences how the results pan out. Face Detection has always played well to NVIDIA’s strengths, and on a generational basis we get solid scaling from Maxwell 2 to Pascal. Even Optical Flow, which seems to favor raw FLOPs more than anything else, still shows very good gains with Pascal.

Particle Simulation is the outlier in this regard; Pascal’s generational gains are not insignificant, but they’re less than what we’d expect. Furthermore GTX 1080 and GTX 1070 are very closely clustered together despite their much larger difference in FLOPs. This may mean we’re looking at a CPU or driver bottleneck, or possibly some sort of internal path bottleneck. GTX 1080 has more FLOPs and a similar advantage in memory bandwidth, but once you get on chip things get much closer. If nothing else this goes to show that compute benchmarks are much more architecture sensitive than games, which is why we can’t make very broad generalizations for all compute workloads.

Moving on, our 3rd compute benchmark is the next generation release of FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance. Each precision has two modes, explicit and implicit, the difference being whether water atoms are included in the simulation, which adds quite a bit of work and overhead. This is another OpenCL test, utilizing the OpenCL path for FAHCore 21.

Compute: Folding @ Home Single Precision

Compute: Folding @ Home Double Precision

In single precision performance, to the surprise of no one the GTX 1080 is solidly in the lead, followed up by the GTX 1070. On a generational basis performance gains are decent, but at 44% for GTX 1080 they aren’t quite as great as we’ve seen from the card elsewhere. Meanwhile the two Pascal cards are again closer than we’d expect, with GTX 1080 leading by only 10%.

As for double precision performance, we can see that even with the higher overall compute throughput of GP104, it still can’t make up for the fact that FP64 performance on the GPU is capped at 1/32 by virtue of so few FP64 CUDA cores, which puts even NVIDIA’s latest and greatest at a disadvantage here. But if nothing else, generational scaling versus Maxwell 2 looks very good, with performance gains closely tracking the theoretical increase in FLOPs.

Hitman Synthetics
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  • Scali - Wednesday, July 27, 2016 - link

    There is hardware to quickly swap task contexts to/from VRAM.
    The driver can signal when a task needs to be pre-empted, which it can now do at any pixel/instruction.
    If I understand Dynamic Load Balancing correctly, you can queue up tasks from the compute partition on the graphics partition, which will start running automatically once the graphics task has completed. It sounds like this is actually done without any interference from the driver.
  • tamalero - Friday, July 22, 2016 - link

    I swear the whole 1080 vs 480X remind me of the old fight between the 8800 and the 2900XT
    which somewhat improved int he 3870 and end with a winner whit the 4870.
    I really hope AMD stops messing with the ATI division and lets them drop a winner.
    AMD has been sinking ATI and making ATI carry the goddarn load of AMD's processor division failure.
  • doggface - Friday, July 22, 2016 - link

    Excellent article Ryan. I have been reading for several days whenever i can catch five minutes, and it has been quite the read! I look forward to the polaris review.

    I feel like u should bench these cards day 1, so that the whingers get it out od their system. Then label these reviews the "gp104" review, etc. It really was about the chip and board more than the specific cards....
  • PolarisOrbit - Saturday, July 23, 2016 - link

    After reading the page about Simultaneous Multi Projection, I had a question of whether this feature could be used for more efficiently rendering reflections, like on a mirror or the surface of water. Does anyone know?
  • KoolAidMan1 - Saturday, July 23, 2016 - link

    Great review guys, in-depth and unbiased as always.

    On that note, the anger from a few AMD fanboys is hilarious, almost as funny as how pissed off the Google fanboys get whenever Anandtech dares say anything positive about an Apple product.

    Love my EVGA GTX 1080 SC, blistering performance, couldn't be happier with it
  • prisonerX - Sunday, July 24, 2016 - link

    Be careful, you might smug yourself to death.
  • KoolAidMan1 - Monday, July 25, 2016 - link

    Spotted the fanboy apologist
  • bill44 - Monday, July 25, 2016 - link

    Anyone here knows at least the supported audio sampling rates? If not, I think my best bet is going with AMD (which I'm sure supports 88.2 & 176.4 KHz).
  • Anato - Monday, July 25, 2016 - link

    Thanks for the review! Waited it long, read other's and then come this, this was the best!
  • Squuiid - Tuesday, July 26, 2016 - link

    Here's my Time Spy result in 3DMark for anyone interested in what an X5690 Mac Pro can do with a 1080 running in PCIe 1.1 in Windows 10.
    http://www.3dmark.com/3dm/13607976?

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