Gaming Benchmarks: 3DMark and Rocket League

Due to timing we were only able to run a couple of gaming tests, namely parts of the 3DMark suite and our Rocket League test. A reminder of our systems, including their graphics:

System Overview
  µArch APU + GPU Memory Channel
HP Elitebook 745 G2 Kaveri A10 PRO-7350B (19W)
R6, 384 SPs, 533 MHz
8 GB Dual
HP Elitebook 745 G3 Carrizo PRO A12-8800B (15W)
R7, 512 SPs, 800 MHz
4 GB Single
Toshiba Satellite
E45DW-C4210
Carrizo FX-8800P (15W)
R7, 512 SPs, 800 MHz
8 GB Single
HP Pavilion
17z-g100
Carrizo A10-8700P (15W)
R6, 384 SPs, 800 MHz
8 GB Single
Lenovo Y700 Carrizo FX-8800P (15W)
R7, 512 SPs, 800 MHz
R9 385MX, 512 SPs, 900-100 MHz
16 GB Single

   

One of the biggest issues we’ll see here is the effect of dual channel memory on gaming. The Kaveri system used has a chipset solution that supports dual graphics, but also two memory modules installed. The Carrizo systems either came pre-prepared with one module installed or do not support dual channel memory full stop. This latter point is the main kick in the teeth, especially for a company like AMD that prides itself on gaming – the issue here is down to pin compatibility between Carrizo and Carrizo-L. As the latter only supports single channel, an OEM will design one motherboard to support both platforms (whether they are used for both or not). If a motherboard supports Carrizo-L, then it will not ever support dual channel memory, and any Carrizo APU that is used will be crippled.

Technically the Lenovo Y700 gets around this (hands up if you ever see a Carrizo-L based Y700 please) by equipping the system with a discrete graphics card and disabling Crossfire, so this system will still ultimately win in our tests due to the discrete card. The downside of this augmentation is the higher power draw, which would matter if our Y700 sample had a battery (the retail units come with a 60 Wh battery).

3DMark

3DMark is Futuremark's premium software, developed to tax systems at various different performance levels. The software contains several benchmarks as a result, with some focusing more on smartphone use all the way up to 4K, quad-SLI systems with as many in-game and post processing effects as you can throw at it. The base test, Ice Storm, is actually a good indicator of GPU scaling performance, but we also test Cloud Gate, Sky Diver and Fire Strike to get a measure of all of our systems.

3DMark: Ice Storm Unlimited, CPU

3DMark: Ice Storm Unlimited, Graphics

3DMark: Ice Storm Unlimited, Overall

The easiest test, Ice Storm, shows the performance benefits of the Carrizo APUs in the CPU stage, although the dual channel memory for the Kaveri kicks in and gives it the graphics lead. The overall scores however benefit from that high CPU boost, so Carrizo at 15W on single channel wins this round.

3DMark: Cloud Gate

Moving up in difficulty to Cloud Gate puts dual channel Kaveri in the lead, although the Toshiba is holding on a bit with its higher thermal skin temperature limit.

3DMark: Sky Diver

3DMark: Fire Strike

The last two benchmarks fall square with the dual channel configuration. The GDDR5 of the discrete graphics card in the Y700 wins out on all of them.

Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League. Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3 and it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release earlier in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around. It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Denham Park) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time, with average frame rates, 99th percentile and frame times all provided. For these tests, we used the 1280x720 resolution at high settings. A bigger explanation of testing can be seen in our AMD A8-7670K APU review.

Rocket League, 720p High Average on IGP

Built on UE3 and DX9, the game relies heavily on single threaded performance and at this level of detail, memory bandwidth. The Kaveri takes the crown, showing that at this level adding another stick of memory (and making sure you have the right configuration) is more important than a more advanced (or perhaps expensive) APU.

We’ll go into temperatures on the next page.

