Rise of the Tomb Raider

Starting things off in our benchmark suite is the built-in benchmark for Rise of the Tomb Raider, the latest iteration in the long-running action-adventure gaming series. One of the unique aspects of this benchmark is that it’s actually the average of 4 sub-benchmarks that fly through different environments, which keeps the benchmark from being too weighted towards a GPU’s performance characteristics under any one scene.

Rise of the Tomb Raider - 3840x2160 - Very High Quality (DX11)

Rise of the Tomb Raider - 2560x1440 - Very High Quality (DX11)

Rise of the Tomb Raider - 1920x1080 - Very High Quality (DX11)

To kick things off then, while I picked the benchmark order before collecting the performance results, it’s neat that Rise of the Tomb Raider ends up being a fairly consistent representation of how the various video cards compare to each other. The end result, as you might expect, puts the GTX 1080 and GTX 1070 solidly in the lead. And truthfully there’s no reason for it to be anything but this; NVIDIA does not face any competition from AMD at the high-end at this point, so the two GP104 cards are going to be unrivaled. It’s not a question of who wins, but by how much.

Overall we find the GTX 1080 ahead of its predecessor, the GTX 980, by anywhere between 60% and 78%, with the lead increasing with the resolution. The GTX 1070’s lead isn’t quite as significant though, ranging from 53% to 60#. This is consistent with the fact that the GTX 1070 is specified to trail the GTX 1080 by more than we saw with the 980/970 in 2014, which means that in general the GTX 1070 won’t see quite as much uplift.

What we do get however is confirmation that the GTX 1070FE is a GTX 980 Ti and more. The performance of what was NVIDIA’s $650 flagship can now be had in a card that costs $450, and with any luck will get cheaper still as supplies improve. For 1440p gamers this should hit a good spot in terms of performance.

Otherwise when it comes to 4K gaming, NVIDIA has made a lot of progress thanks to GTX 1080, but even their latest and greatest card isn’t quite going to crack 60fps here. We haven’t yet escaped having to made quality tradeoffs for 4K at this time, and it’s likely that future games will drive that point home even more.

Finally, 1080p is admittedly here largely for the sake of including much older cards like the GTX 680, to show what kind of progress NVIDIA has made since their first 28nm high-end card. The result? A 4.25x performance increase over the GTX 680.

GPU 2016 Benchmark Suite & The Test DiRT Rally
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  • Scali - Wednesday, July 27, 2016 - link

    There is hardware to quickly swap task contexts to/from VRAM.
    The driver can signal when a task needs to be pre-empted, which it can now do at any pixel/instruction.
    If I understand Dynamic Load Balancing correctly, you can queue up tasks from the compute partition on the graphics partition, which will start running automatically once the graphics task has completed. It sounds like this is actually done without any interference from the driver.
  • tamalero - Friday, July 22, 2016 - link

    I swear the whole 1080 vs 480X remind me of the old fight between the 8800 and the 2900XT
    which somewhat improved int he 3870 and end with a winner whit the 4870.
    I really hope AMD stops messing with the ATI division and lets them drop a winner.
    AMD has been sinking ATI and making ATI carry the goddarn load of AMD's processor division failure.
  • doggface - Friday, July 22, 2016 - link

    Excellent article Ryan. I have been reading for several days whenever i can catch five minutes, and it has been quite the read! I look forward to the polaris review.

    I feel like u should bench these cards day 1, so that the whingers get it out od their system. Then label these reviews the "gp104" review, etc. It really was about the chip and board more than the specific cards....
  • PolarisOrbit - Saturday, July 23, 2016 - link

    After reading the page about Simultaneous Multi Projection, I had a question of whether this feature could be used for more efficiently rendering reflections, like on a mirror or the surface of water. Does anyone know?
  • KoolAidMan1 - Saturday, July 23, 2016 - link

    Great review guys, in-depth and unbiased as always.

    On that note, the anger from a few AMD fanboys is hilarious, almost as funny as how pissed off the Google fanboys get whenever Anandtech dares say anything positive about an Apple product.

    Love my EVGA GTX 1080 SC, blistering performance, couldn't be happier with it
  • prisonerX - Sunday, July 24, 2016 - link

    Be careful, you might smug yourself to death.
  • KoolAidMan1 - Monday, July 25, 2016 - link

    Spotted the fanboy apologist
  • bill44 - Monday, July 25, 2016 - link

    Anyone here knows at least the supported audio sampling rates? If not, I think my best bet is going with AMD (which I'm sure supports 88.2 & 176.4 KHz).
  • Anato - Monday, July 25, 2016 - link

    Thanks for the review! Waited it long, read other's and then come this, this was the best!
  • Squuiid - Tuesday, July 26, 2016 - link

    Here's my Time Spy result in 3DMark for anyone interested in what an X5690 Mac Pro can do with a 1080 running in PCIe 1.1 in Windows 10.
    http://www.3dmark.com/3dm/13607976?

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