Ashes of the Singularity

Sorely missing from our benchmark suite for quite some time have been RTSes, which don’t enjoy quite the popularity they once did. As a result Ashes holds a special place in our hearts, and that’s before we talk about the technical aspects. Based on developer Oxide Games’ Nitrous Engine, Ashes has been designed from the ground up for low-level APIs like DirectX 12. As a result of all of the games in our benchmark suite, this is the game making the best use of DirectX 12’s various features, from asynchronous compute to multi-threadeded work submission and high batch counts. What we see can’t be extrapolated to all DirectX 12 games, but it gives us a very interesting look at what we might expect in the future.

Ashes of the Singularity - 3840x2160 - Extreme Quality (DX12)

Ashes of the Singularity - 2560x1440 - Extreme Quality (DX12)

Ashes of the Singularity - 1920x1080 - Extreme Quality (DX12)

Once again the top spot is uncontested by the GTX 1080. However after that, things become more interesting. On the whole, Ashes is a game that favors AMD GPU over NVIDIA GPUs, and as a result the GTX 1070 does not get to lock in second place. Rather that goes to the last generation Fury X. AMD designs are very ALU-heavy, and I suspect Ashes is capable of putting those ALUs to good use, something most other games struggle with. That said, if we normalized this for price or power consumption, then the Pascal cards would be well in the lead, but it does show that on an absolute basis, GTX 1070 isn’t going to outrun the best of the last-gen cards all the time.

Meanwhile it’s interesting to note that one of the more unusual aspects of the engine behind Ashes is that it’s relatively resolution insensitive. That is, performance only drops moderately as we increase the resolution. This means that we need a GTX 1070 to sustain better than 60fps at 1080p, but that same card is still getting better than 40fps at 4K, a resolution with 4x the pixels.

Finally, looking at our NVIDIA cards on a generational basis, even without their commanding lead, the two Pascal cards show the expected generational gains. GTX 1080 improves on GTX 980 by between 65% and 70%, and GTX 1070 improves on GTX 970 by between 53% and 58%.

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  • DonMiguel85 - Wednesday, July 20, 2016 - link

    Agreed. They'll likely be much more power-hungry, but I believe it's definitely doable. At the very least it'll probably be similar to Fury X Vs. GTX 980
  • sonicmerlin - Thursday, July 21, 2016 - link

    The 1070 is as fast as the 980 ti. The 1060 is as fast as a 980. The 1080 is much faster than a 980 ti. Every card jumped up two tiers in performance from the previous gen. That's "standard" to you?
  • Kvaern1 - Sunday, July 24, 2016 - link

    I don't think there's much evidence pointing in the direction of GCN 4 blowing Pascal out of the water.

    Sadly, AMD needs a win but I don't see it coming. Budgets matter.
  • watzupken - Wednesday, July 20, 2016 - link

    Brilliant review. Thanks for the in depth review. This is late, but the analysis is its strength and value add worth waiting for.
  • ptown16 - Wednesday, July 20, 2016 - link

    This review was a L O N G time coming, but gotta admit, excellent as always. This was the ONLY Pascal review to acknowledge and significantly include Kepler cards in the benchmarks and some comments. It makes sense to bench GK104 and analyze generational improvements since Kepler debuted 28nm and Pascal has finally ushered in the first node shrink since then. I guessed Anandtech would be the only site to do so, and looks like that's exactly what happened. Looking forward to the upcoming Polaris review!
  • DonMiguel85 - Wednesday, July 20, 2016 - link

    I do still wonder if Kepler's poor performance nowadays is largely due to neglected driver optimizations or just plain old/inefficient architecture. If it's the latter, it's really pretty bad with modern game workloads.
  • ptown16 - Wednesday, July 20, 2016 - link

    It may be a little of the latter, but Kepler was pretty amazing at launch. I suspect driver neglect though, seeing as how Kepler performance got notably WORSE soon after Maxwell. It's also interesting to see how the comparable GCN cards of that time, which were often slower than the Kepler competition, are now significantly faster.
  • DonMiguel85 - Thursday, July 21, 2016 - link

    Yeah, and a GTX 960 often beats a GTX 680 or 770 in many newer games. Sometimes it's even pretty close to a 780.
  • hansmuff - Thursday, July 21, 2016 - link

    This is the one issue that has me wavering for the next card. My AMD cards, the last one being a 5850, have always lasted longer than my NV cards; of course at the expense of slower game fixes/ready drivers.

    So far so good with a 1.5yrs old 970, but I'm keeping a close eye on it. I'm looking forward to what VEGA brings.
  • ptown16 - Thursday, July 21, 2016 - link

    Yeah I'd keep an eye on it. My 770 can still play new games, albeit at lowered quality settings. The one hope for the 970 and other Maxwell cards is that Pascal is so similar. The only times I see performance taking a big hit would be newer games using asynchronous workloads, since Maxwell is poorly prepared to handle that. Otherwise maybe Maxwell cards will last much longer than Kepler. That said, I'm having second thoughts on the 1070 and curious to see what AMD can offer in the $300-$400 price range.

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