Benchmark Results: Professional and OpenCL Comparing AMD Carrizo to Intel Core
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  • Danvelopment - Monday, February 8, 2016 - link

    Strategy AMD should adopt:

    90% of people don't notice a performance difference above 3000 Super CPU Points, Intel CPUs are usually 4000-8000 Super CPU points, our chips may only range from 3500-4500 Super CPU Points but regular users won't actually notice it, and at the same performance marks we're a hundred dollars cheaper. Make the sensible choice.

    Another way, we've done extensive testing to see what end users want and need, then we targeted those sectors, and where we matched Intel we made sure we were a hundred bucks cheaper on the same devices.

    "We don't hold the performance crown but the price/performance crown"
  • Marcelo Viana - Monday, February 8, 2016 - link

    Dammit, the solution should be simple, but must come from AMD, since can't expect it from oem's and all of them offer let's say 2011 sockets as example, why amd do not develop a socket switch, so a small board with 2011 pins on the bottom and a circuit on this boad to give a whatever socket amd choose connections on top of it, in order to accept amd chips.
    But AMD must understand that the memory on their chips must be ddr4(Carrizo do), because the lazy OEMs whon't change memory sockets, as example.
    In this case the lazy ones have only to change the chip, and even better if any consumer have a old machine can upgrade to a chip that they choose. simple as that.
    Anyone that sales more creates the standard on the market, the others is that must follow.
    So who control the user experience? I think no one. everyone in the process just looking to explore the users in order to get money nothing more, but if i have to guess, problably the users. Because they are the one that really have the power to say "i won't buy it or that' or even better "until they give to me what i want" just my 2 cents.
  • farmergann - Tuesday, February 9, 2016 - link

    Seems like you missed out on some highlights of the Y700. The memory is dual channel, the IPS screen has Freesync, and the sound is surprisingly awesome. Replaced the HDD with a Samsung 850 Pro and have thoroughly enjoyed it since.
  • bitech - Tuesday, February 9, 2016 - link

    Lol have they never seen a 17" laptop before? The HP Pavilion has a 1600x900 because it's 17". 1600x900 is the minimum resolution on all 17" laptops, not 1366x768.
  • UtilityMax - Wednesday, February 10, 2016 - link

    1600x900 is still a crappy resolution for such a large screen. I had a notebook with 15.5 inch 900p screen, and it was visibly grainy.
  • mosu - Tuesday, February 9, 2016 - link

    Just few words: Sabotage and corruption at high level OEM decision level. Simple as that.
  • Arief Sujadmika - Wednesday, February 10, 2016 - link

    AMD just need a feature to turn off the chips if its detect single channel memory for Carrizo then the OEM will make dual channel memory for it...
  • thatthing - Wednesday, February 10, 2016 - link

    the y700 r9 385x is a bonaire gpu, amd has no 512sp chips mobile r9 series, http://www.amd.com/en-us/products/graphics/noteboo...
  • silverblue - Wednesday, February 10, 2016 - link

    Articles like these make me want to see how good the unrestricted Athlon X4 845 will be, however as it's probably defective Carrizo silicon, I wouldn't expect it to be massively frugal. I do wonder if there will be any Bristol Ridge Athlons; the top models are rated with a cTDP of 25-45W which is a decent improvement and would reduce/eliminate throttling. Overclocking may not help in terms of power but performance would be more consistent. You also get DDR4 which isn't as big a help for the Athlons but it would be interesting to see the difference.

    A review of the Dell Inspiron I3656-7800BLK would be a good marker, if only to show the maximum performance of the mobile chips.
  • Masospaghetti - Wednesday, February 10, 2016 - link

    Seems like the best configuration of a Carrizo machine would be a 35w TDP A12 with dual channel memory and integrated graphics (or discrete graphics with crossfire enabled).

    It's a shame that all of the machines available are severely compromised with either single channel memory, 15w TDP, lack of crossfire, or a combination of these. Seriously. The machines tested have terrible designs. Looks like AMD made a huge mistake providing a common configuration with Carrizo-L with the single channel memory.

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